PS_TRANSLATE(3)

okay so this is from the Library Functions Manual, page PS_TRANSLATE(3), and we're about to get into it. Strap in, bestie. πŸŽ€

✨ NAME ✨

PS_translate β€” sets translation. That's the whole thing. No cap.

πŸ¦‹ SYNOPSIS πŸ¦‹

#include <pslib.h>

void PS_translate(PSDoc *psdoc, float x, float y)

🌸 DESCRIPTION 🌸

Okay so real talk: PS_translate sets a new initial point of the coordinate system. That's it. That's the vibe. It's giving "move the origin, move the whole world" energy, and honestly? Obsessed. You hand it your psdoc, plus your x and y floats, and boom β€” new starting point unlocked. Slay. πŸ’…

πŸ’œ SEE ALSO πŸ’œ

These are its besties, fr fr. Go check them out if you also wanna rotate or scale. iykyk. πŸ¦‹

πŸ‘‘ AUTHOR πŸ‘‘

This manual page was written by Uwe Steinmann uwe@steinmann.cx. Iconic behavior, honestly. We love a documented function. 🫢


πŸ’– that's the whole page, bestie. From the Library Functions Manual, page PS_TRANSLATE(3). No date on this one β€” just pure Unix fairy dust. Periodt. 🧚✨

πŸ“¦ where this page comes from