xLart(1fun)

πŸ“¦ version 2.3, in ubuntu jammy

πŸ’– xLart β€” the fun manual, bestie edition πŸ’–

okay so real talk, you found xLart(1fun) and I'm SO proud of you. grab a boba, sit down, let's get into it. πŸ§‹βœ¨


🌸 NAME 🌸

xLart β€” an interactive X interface to rlart(1). that's it. that's the whole vibe. πŸ’…


✨ SYNOPSIS ✨

xLart

that's literally it, no flags, no args, just yeet it and go. 🫢


πŸŽ€ DESCRIPTION πŸŽ€

okay so xLart is an interactive X11-based interface to the rlart(1) off-line lart spooler. she's a whole GUI moment.

here's the tea: xLart uses the lartd daemon β€” and if lartd is not running when xLart starts up, xLart will just start it herself and send an autolart to the members of wheel (not including root, bestie, we're chaotic not reckless 😭).

xLart utilises xfaces and Drag-and-Drop so the playing admins can drag lusers onto larts, or drag larts onto lusers β€” either direction, dealer's choice, it's giving ✨options✨.

points get accrued for every successful lart deployment, and the scores get written to:

/var/account/lart/interactive

so the leaderboard is REAL and it is FOREVER. πŸ‘‘


πŸ”₯ the starter larts πŸ”₯

xLart ships with several basic larts, and as you accrue more points (or as the lusers become harder to lart, which, honestly, rude of them), other more capable larts get unlocked. it's a whole progression system, lowkey obsessed.

the basic larts are:

  • Filleting knife
  • 10lb Sledgehammer
  • Garrotte
  • Beretta 9mm
  • un-set concrete
  • tommy gun

and ofc, since xlart is only distributed in source form, site-dependent larts may be designed, implemented and used by the relevant BOFH or sysmangler. build your own, king. πŸ› οΈ


πŸ’€ the endgame larts πŸ’€

the highest level of play also allows for:

  • the atomic lart β€” lat and long must be specified, but some help is given by the program (she's helpful like that πŸ₯°)
  • the psychological lart β€” which includes old-style lobotomy, Electro-convulsive shock therapy, extreme aversion therapy and drug cocktails.
⚠️ heads up bestie: the psychological lart needs to be used over several rounds, due to its non-instantaneous nature. it's a slow burn. a multi-episode arc. not a one-and-done. 😌

🌈 installation variants (pick your fighter) 🌈

  1. The vanilla installation β€” requires a configuration file list of larts to be added at certain point intervals. simple. clean. minimal. ✨
  2. The slightly more interesting installation β€” makes use of the xface library to provide that personal touch when larting lusers. a little je ne sais quoi. πŸŽ€
  3. The most interesting variant β€” uses xfaces and also describes a building layout (similar to loderunner) with levels and interior descriptions. this one allows several admins/BOFHen to play simultaneously, competing against each other to see how many lusers they can lart in a given time period (say, until local police units arrive 🚨) or before ammunition runs out. πŸ’₯
genuinely the most interesting variant is giving multiplayer deathmatch and I am HERE for it. 🫑

πŸ“ FILES πŸ“

  • /etc/lartcap β€” lart capability database
  • /var/lib/lart/lusers/xface.<lusername> β€” xface for lusername
  • /var/lib/lart/larts/<lartname>.ppm β€” small iconic image of lartname

πŸ‘€ SEE ALSO πŸ‘€

lartcap(5), lac(8), lartd(8) and rlart(1) β€” go read them too, iykyk πŸ’œ


πŸ› BUGS πŸ›

None found yet, but who really cares? πŸ’€

like. genuinely. who cares. the lusers certainly don't get a say. πŸ™ˆ


🫢 AUTHORS 🫢

James McPherson β€” icon, legend, the moment. πŸ‘‘


and that's the whole page bestie!! this one's from the GNU Utilities era, dated Aug 17, 1997, and it lives in section 1fun as xLart(1fun) β€” so yeah, it's been slaying since before you were born. πŸ’–βœ¨πŸŽ€πŸ¦‹πŸŒΈπŸ’…

πŸ“¦ where this page comes from