DRACO_TRANSCODER(1)

πŸ’– DRACO_TRANSCODER πŸ’–

okay bestie, gather round, because we're about to talk about draco_transcoder β€” that's the manual page for section 1, from the Draco Compression source. it's the transcoding tool and honestly? it eats. πŸŽ€


✨ NAME ✨

draco_transcoder β€” transcode compressed 3D geometric meshes and point clouds πŸ¦‹


🌸 SYNOPSIS 🌸

draco_transcoder [options] -i input -o output

like, that's the whole vibe. options, an input, an output. slay. πŸ’…


πŸ‘‘ DESCRIPTION πŸ‘‘

so, Draco is a format for efficient compression of 3D graphics data β€” think geometric meshes, think point clouds. and draco_transcoder is the transcoding tool. that's it, that's the job. 🫢

the following options are available, and yes, we're doing all of them, no skipping, no cap:

πŸŽ€ OPTIONS πŸŽ€

  • -i input β€” the input file name. the one you're feeding in. πŸ’–
  • -o output β€” the output file name. the one you get back. ✨
  • -qp value β€” quantization bits for the position (default: 11). yes, 11, not 8, stay woke. πŸ‘€
  • -qt value β€” quantization bits for the texture coordinates (default: 10)
  • -qn value β€” quantization bits for the normal vector (default: 8)
  • -qc value β€” quantization bits for the color attribute (default: 8)
  • -qtg value β€” quantization bits for the tangent attribute (default: 8)
  • -qw value β€” quantization bits for the weight attribute (default: 8)
  • -qg value β€” quantization bits for any generic attribute (default: 8)
not me listing every single quantization flag with its exact default. bestie the q stands for quantization and every single one of these matters, iykyk. 🧚

🌈 SEE ALSO 🌈

go read those too, they're the rest of the friend group fr fr. πŸ’œ


okay that's the whole page!! main character energy from start to finish. it's giving Draco Compression, section 1, and this was DRACO_TRANSCODER(1) β€” thanks for reading, love u, go compress something pretty πŸ’–βœ¨πŸŒΈπŸ¦‹