DRACO_DECODER(1)

πŸ’– DRACO_DECODER(1) β€” the decompression bestie πŸ’–

okay so, this is the manual page for draco_decoder, sitting pretty in section 1 (that's the general commands girlies) and brought to you by Draco Compression. Pull up a chair, bestie, we're un-squishing 3D stuff together 🫢


✨ NAME ✨

draco_decoder β€” decompress 3D geometric meshes and point clouds πŸ¦‹


✨ SYNOPSIS ✨

draco_decoder -i input [-o output]

✨ DESCRIPTION ✨

So like, Draco is a format for efficient compression of 3D graphics data such as geometric meshes or point clouds β€” it's giving "how do we make these files not be 400 megabytes" and honestly it ate. And draco_decoder? That's the decompression tool. It's the one that takes the squished file and un-squishes it back into something you can actually use. Iconic behaviour, no cap πŸ’…

The following options are available:

  • -i input β€” the input file name, and it's gotta be in .drc format 🌸
  • -o output β€” the output file name

And here's the little detail that matters: the output format is inferred from the output file extension, and it can be either .ply or .obj. So like, name your file right or it's not gonna know what you want from it 😭


✨ SEE ALSO ✨

(yes bestie, they're a whole friend group β€” encoder squishes, decoder un-squishes, transcoder does its own little thing πŸŽ€)


heads up: the synopsis shows -o output in brackets, so the output is the optional one here β€” -i input is the one you're not skipping, fr fr. And don't forget: the extension on that output file is literally how it decides .ply vs .obj. πŸ‘‘

mwah, that's the whole page πŸ’– this was DRACO_DECODER(1) from Draco Compression, dated with that same DRACO_DECODER(1) footer energy β€” stay compressed, stay cute, and go un-squish something gorgeous βœ¨πŸŒˆπŸ’œ