ALLEGRO_VOICE(3)
π ALLEGRO_VOICE π
okay so bestie, this one's from the Allegro 5 API docs, section 3 of the library functions manual (that's the Library Functions Manual vibe, iykyk) β let's get into it β¨
π SYNOPSIS π
like literally just this, no drama:
#include <allegro5/allegro_audio.h>
typedef struct ALLEGRO_VOICE ALLEGRO_VOICE;
πΈ DESCRIPTION πΈ
so a voice is basically the main character of audio on your system π₯ β it represents an audio device, and that device can be a real one or an abstract one that the operating system justβ¦ provides. either way, it's giving audio device energy π
and the way that you actually get sound out of it? you attach stuff to it. specifically, you'd attach a mixer, a sample instance, or an audio stream to a voice π«Ά that's the whole move.
π¦ SEE ALSO π¦
go check out the squad, they're all iconic π:
and that's the whole page, no cap π this was the Allegro reference manual, ALLEGRO_VOICE(3) β literally the same title at the top and bottom, love that for us πβ¨
π¦ where this page comes from
- arch rolling: allegro 5.2.11.3-2 Β· Zlib AND BSD-3-Clause AND OFL-1.1 AND LicenseRef-Custom
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms