ALLEGRO_VERTEX_BUFFER(3)

πŸ“¦
version 5.2.11.3 Β· 3 versions
, in arch rolling

πŸ’– NAME πŸ’–

ALLEGRO_VERTEX_BUFFER β€” that’s the Allegro 5 API bestie, and this little page comes from the Library Functions Manual. We’re talking ALLEGRO_VERTEX_BUFFER(3), and it’s lowkey iconic. 🫢


✨ SYNOPSIS ✨

#include <allegro5/allegro_primitives.h>

typedef struct ALLEGRO_VERTEX_BUFFER ALLEGRO_VERTEX_BUFFER;

πŸ¦‹ DESCRIPTION πŸ¦‹

Okay so picture this: ALLEGRO_VERTEX_BUFFER is a GPU vertex buffer πŸ’…. You can use it to store vertices on the GPU instead of uploading them afresh during every single drawing operation. The way that saves you from re-uploading all the time? Obsessed. ✨


πŸŽ€ SINCE πŸŽ€

5.1.3 β€” since then, bestie. πŸ’–


🌈 SEE ALSO 🌈


mwah πŸ’‹ β€” source/version: Allegro reference manual; date: literally not listed on this one, so that’s the tea. πŸ“πŸ‘‘

πŸ“¦ where this page comes from
  • arch rolling: allegro 5.2.11.3-2 Β· Zlib AND BSD-3-Clause AND OFL-1.1 AND LicenseRef-Custom
  • πŸ’– girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms