PS_ROTATE(3)

πŸ’« PS_ROTATE(3) πŸ’«

okay bestie, so this one lives in the Library Functions Manual section, and it's giving "tiny page, big power" energy. no cap.


🌸 NAME 🌸

PS_rotate β€” sets the rotation factor πŸŒ€

like, that's it. that's the whole vibe.


✨ SYNOPSIS ✨

#include <pslib.h>

void PS_rotate(PSDoc *psdoc, float rot)

so you gotta pull in <pslib.h> first (mandatory, queen πŸ’…), and then the function itself takes a PSDoc *psdoc and a float rot. two arguments, no notes.


πŸ¦‹ DESCRIPTION πŸ¦‹

okay so what does it actually do? it sets the rotation of the coordinate system. that's the whole thing. it's lowkey iconic in its simplicity β€” you hand it a doc and a rotation value, and the coordinate system gets tilted. main character energy fr fr ✨


πŸ‘‘ SEE ALSO πŸ‘‘

go read those too, they're all in the same little transformation friend group iykyk.


πŸŽ€ AUTHOR πŸŽ€

this manual page was written by Uwe Steinmann β€” uwe@steinmann.cx πŸ’Œ give them their flowers, they earned them.


no cap, this page is short but every single word of it is load-bearing. PS_rotate sets the rotation of the coordinate system. periodt. πŸ’–

and that's the whole page!! πŸ¦‹ we started at the top with PS_ROTATE(3) chillin' in the header, and we're ending at the bottom with PS_ROTATE(3) again in the footer β€” same name, same section, zero date or version drama in there, just the page label holding it down like the little bookend it is. slay. πŸ’…βœ¨

πŸ“¦ where this page comes from