SDL_SignalCondition(3)

πŸ’– SDL_SignalCondition πŸ’–

okay bestie, welcome to another episode of me explaining SDL mutex lore to you at 2am πŸ¦‹ this one's a function from the SDL3 family, and honestly? it's giving "small but mighty". the manual page you're reading is SDL_SignalCondition(3) and yes we're gonna get into it πŸ’…


✨ NAME ✨

SDL_SignalCondition β€” wake up one of the threads that's out here waiting on the condition variable. just one. singular. a lil tap on the shoulder, not a group scream 🌸


✨ SYNOPSIS ✨

#include <SDL3/SDL_mutex.h>

void SDL_SignalCondition(SDL_Condition *cond);

that's it, that's the whole vibe. no return value, she just does the thing ✨


✨ FUNCTION PARAMETERS ✨

  • cond β€” the condition variable you wanna signal. the one you're poking. the main character of this whole operation πŸ‘‘

✨ THREAD SAFETY ✨

okay this is the part where I hold your hand: it is safe to call this function from any thread. literally any of them. no "um actually you need to be on the right thread" nonsense, no cap πŸ’―


✨ AVAILABILITY ✨

this one has been around since SDL 3.2.0, so if you're on anything older... bestie, she does not exist yet 😭 upgrade era 🧚


✨ SEE ALSO ✨

the whole friend group, for your browsing pleasure:


reminder bestie: this signals one thread. if you meant to wake the whole crowd, you want SDL_BroadcastCondition, and there's a whole separate page for that. don't be out here accidentally being exclusive when you meant to throw a party πŸŽ€

mwah that's the page!! brought to you by Simple Directmedia Layer, living in SDL 3.4.18 β€” thank u for reading, go signal your condition variable, she's been waiting πŸ«ΆπŸ’œ

πŸ“¦ where this page comes from