📦 sdl3_net-devel
45 pages
N
- NET_AcceptClient(3)Create a stream socket for the next pending client connection.✨
- NET_Address(3type)Opaque representation of a computer-readable network address.✨
- NET_CompareAddresses(3)Compare two NET_Address objects.✨
- NET_CreateClient(3)Begin connecting a socket as a client to a remote server.✨
- NET_CreateDatagramSocket(3)Create and bind a new datagram socket.✨
- NET_CreateServer(3)Create a server, which listens for connections to accept.✨
- NET_Datagram(3type)The data provided for new incoming packets from NET_ReceiveDatagram().✨
- NET_DatagramSocket(3type)An object that represents a datagram connection to another system.✨
- NET_DestroyDatagram(3)Dispose of a datagram packet previously received.✨
- NET_DestroyDatagramSocket(3)Dispose of a previously-created datagram socket.✨
- NET_DestroyServer(3)Dispose of a previously-created server.✨
- NET_DestroyStreamSocket(3)Dispose of a previously-created stream socket.✨
- NET_FreeLocalAddresses(3)Free the results from NET_GetLocalAddresses.✨
- NET_GetAddressBytes(3)Get the protocol-level bytes of a network address from a resolved address.✨
- NET_GetAddressStatus(3)Check if an address is resolved, without blocking.✨
- NET_GetAddressString(3)Get a human-readable string from a resolved address.✨
- NET_GetConnectionStatus(3)Check if a stream socket is connected, without blocking.✨
- NET_GetLocalAddresses(3)Obtain a list of local addresses on the system.✨
- NET_GetStreamSocketAddress(3)Get the remote address of a stream socket.✨
- NET_GetStreamSocketPendingWrites(3)Query bytes still pending transmission on a stream socket.✨
- NET_Init(3)Initialize the SDL_net library.✨
- NET_Quit(3)Deinitialize the SDL_net library.✨
- NET_ReadFromStreamSocket(3)Receive bytes that a remote system sent to a stream socket.✨
- NET_ReceiveDatagram(3)Receive a new packet that a remote system sent to a datagram socket.✨
- NET_RefAddress(3)Add a reference to an NET_Address.✨
- NET_ResolveHostname(3)Resolve a human-readable hostname.✨
- NET_SendDatagram(3)Send a new packet over a datagram socket to a remote system.✨
- NET_Server(3type)The receiving end of a stream connection.✨
- NET_SimulateAddressResolutionLoss(3)Enable simulated address resolution failures.✨
- NET_SimulateDatagramPacketLoss(3)Enable simulated datagram socket failures.✨
- NET_SimulateStreamPacketLoss(3)Enable simulated stream socket failures.✨
- NET_Status(3type)A tri-state for asynchronous operations.✨
- NET_StreamSocket(3type)An object that represents a streaming connection to another system.✨
- NET_UnrefAddress(3)Drop a reference to an NET_Address.✨
- NET_Version(3)This function gets the version of the dynamically linked SDL_net library.✨
- NET_WaitUntilConnected(3)Block until a stream socket has connected to a server.✨
- NET_WaitUntilInputAvailable(3)Block on multiple sockets until at least one has data available.✨
- NET_WaitUntilResolved(3)Block until an address is resolved.✨
- NET_WaitUntilStreamSocketDrained(3)Block until all of a stream socket's pending data is sent.✨
- NET_WriteToStreamSocket(3)Send bytes over a stream socket to a remote system.✨
S
- SDL_NET_MAJOR_VERSION(3)The current major version of the SDL_net headers.✨
- SDL_NET_MICRO_VERSION(3)The current micro (or patchlevel) version of the SDL_net headers.✨
- SDL_NET_MINOR_VERSION(3)The current minor version of the SDL_net headers.✨
- SDL_NET_VERSION(3)This is the version number macro for the current SDL_net version.✨
- SDL_NET_VERSION_ATLEAST(3)This macro will evaluate to true if compiled with SDL_net at least X.Y.Z.✨
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getting it ready, bestie…