RFC 909

Loader Debugger Protocol

๐Ÿ“… published July 1984, from ietf

RFC-909: Loader Debugger Protocol ๐ŸŽ€

okay bestie, welcome to RFC-909 ๐Ÿ’– This one is the Loader Debugger Protocol, and it's literally a whole protocol for debugging loaders over a network ๐Ÿงš

The authors are Christopher Welles (BBN Communications Corporation) and Walter Milliken (BBN Laboratories). It was published in July 1984 ๐ŸŒธ

The category is a proposed protocol for the ARPA Internet community. The title block doesn't list anything this document obsoletes or updates, so there's no older RFC it's replacing or patching ๐Ÿฆ‹


Status of This Memo โœจ

ok so this RFC is a proposed protocol for the ARPA Internet community ๐Ÿ’… It's asking people to talk about it and send over ideas for making it better ๐Ÿซถ Anyone can distribute this memo, with no limits ๐ŸŒˆ

Table of Contents ๐Ÿงš

Table of Contents





     1   Introduction.......................................... 1
     1.1   Purpose of This Document............................ 1
     1.2   Summary of Features................................. 2

     2   General Description................................... 3
     2.1   Motivation.......................................... 3
     2.2   Relation to Other Protocols......................... 4
     2.2.1   Transport Service Requirements.................... 5

     3   Protocol Operation.................................... 9
     3.1   Overview............................................ 9
     3.2   Session Management.................................. 9
     3.3   Command Sequencing................................. 10
     3.4   Data Packing and Transmission...................... 10
     3.5   Implementations.................................... 12

     4   Commands and Formats................................. 15
     4.1   Packet Format...................................... 15
     4.2   Command Format..................................... 16
     4.2.1   Command Header................................... 16
     4.3   Addressing......................................... 19
     4.3.1   Long Address Format.............................. 20
     4.3.2   Short Address Format............................. 25

     5   Protocol Commands.................................... 29
     5.1   HELLO Command...................................... 29
     5.2   HELLO_REPLY........................................ 29
     5.3   SYNCH Command...................................... 33
     5.4   SYNCH_REPLY........................................ 34
     5.5   ABORT Command...................................... 35
     5.6   ABORT_DONE Reply................................... 35
     5.7   ERROR Reply........................................ 36
     5.8   ERRACK Acknowledgement............................. 39

     6   Data Transfer Commands............................... 41
     6.1   WRITE Command...................................... 42
     6.2   READ Command....................................... 43
     6.3   READ_DATA Response................................. 45
     6.4   READ_DONE Reply.................................... 47
     6.5   MOVE Command....................................... 48
     6.6   MOVE_DATA Response................................. 50



                                                                Page i

     6.7   MOVE_DONE Reply.................................... 52
     6.8   REPEAT_DATA........................................ 53
     6.9   WRITE_MASK Command (Optional)...................... 54

     7   Control Commands..................................... 59
     7.1   START Command...................................... 59
     7.2   STOP Command....................................... 61
     7.3   CONTINUE Command................................... 62
     7.4   STEP Command....................................... 62
     7.5   REPORT Command..................................... 63
     7.6   STATUS Reply....................................... 64
     7.7   EXCEPTION Trap..................................... 66

     8   Management Commands.................................. 69
     8.1   CREATE Command..................................... 69
     8.2   CREATE_DONE Reply.................................. 74
     8.3   DELETE Command..................................... 75
     8.4   DELETE_DONE Reply.................................. 76
     8.5   LIST_ADDRESSES Command............................. 76
     8.6   ADDRESS_LIST Reply................................. 77
     8.7   LIST_BREAKPOINTS Command........................... 79
     8.8   BREAKPOINT_LIST Reply.............................. 80
     8.9   LIST_PROCESSES Command............................. 82
     8.10   PROCESS_LIST Reply................................ 83
     8.11   LIST_NAMES Command................................ 84
     8.12   NAME_LIST Reply................................... 85
     8.13   GET_PHYS_ADDR Command............................. 87
     8.14   GOT_PHYS_ADDR Reply............................... 88
     8.15   GET_OBJECT Command................................ 90
     8.16   GOT_OBJECT Reply.................................. 91

     9   Breakpoints and Watchpoints.......................... 93
     9.1   BREAKPOINT_DATA Command............................ 95

     10   Conditional Commands................................ 99
     10.1   Condition Command Format......................... 100
     10.2   COUNT Conditions................................. 101
     10.3   CHANGED Condition................................ 102
     10.4   COMPARE Condition................................ 103
     10.5   TEST Condition................................... 105

     11   Breakpoint Commands................................ 109
     11.1   INCREMENT Command................................ 109
     11.2   INC_COUNT Command................................ 110
     11.3   OR Command....................................... 111
     11.4   SET_PTR Command.................................. 112
     11.5   SET_STATE Command................................ 113



     Page ii
     A   Diagram Conventions................................. 115

     B   Command Summary..................................... 117

     C   Commands, Responses and Replies..................... 121

     D   Glossary............................................ 123



                                                              Page iii

Figures ๐ŸŒธ

                                  FIGURES




     1  Relation to Other Protocols............................ 4
     2  Form of Data Exchange Between Layers................... 6
     3  Packing of 16-bit Words............................... 11
     4  Packing of 20-bit Words............................... 12
     5  Network Packet Format................................. 15
     6  LDP Command Header Format............................. 16
     7  Command Classes....................................... 17
     8  Command Types......................................... 18
     9  Long Address Format................................... 20
     10  Long Address Modes................................... 21
     11  Short Address Format................................. 26
     12  Short Address Modes.................................. 27
     13  HELLO Command Format................................. 29
     14  HELLO_REPLY Format................................... 30
     15  System Types......................................... 31
     16  Target Address Codes................................. 31
     17  Feature Levels....................................... 32
     18  Options.............................................. 33
     19  SYNCH Command Format................................. 33
     20  SYNCH_REPLY Format................................... 34
     21  ABORT Command Format................................. 35
     22  ABORT_DONE Reply Format.............................. 36
     23  ERROR Reply Format................................... 37
     24  ERROR Codes.......................................... 38
     25  ERRACK Command Format................................ 40
     26  WRITE Command Format................................. 42
     27  READ Command Format.................................. 44
     28  DATA Response Format................................. 46
     29  READ_DONE Reply Format............................... 47
     30  MOVE Command Format.................................. 49
     31  MOVE_DATA Response Format............................ 51
     32  MOVE_DONE Reply Format............................... 52
     33  REPEAT_DATA Command Format........................... 54
     34  WRITE_MASK Format.................................... 56
     35  START Command Format................................. 60
     36  STOP Command Format.................................. 61
     37  CONTINUE Command Format.............................. 62
     38  STEP Command Format.................................. 63
     39  REPORT Command Format................................ 64
     40  STATUS Reply Format.................................. 65
     41  EXCEPTION Format..................................... 66
     42  CREATE Command Format................................ 70



     Page iv
     43  Create Types......................................... 71
     44  CREATE BREAKPOINT Format............................. 71
     45  CREATE MEMORY_OBJECT Format.......................... 73
     46  CREATE_DONE Reply Format............................. 74
     47  DELETE Command Format................................ 75
     48  DELETE_DONE Reply Format............................. 76
     49  LIST_ADDRESSES Command Format........................ 77
     50  ADDRESS_LIST Reply Format............................ 78
     51  LIST_BREAKPOINTS Command Format...................... 80
     52  BREAKPOINT_LIST Reply Format......................... 81
     53  LIST_PROCESSES Command Format........................ 82
     54  PROCESS_LIST Reply Format............................ 84
     55  LIST_NAMES Command Format............................ 85
     56  NAME_LIST Reply Format............................... 86
     57  GET_PHYS_ADDR Command Format......................... 88
     58  GOT_PHYS_ADDR Reply Format........................... 89
     59  GET_OBJECT Command Format............................ 90
     60  GOT_OBJECT Reply Format.............................. 91
     61  Commands to Manipulate Breakpoints................... 93
     62  Breakpoint Conditional Command Lists................. 95
     63  BREAKPOINT_DATA Command Format....................... 96
     64  Breakpoint Data Stream Format........................ 97
     65  Conditional Command Summary.......................... 99
     66  Condition Command Header............................ 101
     67  COUNT Condition Format.............................. 101
     68  CHANGED Condition................................... 102
     69  COMPARE Condition................................... 104
     70  TEST Condition...................................... 106
     71  Breakpoint Command Summary.......................... 109
     72  INCREMENT Command Format............................ 110
     73  INC_COUNT Command Format............................ 111
     74  OR Command Format................................... 111
     75  SET_PTR Command Format.............................. 112
     76  SET_STATE Command Format............................ 113
     77  Sample Diagram...................................... 115
     78  Command Summary..................................... 118
     79  Commands, Responses and Replies..................... 122



                                                                Page v

1. Introduction โœจ

the chapter 1 body picks up in the next part, so stay tuned bestie ๐Ÿ’œ

The Loader-Debugger Protocol (LDP) is the app-layer protocol that lets a host load, dump, and debug target machines across a network ๐Ÿ’– It's built to work with a bunch of different target CPU types, and it has seriously powerful debugging services. โœจ The clever part is that you can strip it down to a tiny subset for things like boot loading, where space and efficiency matter most ๐Ÿงš

Huge thanks to Dan Franklin and Peter Cudhea ๐Ÿซถ for bringing so many of the ideas this protocol is built on!

1.1. Purpose of This Document

This is the real-deal technical spec for LDP ๐Ÿ“œ It's detailed enough that implementors can build from it, with full descriptions of the formats and usage for over forty commands. If you just want the big picture, read the Summary of Features below and skim Sections 2 through 3.1. Also check out Appendix B, the Command Summary ๐Ÿ“ The rest of it reads best with strong coffee or tea โ˜•

Page 1

1.2. Summary of Features

LDP has the following features:

  • commands to perform loading, dumping and debugging ๐Ÿ’…
  • support for multiple connections to a single target ๐Ÿฆ‹
  • reliable performance in an internet environment ๐ŸŒˆ
  • a small protocol subset for target loaders ๐ŸŽ€
  • addressing modes and commands to support multiple machine types ๐Ÿ‘‘
  • breakpoints and watchpoints which run in the target machine ๐Ÿ”ฅ

Page 2

2. General Description โœจ

2.1. Motivation

LDP is an application protocol that gives application programs a set of commands for loading, dumping and debugging target machines across a network ๐ŸŒธ

Here are the goals LDP is going for:

  • The protocol should support various processor types and operating systems. Overhead and complexity should be minimized for simpler cases. ๐Ÿ’–
  • The protocol should support applications where more than one user can debug the same target machine. That implies an underlying transport mechanism that supports multiple connections between a host-target pair. ๐Ÿ‘ฏโ€โ™€๏ธ
  • LDP should have a minimal subset of commands for boot loading and dumping. Target machine implementations of these applications are often limited in how much code-space they can take, so the services needed for loading and dumping should live in a small, easy-to-implement set of commands ๐Ÿงš
  • There should be a way to communicate exceptions and errors from the target LDP process to the host process ๐Ÿ™ˆ
  • LDP should let the application implement a full set of debugging functions without crippling the performance of the target's application (i.e., PSN, PAD, gateway). For example, a breakpoint mechanism that halts the target machine while breakpoint commands are sent from the host to the target is of limited usefulness, since the target won't be able to keep up with the real-time demands of its application ๐Ÿ’€

Page 3

2.2. Relation to Other Protocols

LDP is an application protocol that fits right into the layered internet protocol environment ๐Ÿฆ‹ Figure 1 shows where LDP sits in the protocol hierarchy:

                  +------------------------------+
                  |              LDP             |        Application
                  +------------------------------+        Layer
                        |                  |
                        |                  |
                        |                  |
                  +---------+          +---------+
                  |   RDP   |    or    |  TCP    |        Transport Layer
                  +---------+          +---------+
                    | or |                |
                    |    |                |
                    |  +--------------------+
                    |  |  Internet Protocol |             Internetwork
                    |  +--------------------+             Layer
                    |              |
                  +------------------------------+
                  |    Network Access Protocol   |        Network Layer
                  +------------------------------+

Relation to Other Protocols Figure 1

Page 4

2.2.1. Transport Service Requirements

Here's what LDP needs from the transport layer underneath it ๐Ÿซง

  • allow connections to be opened by specifying a network (or internet) address. Support passive and active opens.
  • for each connection, specify the maximum message size.
  • provide a mechanism for sending and receiving messages over an open connection.
  • deliver messages reliably and in sequence.
  • support multiple connections, and distinguish messages associated with different connections. This is only a requirement where LDP is expected to support several users at the same time.
  • explicitly return the outcome (success/failure) of each request (open, send, receive), and provide a means of querying the status of a connection (unacknowledged message count, etc.).

Data goes from the application program to the LDP user process in the form of commands. On an LDP server process, command responses come from LDP itself. Below LDP is the transport protocol, and the Reliable Data Protocol (RDP -- RFC 908) is the recommended one ๐Ÿ’… Data crosses the LDP/RDP interface in the form of messages. (TCP may be used in place of RDP, but it will be less efficient and will require more resources to implement.) An internet layer (IP) normally sits between RDP and the network layer, but RDP may exchange data packets directly with the network layer ๐ŸŒˆ

Figure 2 shows the flow of data across the protocol interfaces:

Page 5

                               +------+
                               |      |
                               |Appli-|
                               |cation|
                               |      |
                               +------+
                                  ^
                       Commands   |
                                  V
                               +------+
                               |      |
                               | LDP  |
                               |      |
                               +------+
                                  ^
                       Messages   |
                                  V
                               +-----+
                               |     |
                               | RDP |
                               |     |
                               +-----+
                                  ^
                       Segments   |
                                  V
                                +----+
                                |    |
                                | IP |
                                |    |
                                +----+
                                  ^
                       Datagrams  |
                                  V
                              ?  *     !
                           $  =      ^   +
                             *
                          >    Internet
                            ,            ?
                                 !    )
                              *   %     $

Form of Data Exchange Between Layers Figure 2

Page 6

Page 7

Page 8

3. Protocol Operation โœจ

3.1. Overview

An LDP session is an exchange of commands and responses between an LDP user process and an LDP server process ๐Ÿงš Usually the user process lives on a host machine (a timesharing computer used for network monitoring and control), and the server process lives on a target machine (PSN, PAD, gateway, etc.). Throughout this document, host and target are used as synonyms for user process and server process, respectively, although in some implementations (the Butterfly, for example) this correspondence may be reversed. The host runs the show by sending commands to the target. Some commands get responses, and all commands may get an error reply ๐Ÿ‘‘

The protocol has five classes of commands: protocol, data transfer, management, control and breakpoint. Protocol commands verify the command sequencing mechanism and handle erroneous commands. Data transfer commands move data from one place to another, like memory examine/deposit or loading. Management commands create and delete objects (processes, breakpoints, watchpoints, etc.) in the target machine. Control commands control the execution of target code and breakpoints. Breakpoint commands control the execution of commands inside breakpoints and watchpoints ๐ŸŒธ

3.2. Session Management

An LDP session is a series of commands sent from a host LDP to a target LDP, some of which may be followed by responses from the target ๐Ÿซถ A session begins when a host opens a transport connection to a target listening on a well-known port. LDP uses RDP port number zzz or TCP port number yyy. Once the connection is up, the host sends a HELLO command, and the target replies with a HELLO_REPLY ๐Ÿฆ‹ The HELLO_REPLY contains parameters that describe the target's implementation of LDP, including protocol version, implementation level, system type, and address format. The session ends when the host closes the underlying transport connection. When the target detects that the transport connection has been closed, it should deallocate any resources dedicated to the session ๐Ÿ’œ

Page 9

The target process is the passive partner in an LDP session ๐Ÿฆ‹. It just waits for the host process to be the one that ends things. As an implementation thing, either LDP or the transport protocol underneath should have a way to notice when the host process has died ๐Ÿ’€. Otherwise, a target that only supports one connection could get totally stuck because a host crashed in the middle of a session ๐Ÿ˜ญ. You can dodge the half-dead connection problem with a different move: the target could let new connections usurp inactive ones. A connection with no activity could be declared 'dead', but it wouldn't get usurped until the connection resource was actually needed ๐Ÿ‘‘. Still, this means the transport layer needs to support two connection channels: one for receiving connection requests, and another for the active connection โœจ.

3.3. Command Sequencing

Every command the host sends gets a sequence number ๐Ÿ”ข. The target uses that number to refer to the command in normal replies and error replies. To save space, the numbers aren't actually included in host commands. Instead, each command sent from the host gets an implicit sequence number. It starts at zero at the beginning of the LDP session and goes up by one for each command sent. The host and target each keep track of the current number. The host can use the SYNCH <sequence number> command to synchronize the sequence number ๐Ÿซถ.

3.4. Data Packing and Transmission

Okay, the order for packing data was picked for its simplicity ๐Ÿ“. Data gets packed most significant bit first, in order of increasing target address, into eight-bit octets. The octets of packed data are transmitted in sequential order.

Data is always packed according to the address format of the target machine. For example, in an LDP session between a 20-bit host and a 16-bit target, 16-bit words (packed into octets) are transmitted in both directions. For ease of discussion, targets are treated here as if they have uniform address spaces. In practice, the size of address units may vary within a target, like 16-bit macromemory, 32-bit micromemory, 10-bit dispatch memory, and so on. Data packing between host and target is tailored to the units of the current target address space ๐Ÿงš.

Figures showing the packing of data for targets with various address unit sizes are given below. The order of transmission matches the diagrams, top to bottom. Bit numbering in the following diagrams refers to significance in the octet: bit zero is the least significant bit in an octet. For an explanation of the bit numbering convention that applies in the rest of this document, see Appendix A ๐Ÿ“–.

The packing of data for targets with word lengths that are multiples of 8 is straightforward. The following diagram illustrates 16-bit packing:

          7                               0
          ---------------------------------
Octet 0    |      WORD 0 bits 15-08        |
          ---------------------------------
Octet 1    |      WORD 0 bits 07-00        |
          ---------------------------------
Octet 2    |      WORD 1 bits 15-08        |
          ---------------------------------
Octet 3    |      WORD 1 bits 07-00        |
          ---------------------------------
                        *
                        *
                        *
          ---------------------------------
Octet 2n-1 |      WORD n bits 07-00        |
          ---------------------------------


          Packing of 16-bit Words
                 Figure 3

Packing for targets with peculiar word lengths is trickier ๐Ÿ™ˆ. For 20-bit machines, 2 words of data are packed into 5 octets. When an odd number of 20-bit words is transmitted, the partially used octet is included in the length of the command, and the octet is padded to the right with zeroes.

          7                               0
          ---------------------------------
Octet 0    |      WORD 0 bits 19-12        |
          ---------------------------------
Octet 1    |      WORD 0 bits 11-04        |
          ---------------------------------
Octet 2    |  WORD 0 03-00 |  WORD 1 19-16 |
          ---------------------------------
Octet 3    |      WORD 1 bits 15-08        |
          ---------------------------------
Octet 4    |      WORD 1 bits 07-00        |
          ---------------------------------


          Packing of 20-bit Words
                 Figure 4

3.5. Implementations

A subset of LDP commands may be implemented in targets where machine resources are limited and the full capabilities of LDP aren't needed ๐ŸŒธ. There are three basic levels of target implementations: LOADER_DUMPER, BASIC_DEBUGGER and FULL_DEBUGGER. The target tells the host which LDP implementation level it has during session initiation. The levels are described below:

LOADER_DUMPER

Used for loading and dumping of the target machine. It includes all protocol class commands and replies, data transfer commands READ, WRITE, MOVE and their responses, control command START, and control reply EXCEPTION. It understands at least PHYS_MACRO and HOST addressing modes. Others are fine if desired ๐Ÿ’œ.

BASIC_DEBUGGER

It implements LOADER_DUMPER commands, all control commands, and all addressing modes appropriate to the target machine. However, it does not have finite state machine (FSM) breakpoints or watchpoints. Default breakpoints are implemented. The target understands long addressing mode ๐Ÿ”.

FULL_DEBUGGER

It implements all commands and addressing modes appropriate to the target machine, and includes breakpoint commands, conditional commands and BREAKPOINT_DATA. Watchpoints are optional ๐Ÿ‘‘.


4. Commands and Formats โœจ

4.1. Packet Format

LDP commands are enclosed in RDP transport messages ๐Ÿ“ฆ. An RDP message may contain more than one command, but each command must fit entirely within a single message. Network packets containing LDP commands have the format shown in Figure 5.

          +----------------+
          |  Local Network |
          |    Header(s)   |
          +----------------+
          |   IP Header    |
          +----------------+
          |   RDP Header   |
          +----------------+     +-+
          |   LDP Command  |      |
          |   Header       |      |
          +----------------+      |
          |   Optional     |      |
          .   LDP          .      | LDP Command
          .   Data         .      | Format
          |                |      |
          +----------------+      |
          |   LDP Padding  |      |
          +----------------+     +-+
          |   Additional   |
          .   LDP          .
          .   Commands     .
          .                .
          +----------------+


               Network Packet Format
                     Figure 5

4.2. Command Format

LDP commands consist of a standard two-word header followed optionally by additional data ๐ŸŽ€. To make parsing multi-command messages easier, all commands contain an even number of octets. Commands that contain an odd number of data octets must be padded with a null octet.

The commands defined by the LDP specification are meant to be of universal application, giving a common basis for all implementations ๐ŸŒˆ. Command class and type codes from 0 to 63. are reserved by the protocol. Codes above 63. are available for the implementation of target-specific commands.

4.2.1. Command Header

LDP commands begin with a fixed length header. The header specifies the type of command and its length in octets ๐Ÿ’….

           0             0 0   1         1
           0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
          +---------------+---------------+
        0 |     Command Length (octets)   |
          +---------------+---------------+
        1 | Command Class | Command Type  |
          +---------------+---------------+


             LDP Command Header Format
                     Figure 6

Header fields:

Command Length

The command length gives the total number of octets in the command, including the length field and data, and excluding padding ๐Ÿ“.

Command Class and Command Type

The command class and type together specify a particular command. The class selects one of six command categories, and the type gives the command within that category. All codes are decimal. The symbols given in Figures 7 and 8 for command classes and types are used in the rest of this document for reference ๐Ÿฆ‹.

The command classes that have been defined are:

         Command Class  |  Symbol
        ----------------+-----------
                1       | PROTOCOL
                2       | DATA_TRANSFER
                3       | CONTROL
                4       | MANAGEMENT
                5       | BREAKPOINT
                6       | CONDITION
                7 - 63  | <reserved>


                  Command Classes
                     Figure 7

Command type codes are assigned in order of expected frequency of use. Commands and their responses or replies are numbered sequentially. The command types, ordered by command class, are:

Okay bestie, the big command table is up next ๐Ÿฆ‹ Every command class, type, and symbol is listed below, so you can see the whole family tree at once โœจ

                     Command Class  |  Command Type | Symbol
                    ----------------+---------------+----------
                      PROTOCOL      |       1       | HELLO
                                    |       2       | HELLO_REPLY
                                    |       3       | SYNCH
                                    |       4       | SYNCH_REPLY
                                    |       5       | ERROR
                                    |       6       | ERRACK
                                    |       7       | ABORT
                                    |       8       | ABORT_DONE
                                    |       9 - 63  | <reserved>
                                    |               |
                      DATA_TRANSFER |       1       | WRITE
                                    |       2       | READ
                                    |       3       | READ_DONE
                                    |       4       | READ_DATA
                                    |       5       | MOVE
                                    |       6       | MOVE_DONE
                                    |       7       | MOVE_DATA
                                    |       8       | REPEAT_DATA
                                    |       9       | BREAKPOINT_DATA
                                    |       10      | WRITE_MASK
                                    |       11 - 63 | <reserved>
                                    |               |
                      CONTROL       |       1       | START
                                    |       2       | STOP
                                    |       3       | CONTINUE
                                    |       4       | STEP
                                    |       5       | REPORT
                                    |       6       | STATUS
                                    |       7       | EXCEPTION
                                    |       8 - 63  | <reserved>
                                    |               |
                      MANAGEMENT    |       1       | CREATE
                                    |       2       | CREATE_DONE
                                    |       3       | DELETE
                                    |       4       | DELETE_DONE
                                    |       5       | LIST_ADDRESSES
                                    |       6       | ADDRESS_LIST
                                    |       7       | GET_PHYS_ADDRESS
                                    |       8       | GOT_PHYS_ADDRESS
                                    |       9       | GET_OBJECT
                                    |       10      | GOT_OBJECT
                                    |       11      | LIST_BREAKPOINTS
                                    |       12      | BREAKPOINT_LIST



     Page 18

                                    |       13      | LIST_NAMES
                                    |       14      | NAME_LIST
                                    |       15      | LIST_PROCESSES
                                    |       16      | PROCESS_LIST
                                    |       17 - 63 | <reserved>
                                    |               |
                      BREAKPOINT    |       1       | INCREMENT
                                    |       2       | INC_COUNT
                                    |       3       | OR
                                    |       4       | SET_PTR
                                    |       5       | SET_STATE
                                    |       6 - 63  | <reserved>
                                    |               |
                      CONDITION     |       1       | CHANGED
                                    |       2       | COMPARE
                                    |       3       | COUNT_EQ
                                    |       4       | COUNT_GT
                                    |       5       | COUNT_LT
                                    |       6       | TEST
                                    |       7 - 63  | <reserved>


                               Command Types
                                 Figure 8

4.3. Addressing ๐Ÿ“

Addresses are the little pins that LDP commands use to point at memory locations, processes, buffers, breakpoints, and other entities ๐Ÿ—บ๏ธ Here's the tea: many of these things depend on the machine. Some machines have named objects, some have multiple address spaces, and the size of those spaces varies all over the place. So the format for specifying addresses needs to be general enough to handle all of those cases ๐Ÿ’… That points toward a large, hierarchically structured address format. The catch? A big format means extra overhead when you're talking to targets with simpler address schemes ๐Ÿ˜ญ

LDP handles this conflict by using two address formats ๐ŸŽ€ There's a short three-word format for simpler targets, and a long five-word format for everyone else. Each target LDP is required to implement at least one of these formats. At the start of an LDP session, the target tells you which address format(s) it uses, and it does that in the Flag field of the HELLO_REPLY message. Inside each address, the first bit of the mode octet is the format flag: 0 means LONG address format, and 1 means SHORT format โœจ

Page 19

4.3.1. Long Address Format ๐ŸŒˆ

The long address format is five words long. It's made of a three-word address descriptor plus a two-word offset (see Figure 9) ๐Ÿงš The descriptor picks out the address space that the offset gets applied to. It's broken into several fields, and the structure is designed to support complex addressing modes. On targets with multiple processes, for example, descriptors can point at virtual addresses, registers, and other entities inside a particular process ๐Ÿคฏ

The addressing modes defined below are a base that target-specific modes can be added to. Modes up to 63. are reserved by the protocol. The range 64. to 127. may be used for target-specific address modes ๐Ÿ’œ

              Long Format - Format bit is LONG=0

               0             0 0   1         1
               0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
              +-------------------------------+  +-+
              |0|       Mode  |  Mode Arg     |   |
              +-------------------------------+   |
              |                    (31-16)    |   | Descriptor
              +----          ID            ---+   |
              |                    (15-0)     |   |
              +-------------------------------+  +-+
              |                    (31-16)    |   |
              +----        Offset          ---+   | Offset
              |                    (15-0)     |   |
              +-------------------------------+  +-+


                           Long Address Format
                                Figure 9

LONG ADDRESS FIELDS: ๐Ÿ“

Page 20

Mode ๐Ÿ”ฅ

The address mode tells you what type of address space is being referenced. The mode is qualified by the mode argument and the ID field. Implementing modes other than physical and host is machine-dependent. The currently defined modes, and the address space each one references, are shown in Figure 10 ๐Ÿ‘‘

Mode | Symbol               | Address space
-----+----------------------+---------------------------

  0    HOST                   Host
  1    PHYS_MACRO             Macromemory
  2    PHYS_MICRO             Micromemory
  3    PHYS_I/O               I/O space
  4    PHYS_MACRO_PTR         Macro contains a pointer
  5    PHYS_REG               Register
  6    PHYS_REG_OFFSET        Register plus offset
  7    PHYS_REG_INDIRECT      Register contains address
                              of a pointer

  8    PROCESS_CODE           Process code space
  9    PROCESS_DATA           Process data space
 10    PROCESS_DATA_PTR       Process data contains a ptr
 11    PROCESS_REG            Process virtual register
 12    PROCESS_REG_OFFSET     Process register plus offset
 13    PROCESS_REG_INDIRECT   Process register contains
                              address of a pointer

 14    OBJECT_OFFSET          Memory object (queue, pool)
 15    OBJECT_HEADER          System header for an object
 16    BREAKPOINT             Breakpoint
 17    WATCHPOINT             Watchpoint
 18    BPT_PTR_OFFSET         Breakpoint ptr plus offset
 19    BPT_PTR_INDIRECT       Breakpoint ptr plus offset
                              gives address of a pointer
 20 -  <reserved>
 63


                  Long Address Modes
                       Figure 10

Mode Argument ๐Ÿ’–

Page 21

Provides a numeric argument to the mode field. It specifies the register in the physical and process REG and REG_OFFSET modes โœจ

ID Field ๐Ÿฆ‹

Identifies a particular process, buffer, or object ๐Ÿซถ

Offset ๐ŸŒธ

The offset into the linear address space defined by the mode. The size of the machine word determines how many significant bits the offset has. Likewise, the addressing units of the target are the units of the offset ๐Ÿง 

The interpretation of the mode argument, ID field and offset for each address mode is given below: ๐Ÿ’…

HOST ๐Ÿ 

The ID and offset fields are numbers assigned arbitrarily by the host side of the debugger. These numbers are used in MOVE and MOVE_DATA messages. MOVE_DATA responses that have this mode as the destination are sent by the target to the host. This may happen in debugging when data is sent to the host from the target breakpoint ๐Ÿ“จ

PHYS_MACRO ๐ŸงŠ

The offset contains the 32-bit physical address of a location in macromemory. The mode argument and ID field are not used. For example, mode=PHYS_MACRO and offset=1000 specifies location 1000 in physical memory ๐Ÿ”ข

PHYS_MICRO ๐ŸŒท

Like PHYS_MACRO, but the location is in micromemory โœจ

PHYS_I/O ๐Ÿ”Œ

Like PHYS_MACRO, but the location is in I/O space ๐ŸŽ€

PHYS_MACRO_PTR ๐Ÿ‘‰

The offset contains the address of a pointer in macromemory. The location pointed to (the effective address) is also in macromemory. The mode argument and ID field are unused.

Page 22

PHYS_REG ๐ŸŒˆ

The mode argument gives the physical register. If the register is used by the LDP target process, then the saved copy from the previous context is used. This comment applies to PHYS_REG_OFFSET mode as well. The ID field is not used ๐Ÿ’œ

PHYS_REG_OFFSET ๐Ÿ‘

The offset is added to the contents of a register given as the mode argument. The result is used as a physical address in macromemory. ID is unused ๐Ÿงฎ

PHYS_REG_INDIRECT ๐Ÿช„

The register specified in the mode arg contains the address of a pointer in macromemory. The effective address is the macromemory location specified in the pointer, plus the offset. The ID field is unused ๐ŸŒŸ

PROCESS_CODE

The ID is a process ID, and the offset points into the code space for that process. โœจ The mode argument isn't used here, so you can ignore it. ๐Ÿงš

PROCESS_DATA ๐Ÿ’–

The ID is a process ID, and the offset points into the data space for that process. The mode argument isn't used. On systems that don't distinguish between code and data space, these two modes are equivalent and both reference the process's virtual address space. ๐ŸŒธ

PROCESS_DATA_PTR ๐ŸŽ€

The offset holds the address of a pointer in the data space of the process named by the ID. The location it points to, which is the effective address, is also in the data space. The mode argument isn't used. ๐Ÿฆ‹

PROCESS_REG ๐Ÿ’…

This one accesses the registers, plus other system data, of the process named by the ID field. Mode argument 0 starts the registers. After the registers, the mode argument is an offset into the system area for the process. ๐Ÿ‘‘

PROCESS_REG_OFFSET ๐Ÿซถ

The offset plus the contents of the register named in the mode argument gives a location in the data space of the process named by the ID. โญ

PROCESS_REG_INDIRECT ๐Ÿ”ฅ

The register named in the mode argument contains the address of a pointer in the data space of the process given by the ID. The effective address is the location in process data space specified by that pointer, plus the offset. ๐ŸŒˆ

OBJECT_OFFSET (optional) ๐Ÿ“

The offset is into the memory space defined by the object ID in ID. This is recommended for remote control of parameter segments. ๐Ÿงš

OBJECT_HEADER (optional) ๐Ÿ’œ

The offset is into the system header for the object named by the ID. This is intended for use with the Butterfly. ๐Ÿฆ‹

BREAKPOINT ๐Ÿ™ˆ

The descriptor specifies a breakpoint. The offset is never used. This type is only used in descriptors that refer to breakpoints. (See Breakpoints and Watchpoints, below, for an explanation of breakpoint descriptors.) ๐Ÿ’–

WATCHPOINT ๐Ÿ‘€

The descriptor specifies a watchpoint. The offset is never used. This type is only used in descriptors that refer to watchpoints. (See Breakpoints and Watchpoints, below, for an explanation of watchpoint descriptors.) โœจ

BPT_PTR_OFFSET ๐ŸŽ€

For this mode and BPT_PTR_INDIRECT, the mode argument specifies one of two breakpoint pointer variables local to the breakpoint in which this address occurs. These pointers, and the SET_PTR command that manipulates them, give you an arbitrary amount of address indirection. They're meant for traversing data structures, like chasing queues. In BPT_PTR_OFFSET, the offset is added to the pointer variable to give the effective address. On targets that support multiple processes, the location is in the data space of the process given by the ID. Otherwise, the location is a physical address in macro-memory. The BPT_PTR.* modes are valid only in breakpoints and watchpoints. ๐Ÿง ๐Ÿ’…

BPT_PTR_INDIRECT ๐ŸŒธ

This is like BPT_PTR_OFFSET, except it uses one more level of indirection. The pointer variable given by the mode argument, plus the offset, specifies an address that points to the effective address. See the description of BPT_PTR_OFFSET for a discussion of usage, limitations and address space. ๐Ÿซถ


4.3.2. Short Address Format โœจ

The short address format is meant for implementations where protocol overhead has to be kept as small as possible. ๐Ÿ“ It's a subset of the long address format. It contains the same fields except for the ID field, so the short address format supports only HOST and PHYS_* address modes. Only the LOADER_DUMPER implementation level commands may be used with the short addressing format. The short address format is three words long, made up of a 16-bit word describing the address space and a 32-bit offset. ๐Ÿ’œ

                Short Format - Format bit is SHORT=1

                 0             0 0   1         1
                 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
                +-------------------------------+
                |1|       Mode  | Mode Argument |
                +-------------------------------+  +-+
                |                    (31-16)    |   |
                +----        Offset          ---+   | Offset
                |                    (15-0)     |   |
                +-------------------------------+  +-+

Short Address Format (Figure 11)

SHORT ADDRESS FIELDS:

Mode ๐Ÿฆ‹

The high-order bit is 1, which indicates the short address format. The supported address modes are listed below. The rest of the fields are interpreted the same way as described above for the long addressing format. ๐Ÿ’–

Mode | Symbol             | Address space
-----+--------------------+---------------------------

  0    HOST                 Host
  1    PHYS_MACRO           Macro-memory
  2    PHYS_MICRO           Micro-memory
  3    PHYS_I/O             I/O space
  4    PHYS_MACRO_PTR       Macro contains a pointer
  5    PHYS_REG             Register
  6    PHYS_REG_OFFSET      Register plus offset
  7    PHYS_REG_INDIRECT    Register contains address
                            of a pointer
  8 -
  32   <reserved>

Short Address Modes (Figure 12)


5. Protocol Commands โœจ

Protocol commands are used for error handling, for synchronizing the command sequence number, and for communicating protocol implementation parameters. ๐Ÿซถ Every protocol command has a corresponding reply. All protocol commands are sent from the host to the target, and replies flow in the opposite direction. ๐Ÿ”ฅ

5.1. HELLO Command ๐Ÿ‘‹

The HELLO command is sent by the host to signal the start of an LDP session. The target responds with HELLO_REPLY. ๐ŸŒˆ

                 0             0 0   1         1
                 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
                +---------------+---------------+
              0 |               4               |
                +---------------+---------------+
              1 |   PROTOCOL    |    HELLO      |
                +---------------+---------------+

HELLO Command Format (Figure 13)

5.2. HELLO_REPLY ๐Ÿงš

A HELLO_REPLY is sent by the target in response to the HELLO command at the start of an LDP session. This reply tells the host about the target's implementation of LDP. โœจ

                 0             0 0   1         1
                 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
                +---------------+---------------+
              0 |               10              |
                +---------------+---------------+
              1 |    PROTOCOL   |   HELLO_REPLY |
                +---------------+---------------+
              2 |   LDP Version |  System Type  |
                +---------------+---------------+
              3 |   Options |W|S| Implementation|
                +---------------+---------------+
              4 | Address Code  |    Reserved   |
                +---------------+---------------+

HELLO_REPLY Format (Figure 14)

HELLO_REPLY FIELDS:

LDP Version ๐Ÿ’…

The target's LDP protocol version. If the current host protocol version doesn't agree with the target's protocol version, the host may terminate the session, or may continue it, at the discretion of the implementor. The current version number is 2. ๐Ÿ‘‘

System Type ๐ŸŒธ

The type of system running on the target. This is used as a check against what the host thinks the target is. The host is expected to have a table of target system types, with information about target address spaces, target-specific commands and addressing modes, and so forth. ๐Ÿ“

Currently defined system types are shown in Figure 15. This list includes some systems normally thought of as 'hosts' (e.g. C70, VAX), for implementations where targets actively initiate and direct a load of themselves. ๐Ÿฆ‹

   Code |  System       |  Description
--------+---------------+---------------------------
     1     C30_16_BIT      BBN 16-bit C30
     2     C30_20_BIT      BBN 20-bit C30
     3     H316            Honeywell-316
     4     BUTTERFLY       BBN Butterfly
     5     PDP-11          DEC PDP-11
     6     C10             BBN C10
     7     C50             BBN C50
     8     PLURIBUS        BBN Pluribus
     9     C70             BBN C70
    10     VAX             DEC VAX
    11     MACINTOSH       Apple MacIntosh

System Types (Figure 15)

Address Code ๐Ÿซถ

The address code indicates which LDP address format(s) the target is prepared to use. Address codes are shown in Figure 16. ๐Ÿ’œ

  Address Code |  Symbol       | Description
--------------+---------------+-----------------------------

       1         LONG_ADDRESS    Five word address format.
                                 Supports all address modes
                                 and commands.

       2         SHORT_ADDRESS   Three word address format.
                                 Supports only physical and
                                 host address modes.  Only
                                 the LOADER_DUMPER set of
                                 commands are supported.

Target Address Codes (Figure 16)

Implementation ๐Ÿ”ฅ

The implementation level is basically the feature menu a target supports ๐Ÿ’… There are three levels of protocol implementation, and they're built around the three most likely LDP use cases: simple loading and dumping, basic debugging, and full debugging ๐ŸŽ€ (For the full breakdown, check the Implementations section above ๐Ÿ“–) BUT there are also a few optional features that don't belong to any level, so they just float on their own โœจ

Levels stack, bestie ๐Ÿฅž Each higher level includes everything from the levels below it. Here's the lineup in Figure 17 ๐ŸŒธ

Feature Level |  Symbol       | Description
--------------+---------------+-----------------------------
       1        LOADER_DUMPER   Loader/dumper subset of LDP
       2        BASIC_DEBUGGER  Control commands, CREATE
       3        FULL_DEBUGGER   FSM breakpoints

Feature Levels, Figure 17 ๐Ÿฆ‹

Options

The options field (Figure 18) is an eight-bit flag field ๐Ÿšฉ Each bit tells you whether the target has implemented a particular optional command. Not every optional command gets a flag here, though. Commands that depend on target machine features are left out. The LDP application is expected to know about target features that aren't intrinsic to the protocol itself ๐Ÿง  Examples of these target-dependent commands are the ones that refer to named objects, like CREATE and LIST_NAMES ๐Ÿ‘€

Mask |  Symbol     | Description
------+-------------+---------------+-----------------
  1     STEP          The STEP command is implemented
  2     WATCHPOINTS   Watchpoints are implemented

Options, Figure 18 ๐Ÿ’š

5.3 SYNCH Command โœจ

Okay, the SYNCH command is sent by the host to the target, and the target answers with a SYNCH_REPLY ๐Ÿ’Œ This back-and-forth does two jobs at once: it syncs up the host-to-target implicit sequence number, and it works as a cumulative acknowledgement that the target got and ran every host command up to that SYNCH ๐Ÿซถ

                   0             0 0   1         1
                   0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
                  +---------------+---------------+
                0 |               6               |
                  +---------------+---------------+
                1 |   PROTOCOL    |    SYNCH      |
                  +---------------+---------------+
                2 |       Sequence Number         |
                  +---------------+---------------+

SYNCH Command Format, Figure 19 ๐ŸŽ€

SYNCH FIELDS:

Sequence Number: this is the sequence number of this command. If it isn't what the target is expecting, the target resets to it and replies with an ERROR reply ๐Ÿ˜ฌ

5.4 SYNCH_REPLY โœจ

A SYNCH_REPLY is sent by the target in response to a valid SYNCH command ๐Ÿ’– A SYNCH command counts as valid only if its sequence number matches the one the target is expecting. If it doesn't match, the target resets its sequence number to the one in the SYNCH command and sends back an ERROR reply ๐Ÿ™ˆ

                   0             0 0   1         1
                   0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
                  +---------------+---------------+
                0 |               6               |
                  +---------------+---------------+
                1 |   PROTOCOL    |  SYNCH_REPLY  |
                  +---------------+---------------+
                2 |       Sequence Number         |
                  +---------------+---------------+

SYNCH_REPLY Format, Figure 20 ๐ŸŒˆ

SYNCH_REPLY FIELDS:

Sequence Number: the sequence number of the SYNCH command this SYNCH_REPLY is responding to ๐Ÿงš

5.5 ABORT Command โœจ

The ABORT command is sent from the host to abort all pending operations at the target ๐Ÿ›‘ The target replies with ABORT_DONE. This is mainly for stopping big data transfers coming from the target ๐Ÿ“ฆ Picture this: you're debugging, you hit interrupt to kill a massive printout of data from the target, and ABORT is what makes that happen ๐Ÿ˜ญ ABORT has no effect on any breakpoints or watchpoints that are enabled in the target, so those stay put ๐Ÿฆ‹

ngl, ABORT can be a real pain to implement on some targets ๐Ÿ’€ Whether it works depends on the target being able to look ahead at incoming commands and catch an out-of-band signal from the host. BUT the same effect can be achieved by simply closing and reopening the transport connection ๐Ÿ”„
                   0             0 0   1         1
                   0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
                  +---------------+---------------+
                0 |               4               |
                  +---------------+---------------+
                1 |   PROTOCOL    |    ABORT      |
                  +---------------+---------------+

ABORT Command Format, Figure 21 ๐Ÿ“

5.6 ABORT_DONE Reply โœจ

The ABORT_DONE reply is sent from the target to the host in response to an ABORT command ๐Ÿซก It tells the host that the target has finished every operation that was pending when the ABORT arrived. The sequence number of the ABORT command is included in the reply too ๐Ÿงพ

                   0             0 0   1         1
                   0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
                  +---------------+---------------+
                0 |               4               |
                  +---------------+---------------+
                1 |   PROTOCOL    |    ABORT_DONE |
                  +---------------+---------------+
                2 |       Sequence Number         |
                  +---------------+---------------+

ABORT_DONE Reply Format, Figure 22 ๐ŸŒธ

ABORT_DONE FIELDS:

Sequence Number: the sequence number of the ABORT command that triggered this reply. This is how the host tells replies apart when there are multiple aborts going on ๐Ÿ™Œ

5.7 ERROR Reply โœจ

The ERROR reply is sent by the target in response to a bad command ๐Ÿšจ It includes the sequence number of the offending command and a reason code. The target ignores any further commands until it receives an ERRACK command ๐Ÿ™…โ€โ™€๏ธ Why? Because the proper operation of outstanding commands might depend on that erroneous command having run ๐Ÿงฉ

                   0             0 0   1         1
                   0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
                  +---------------+---------------+
                0 |        Command Length         |
                  +---------------+---------------+
                1 |   PROTOCOL    |    ERROR      |
                  +---------------+---------------+
                2 |   Command Sequence Number     |
                  +---------------+---------------+
                3 |          Error code           |
                  +---------------+---------------+
                4 |       Optional Data           |
                  +---------------+---------------+
                                  *
                                  *
                                  *
                  +---------------+---------------+
                n |       Optional Data           |
                  +---------------+---------------+

ERROR Reply Format, Figure 23 ๐ŸŽ€

ERROR Reply FIELDS:

Command Sequence Number: the implicit sequence number of the erroneous command ๐Ÿ”ข

Error Code: a code that specifies what error happened. The currently defined codes are in Figure 24 ๐Ÿ—‚๏ธ

Error Code | Symbol
-----------+------------------------
    1         BAD_COMMAND
    2         BAD_ADDRESS_MODE
    3         BAD_ADDRESS_ID
    4         BAD_ADDRESS_OFFSET
    5         BAD_CREATE_TYPE
    6         NO_RESOURCES
    7         NO_OBJECT
    8         OUT_OF_SYNCH
    9         IN_BREAKPOINT

ERROR Codes, Figure 24 ๐Ÿ’œ

Here's what each error code means ๐Ÿ•ต๏ธโ€โ™€๏ธ

BAD_COMMAND: the command wasn't meaningful to the target machine. That includes commands that are valid but not implemented on this target, and commands that aren't valid in this context. For example, a command from the host that's only legal inside a breakpoint, like IF or SET_STATE ๐Ÿ™ƒ

BAD_ADDRESS_MODE <offending-address>: the mode of an address in the command isn't meaningful to this target system. For example, a PROCESS address mode on a target that doesn't support multi-processing ๐Ÿงต

BAD_ADDRESS_ID <offending-address>: the ID field of an address didn't match an appropriate thing. For example, with a PROCESS address mode, the ID of a process that doesn't exist ๐Ÿ‘ป

BAD_ADDRESS_OFFSET <offending-address>: the offset field of the address is outside the legal range for the thing being addressed. For example, an offset of 200,000 in PHYS_MACRO mode on a target with 64K of macro-memory ๐Ÿ“

BAD_CREATE_TYPE: the object type in a CREATE command was unknown ๐Ÿคทโ€โ™€๏ธ

NO_RESOURCES: a CREATE command failed because it didn't have the resources it needed ๐Ÿชซ

NO_OBJECT: a GET_OBJECT command couldn't find the named object ๐Ÿ”

OUT_OF_SYNCH: the sequence number of the SYNCH command wasn't the one the target expected. The target has resynchronized to it ๐Ÿ”

IN_BREAKPOINT <breakpoint-descriptor> <breakpoint-sequence#> <reason-code> [<optional-info>]: this is the format for the IN_BREAKPOINT error ๐Ÿ“‹

An error happened inside a breakpoint command list ๐Ÿ’€ The given 16-bit sequence-number points to the sequence number of the CREATE command that made the breakpoint. breakpoint-sequence# points to the sequence number of the command inside that breakpoint, the one given by <breakpoint-descriptor>. So you can tell exactly which command caused the problem ๐Ÿ”โœจ

5.8. ERRACK Acknowledgement โœจ

An ERRACK is sent by the host in response to an ERROR reply from the target. Its whole job is to say "yep, I got your ERROR reply" ๐Ÿ’… It's the host acknowledging that it received that ERROR reply ๐Ÿซถ

                       0             0 0   1         1
                       0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
                      +---------------+---------------+
                    0 |               4               |
                      +---------------+---------------+
                    1 |   PROTOCOL    |    ERRACK     |
                      +---------------+---------------+


                           ERRACK Command Format
                                 Figure 25

6. Data Transfer Commands ๐Ÿฆ‹

Data transfer commands are how data moves between the host and the target, and they're literally the reason anyone is debugging anything ๐Ÿ”ฅ They're used for loading and dumping the target, and for examining and depositing locations on it. READ pulls data from the target. MOVE moves data within the target or from the target to another entity. WRITE writes data to the target. REPEAT_DATA makes copies of a pattern to the target, which is useful for zeroing memory ๐Ÿงน WRITE_MASK writes data with a mask, and it's meant for modifying target parameter tables ๐ŸŽ€

Data sent to and from the target always contains a target address ๐Ÿ“ For writes to the target, that address is the destination. For reads from the target, the host uses the address to figure out where in the target the data came from. The MOVE command can also include a 'host' address as its destination, which lets the host tell apart different sources of data from the target, like different breakpoints, debugging windows, and so on ๐Ÿ‘‘

A read request to the target may generate one or more response messages ๐Ÿ“ฌ Responses to big requests, like core dumps, must be broken up into multiple messages if the requested block of data plus the LDP header is bigger than the transport layer message size ๐ŸŒŠ

In commands that contain data (WRITE, READ_DATA, MOVE_DATA and REPEAT_DATA), if there's an odd number of data octets, a null octet gets added at the end. This makes sure the next command in the message, if there is one, starts on an even octet ๐Ÿง  The command length is the number of octets in the command header plus the number of data octets. It doesn't count the null octet, if there is one ๐Ÿ™ˆ

The addressing formats you can use with data transfer commands are set for each LDP session at the start, when the target sends them in the HELLO_REPLY response. Check the section called 'Addressing' above for the full scoop on LDP addressing formats and modes ๐Ÿ“– In the command diagrams below, the short addressing format is shown. LDP sessions using long addressing have addresses that are five words long instead of three. Either way, descriptors are three words and offsets are two words ๐ŸŒธ

6.1. WRITE Command ๐Ÿ’–

The WRITE command sends octets of data from the host to the target. It specifies the address in the target where the data should be stored, followed by a stream of data octets. If the data stream has an odd number of octets, a null octet gets appended so that the next command, if there is one, starts on an even octet ๐Ÿ“ LDP has to respect the message size limits of the underlying transport layer, so one logical write might need to be split into multiple WRITEs sent in separate transport messages ๐Ÿ“ฆ

                       0             0 0   1         1
                       0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
                      +---------------+---------------+
                    0 |        Command Length         |
                      +---------------+---------------+
                    1 | DATA_TRANSFER |    WRITE      |
                      +---------------+---------------+
                    2 |                               |
                      +--          Target           --+
                    3 |            Start              |
                      +--          Address          --+
                    4 |                               |
                      +---------------+---------------+
                    5 |  Data Octet   |  Data Octet   |
                      +---------------+---------------+
                                      *
                                      *
                                      *
                      +---------------+---------------+
                    n |  Data Octet   | Data or Null  |
                      +---------------+---------------+


                           WRITE Command Format
                                 Figure 26

WRITE FIELDS

Command Length

The command length tells you how many octets are in the command, counting the data octets but not the padding octet, if there is one โœจ

Target Start Address

This is the address where the target should start storing data ๐Ÿ“ The target can work out how long the data is from the command length. If the address or range is illegal, the target sends back an ERROR reply ๐Ÿšจ

Data Octets

These are the octets of data to be stored in the target. The data is packed according to the packing convention described above ๐Ÿงƒ If there's an odd number of data octets, it ends with a null octet ๐Ÿ’…

6.2. READ Command ๐Ÿ”

The host uses the READ command to ask the target to send back a contiguous block of data ๐Ÿซง The data is specified by a target starting address and a count. The target returns the data in one or more READ_DATA commands, and each one gives the starting address (in the target) of its segment of returned data ๐Ÿงฉ When the transfer is done, the target sends a READ_DONE command to the host ๐Ÿ

                       0             0 0   1         1
                       0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
                      +---------------+---------------+
                    0 |               14              |
                      +---------------+---------------+
                    1 | DATA_TRANSFER |    READ       |
                      +---------------+---------------+
                    2 |                               |
                      +--          Target           --+
                    3 |            Start              |
                      +--          Address          --+
                    4 |                               |
                      +---------------+---------------+
                    5 |            Address            |
                      +--          Unit             --+
                    6 |            Count              |
                      +---------------+---------------+


                            READ Command Format
                                 Figure 27

READ FIELDS

Target Start Address

This is the starting address of the requested block of target data ๐ŸŽฏ The target sends an ERROR reply if the starting address is illegal, if the ending address (computed from the sum of the start and the count) is illegal, or if there are holes in the middle of the range ๐Ÿ™…โ€โ™€๏ธ

Address Unit Count

This is the count of target indivisibly-addressable units to be transferred ๐Ÿงฎ For example, if the address space is PHYS_MACRO, a count of two and a start address of 1000 select the contents of locations 1000 and 1001 ๐Ÿ’• Count is used instead of length to avoid the headache of figuring out what units the length should be in (octets, words, etc.) ๐Ÿคฏ The size and type of the unit depend on the address space picked by the target start address. If the target can tell ahead of time that the inclusive range of addresses, from the start address through the count, has an illegal or nonexistent address in it, it should reply with an error ๐Ÿซ 

6.3. READ_DATA Response ๐ŸŒˆ

The target uses the READ_DATA response to send back data that the host asked for with a READ command ๐Ÿ“ค Depending on how big the requested block is and what the transport layer's message size limits are, one or more READ_DATA responses might be needed to fill one READ command ๐Ÿงƒ Each READ_DATA response gives the target starting address of its segment of data ๐Ÿ“ If the response has an odd number of data octets, the target ends it with a null octet ๐Ÿซถ

                       0             0 0   1         1
                       0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
                      +---------------+---------------+
                    0 |        Command Length         |
                      +---------------+---------------+
                    1 | DATA_TRANSFER |    READ_DATA  |
                      +---------------+---------------+
                    2 |                               |
                      +--          Target           --+
                    3 |            Start              |
                      +--          Address          --+
                    4 |                               |
                      +---------------+---------------+  +-+
                    5 |  Data Octet   |  Data Octet   |   |
                      +---------------+---------------+   |
                                      *                   |
                                      *                   | Data
                                      *                   |
                      +---------------+---------------+   |
                    n |  Data Octet   | Data or Null  |   |
                      +---------------+---------------+  +-+


                           DATA Response Format
                                 Figure 28

READ_DATA FIELDS

Command Length

The command length counts every octet in the command, including data octets, but not the padding octet if there is one ๐ŸŽ€. The host can work out the data length by subtracting the header length from the command length ๐Ÿงฎ. The target address can be three words (short format) or five words (long format), so the host has to check the address mode to know which one it's getting ๐Ÿ‘€.

Target Start Address ๐ŸŒธ

This is the starting address of the data segment in this message. The host can figure out the data length from the command length. The address format (short or long) is the same as on the initial READ command ๐Ÿ’….

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Data Octets ๐Ÿ“

These are the data octets from the target, packed using the packing convention we covered above. If there's an odd number of data octets, it ends with a null octet ๐Ÿซถ.


6.4. READ_DONE Reply

The target sends a READ_DONE reply to the host once it has finished transferring the data that a READ command asked for. READ_DONE includes the sequence number of that READ command ๐Ÿฆ‹.

                       0             0 0   1         1
                       0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
                      +---------------+---------------+
                    0 |               6               |
                      +---------------+---------------+
                    1 | DATA_TRANSFER |    READ_DONE  |
                      +---------------+---------------+
                    2 |      READ Sequence Number     |
                      +---------------+---------------+


                          READ_DONE Reply Format
                                 Figure 29

READ_DONE FIELDS โœจ

READ Sequence Number ๐Ÿ”ฅ

This is the sequence number of the READ command this reply belongs to ๐Ÿ’œ.

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6.5. MOVE Command

The host sends the MOVE command to move a block of data from the target to a destination you pick ๐Ÿš€. The destination can be somewhere on the target, on the host, or on another target (handy for loading one target from another) ๐Ÿงš. The data gets specified by a target starting address and an address unit count. If the starting address is illegal, or the ending address (start plus count) is illegal, or there are holes in the middle of the range, the target sends an ERROR reply ๐Ÿ’€. If the MOVE destination is off-target, the target moves the data in one or more MOVE_DATAs ๐ŸŒˆ. Other commands that show up during the transfer should get handled in a timely fashion, especially ABORT ๐Ÿ‘‘. Once the data has been moved, the target sends a MOVE_DONE to the host โœจ. The one exception: a MOVE inside a breakpoint will not generate a MOVE_DONE ๐Ÿ™ˆ.

A MOVE with a host destination is different from a READ because it has a host address in it. The host sets this field in the MOVE command, and the target copies it into the matching MOVE_DATA response(s) ๐Ÿ“. The host can use the address to tell apart data coming back from multiple MOVE requests. This is useful for breakpoints, multi-window debugging, and talking to targets that have multiple processors ๐Ÿ’–. For example, the host sends a MOVE command to the target to run during a breakpoint. The ID field in the host address might be an index into a host breakpoint table. When the breakpoint runs, the host uses that ID to match the returning MOVE_DATA with this breakpoint ๐Ÿฆ‹.


Page 48

                       0             0 0   1         1
                       0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
                      +---------------+---------------+
                    0 |        Command Length         |
                      +---------------+---------------+
                    1 | DATA_TRANSFER |    MOVE       |
                      +---------------+---------------+
                    2 |                               |
                      +--          Source           --+
                    3 |            Start              |
                      +--          Address          --+
                    4 |                               |
                      +---------------+---------------+
                    5 |            Address            |
                      +--          Unit             --+
                    6 |            Count              |
                      +---------------+---------------+
                    7 |                               |
                      +--          Destination      --+
                    8 |            Start              |
                      +--          Address          --+
                    9 |                               |
                      +---------------+---------------+


                            MOVE Command Format
                                 Figure 30

MOVE FIELDS ๐ŸŽ€

Source Start Address ๐ŸŒธ

This is the starting address of the requested block of target data. If the address type is illegal, the target sends an error reply ๐Ÿ’….

Address Unit Count ๐Ÿงฎ

This is how many target indivisibly-addressable units get transferred. For example, if the address space is PHYS_MACRO, a count of two with a start address of 1000 selects the contents of locations 1000 and 1001 ๐Ÿ”ฅ. We say "count" instead of "length" so nobody has to guess what units the length is measured in (octets, words,

Page 49

etc.) ๐Ÿซถ. The size and type of the unit change depending on the address space picked by the target start address. If the target can tell ahead of time that the inclusive range covered by the start address and the count contains an illegal or nonexistent address, it should reply with an error ๐Ÿ™ˆ.

Destination Address ๐Ÿฆ‹

This is the destination of the MOVE. If the address space is on the target, the address unit size should match the source address space's. If the address mode is HOST, the values and meanings of the other address fields are arbitrary and get decided by the host implementation ๐Ÿ’œ. For example, the mode argument might name a table (breakpoint, debugging window, etc.), and the ID field could be an index into that table ๐Ÿงš.


6.6. MOVE_DATA Response

The target uses MOVE_DATA responses to send data that a host MOVE command asked for ๐Ÿš€. One or more MOVE_DATA responses might be needed to finish a given MOVE command. That depends on how big the requested data block is and on the transport layer's message size limits ๐ŸŒˆ. Each MOVE_DATA response includes the target starting address of its data segment ๐Ÿ’–. If the response has an odd number of data octets, the target should end the response with a null octet ๐Ÿซถ.

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                       0             0 0   1         1
                       0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
                      +---------------+---------------+
                    0 |        Command Length         |
                      +---------------+---------------+
                    1 | DATA_TRANSFER |    MOVE_DATA  |
                      +---------------+---------------+
                    2 |                               |
                      +--          Source           --+
                    3 |            Start              |
                      +--          Address          --+
                    4 |                               |
                      +---------------+---------------+
                    5 |                               |
                      +--          Destination      --+
                    6 |            Start              |
                      +--          Address          --+
                    7 |                               |
                      +---------------+---------------+    +-+
                    8 |  Data Octet   |  Data Octet   |     |
                      +---------------+---------------+     |
                                      *                     |
                                      *                     | Data
                                      *                     |
                      +---------------+---------------+     |
                    n |  Data Octet   | Data or Null  |     |
                      +---------------+---------------+    +-+


                         MOVE_DATA Response Format
                                 Figure 31

MOVE_DATA FIELDS ๐Ÿ’…

Command Length ๐Ÿ”ฅ

The command length is how many octets are in the command, including data octets, but not the padding octet if there is one ๐ŸŽ€.

Source Start Address ๐ŸŒธ

This is the starting address of the data segment in this

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message. The host can infer the data length from the command length ๐Ÿงฎ.

Destination Address ๐Ÿฆ‹

This is the destination address copied from the MOVE command that started this transfer. For HOST MOVEs, the host uses it to figure out where the data came from ๐Ÿงš.

Data Octets ๐Ÿ’–

These are the data octets from the target, packed using the packing convention described above. If there's an odd number of data octets, it ends with a null octet ๐Ÿซถ.


6.7. MOVE_DONE Reply

The target sends a MOVE_DONE reply to the host once it has finished transferring the data that a MOVE command asked for ๐ŸŒˆ. MOVE_DONE includes the sequence number of that MOVE command โœจ.

                       0             0 0   1         1
                       0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
                      +---------------+---------------+
                    0 |               6               |
                      +---------------+---------------+
                    1 | DATA_TRANSFER |    MOVE_DONE  |
                      +---------------+---------------+
                    2 |      MOVE Sequence Number     |
                      +---------------+---------------+


                          MOVE_DONE Reply Format
                                 Figure 32

MOVE_DONE FIELDS ๐Ÿ‘‘

MOVE Sequence Number ๐Ÿ’œ

This is the sequence number of the MOVE command this reply belongs to ๐Ÿ™ˆ.

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6.8. REPEAT_DATA

The host sends the REPEAT_DATA command to write copies of a specified pattern into the target ๐ŸŒธ. It's a super efficient way to zero out target memory and set up target data structures ๐Ÿ”ฅ. The command gives the target starting address, how many copies of the pattern to make, and a stream of octets that makes up the pattern ๐Ÿ’….

the thing about this one is it's like a sneaky loophole, bestie ๐Ÿ‘€. REPEAT_DATA with a big pattern can't be faked by just splitting the data into little pieces across a bunch of commands. so the biggest pattern you can copy with it depends on how big a message the transport layer is willing to carry ๐Ÿงš

                       0             0 0   1         1
                       0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
                      +---------------+---------------+
                    0 |        Command Length         |
                      +---------------+---------------+
                    1 | DATA_TRANSFER | REPEAT_DATA   |
                      +---------------+---------------+
                    2 |                               |
                      +--          Target           --+
                    3 |            Start              |
                      +--          Address          --+
                    4 |                               |
                      +---------------+---------------+
                    6 |         Repeat Count          |
                      +---------------+---------------+  +-+
                    7 |  Data Octet   |  Data Octet   |   |
                      +---------------+---------------+   |
                                      *                   |
                                      *                   | Pattern
                                      *                   |
                      +---------------+---------------+   |
                    n |  Data Octet   | Data or Null  |   |
                      +---------------+---------------+  +-+


                        REPEAT_DATA Command Format
                                 Figure 33

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REPEAT_DATA FIELDS: ๐ŸŽ€

Command Length

The command length gives the number of octets in the command, including data octets in the pattern, but excluding the padding octet, if any. ๐Ÿ’…

Target Start Address

This is the starting address where the first copy of the pattern should be written in the target. Successive copies of the pattern are made contiguously starting at this address. ๐Ÿฆ‹

Repeat Count

The repeat count specifies the number of copies of the pattern that should be made in the target. The repeat count should be greater than zero. ๐ŸŒธ

Pattern

The pattern to be copied into the target, packed into a stream of octets. Data are packed according to the packing convention described above. Ends with a null octet if there are an odd number of data octets. โœจ


6.9 WRITE_MASK Command (Optional)

okay so the host sends a WRITE_MASK command to the target to write one or more masked values ๐Ÿ”ฅ. it uses an address to specify a target base location, and then it's followed by one or more offset-mask-value triplets. each triplet gives an offset from the base, a value, and a mask that shows which bits in the location at that offset are gonna get changed ๐Ÿ’œ

this one is optional, and it's built for controlling the target by changing locations in a table. like, it may be used to change entries in a target parameter table ๐Ÿงš. the big deal is that modifying a location with a masked value is intended to be atomic. in other words, another target process should not be able to access the location to be modified between

Page 54

the start and the end of the modification. no sneaking in mid-edit, periodt ๐Ÿ™ˆ

Page 55

                       0             0 0   1         1
                       0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
                      +---------------+---------------+
                    0 |        Command Length         |
                      +---------------+---------------+
                    1 | DATA_TRANSFER | WRITE_MASK    |
                      +---------------+---------------+
                    2 |                               |
                      +--          Target           --+
                    3 |            Base               |
                      +--          Address          --+
                    4 |                               |
                      +---------------+---------------+   +-+
                    5 |                               |    |
                      +--          Offset           --+    |
                    6 |                               |    |
                      +---------------+---------------+    | Offset-Mask-Value
                    7 |                               |    | Triplet
                      +--          Mask             --+    |
                    8 |                               |    |
                      +---------------+---------------+    |
                    9 |                               |    |
                      +--          Value            --+    |
                    10|                               |    |
                      +---------------+---------------+   +-+
                                      *
                                      *
                                      *
                      +---------------+---------------+   +-+
                      |                               |    |
                      +--          Offset           --+    |
                      |                               |    |
                      +---------------+---------------+    | Offset-Mask-Value
                      |                               |    | Triplet
                      +--          Mask             --+    |
                      |                               |    |
                      +---------------+---------------+    |
                      |                               |    |
                      +--          Value            --+    |
                      |                               |    |
                      +---------------+---------------+   +-+


                             WRITE_MASK Format
                                 Figure 34

Page 56

WRITE_MASK FIELDS: ๐Ÿ“

Command Length

The command length gives the number of octets in the command. The number of offset-value pairs may be calculated from this, since the command header is either 10 or 12 octets long (short or long address format), and each offset-mask-value triplet is 12 octets long. ๐Ÿ’–

Target Base Address

Specifies the target location to which the offset is added to yield the location to be modified. ๐ŸŒˆ

Offset

An offset to be added to the base to select a location to be modified.

Mask

Specifies which bits in the value are to be copied into the location. ๐Ÿฆ‹

Value

A value to be stored at the specified offset from the base. The set bits in the mask determine which bits in the value are applied to the location. The following algorithm will achieve the intended result: take the one's complement of the mask and AND it with the location, leaving the result in the location. Then AND the mask and the value, and OR the result into the location. ๐Ÿงฎโœจ

Page 57

Page 58

7. Control Commands ๐Ÿ‘‘

okay chapter 7 is all about control commands ๐Ÿซถ. they're used to control the execution of target code, breakpoints and watchpoints. they're also used to read and report the state of these objects. the object to be controlled or reported on is specified with a descriptor. valid descriptor modes include PHYS_* (for some commands) PROCESS_CODE, BREAKPOINT and WATCHPOINT. control commands which change the state of the target are START, STOP, CONTINUE and STEP. REPORT requests a STATUS report on a target object. EXCEPTION is a spontaneous report on an object, used to report asynchronous events such as hardware traps. the host may verify the action of a START, STOP, STEP or CONTINUE command by following it with a REPORT command. ๐Ÿ”

7.1 START Command

the START command is sent by the host to start execution of a specified object in the target. for targets which support multiple processes, a PROCESS_CODE address specifies the process to be started. otherwise, one of the PHYS_* modes may specify a location in macro-memory where execution is to continue. applied to a breakpoint or watchpoint, START sets the value of the object's state variable, and activates the breakpoint. the breakpoint counter and pointer variables are initialized to zero. ๐Ÿš€

Page 59

                       0             0 0   1         1
                       0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
                      +---------------+---------------+
                    0 |               14              |
                      +---------------+---------------+
                    1 |   CONTROL     |     START     |
                      +---------------+---------------+  +-+
                    2 |    Mode       |     0         |   |
                      +---------------+---------------+   |
                    3 |                               |   |
                      +--            ID             --+   |
                    4 |              Field            |   |  Address
                      +-------------------------------+   |
                    5 |                               |   |
                      +--            Offset         --+   |
                    6 |                               |   |
                      +-------------------------------+  +-+


                           START Command Format
                                 Figure 35

START FIELDS: ๐Ÿ’ซ

Address

The descriptor specifies the object to be started. If the mode is PROCESS_CODE, ID specifies the process to be started, and offset gives the process virtual address to start at. If the mode is PHYS_*, execution of the target is continued at the specified address. ๐ŸŽฏ

For modes of BREAKPOINT and WATCHPOINT, the offset specifies the new value of the FSM state variable. This is for FSM breakpoints and watchpoints. ๐Ÿง 

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7.2 STOP Command

the STOP command is sent by the host to stop execution of a specified object in the target. a descriptor specifies the object. applied to a breakpoint or watchpoint, STOP deactivates it. the breakpoint/watchpoint may be re-activated by issuing a START or a CONTINUE command for it. ๐Ÿ›‘๐Ÿ’…

Okay bestie, so STOP is the command that pauses things, and it's kinda iconic ๐Ÿ’…

                       0             0 0   1         1
                       0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
                      +---------------+---------------+
                    0 |               10              |
                      +---------------+---------------+
                    1 |   CONTROL     |     STOP      |
                      +---------------+---------------+  +-+
                    2 |    Mode       |     0         |   |
                      +---------------+---------------+   |
                    3 |                               |   |  Descriptor
                      +--            ID             --+   |
                    4 |              Field            |   |
                      +-------------------------------+  +-+


                            STOP Command Format
                                 Figure 36

STOP FIELDS:

Descriptor

The descriptor is how you point at the object you want to stop or disarm. If the mode is PROCESS_CODE, the ID tells you which process gets stopped. For the BREAKPOINT and WATCHPOINT modes, that specific breakpoint or watchpoint gets deactivated ๐Ÿ›‘. Good news though: it can be re-activated by a CONTINUE or START command ๐Ÿ”„

Page 61

7.3 CONTINUE Command

CONTINUE is the host's "okay, go!" energy ๐Ÿš€ It's how the host resumes execution of a specified object in the target, and the descriptor is what picks the object. When you apply it to a breakpoint or watchpoint, CONTINUE activates it โœจ

                       0             0 0   1         1
                       0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
                      +---------------+---------------+
                    0 |               10              |
                      +---------------+---------------+
                    1 |   CONTROL     |     CONTINUE  |
                      +---------------+---------------+  +-+
                    2 |    Mode       |     0         |   |
                      +---------------+---------------+   |
                    3 |                               |   |  Descriptor
                      +--            ID             --+   |
                    4 |              Field            |   |
                      +-------------------------------+  +-+


                          CONTINUE Command Format
                                 Figure 37

CONTINUE FIELDS:

Descriptor

The descriptor specifies the object to be resumed or armed. If the mode is PROCESS_CODE, the ID specifies the process to be resumed. For modes of BREAKPOINT and WATCHPOINT, the specified breakpoint or watchpoint is armed ๐ŸŽ€

7.4 STEP Command

STEP is giving one-tiny-move energy ๐Ÿ‘ฃ The host sends it to the target, and it requests the execution of one instruction (or appropriate operation) in the object specified by the descriptor ๐Ÿ’–

                       0             0 0   1         1
                       0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
                      +---------------+---------------+
                    0 |               10              |
                      +---------------+---------------+
                    1 |   CONTROL     |     STEP      |
                      +---------------+---------------+  +-+
                    2 |    Mode       |     0         |   |
                      +---------------+---------------+   |
                    3 |                               |   |  Descriptor
                      +--            ID             --+   |
                    4 |              Field            |   |
                      +-------------------------------+  +-+


                            STEP Command Format
                                 Figure 38

STEP FIELDS:

Descriptor

The descriptor specifies the object to be stepped. If the mode is PROCESS_CODE, the ID specifies a process ๐Ÿงš

7.5 REPORT Command

REPORT is the host asking for the tea on a target object ๐Ÿ“ The host sends it to request a status report on a specified target object, and the status comes back in a STATUS reply ๐Ÿ“‹

                       0             0 0   1         1
                       0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
                      +---------------+---------------+
                    0 |               10              |
                      +---------------+---------------+
                    1 |   CONTROL     |     REPORT    |
                      +---------------+---------------+  +-+
                    2 |    Mode       |     0         |   |
                      +---------------+---------------+   |
                    3 |                               |   |  Descriptor
                      +--            ID             --+   |
                    4 |              Field            |   |
                      +-------------------------------+  +-+


                           REPORT Command Format
                                 Figure 39

REPORT FIELDS:

Descriptor

The descriptor specifies the object for which a STATUS report is requested. For a mode of PROCESS_CODE, the ID specifies a process. Other valid modes are PHYS_MACRO, to query the status of the target application, and BREAKPOINT and WATCHPOINT, to get the status of a breakpoint or watchpoint ๐Ÿ”


7.6 STATUS Reply

STATUS is the target spilling the tea back to the host ๐Ÿ’œ The target sends a STATUS reply in response to a REPORT command from the host. It gives the state of a specified object. For example, it may tell whether a particular target process is running or stopped ๐ŸŒˆ

                       0             0 0   1         1
                       0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
                      +---------------+---------------+
                    0 |         Command Length        |
                      +---------------+---------------+
                    1 |   CONTROL     |     STATUS    |
                      +---------------+---------------+  +-+
                    2 |    Mode       |     0         |   |
                      +---------------+---------------+   |
                    3 |                               |   |  Descriptor
                      +--            ID             --+   |
                    4 |              Field            |   |
                      +-------------------------------+  +-+
                    5 |              Status           |
                      +-------------------------------+  +-+
                                      *                   |
                                      *                   |
                                      *                   |  Other Data
                      +-------------------------------+   |
                    n |        Other Data             |   |
                      +-------------------------------+  +-+


                            STATUS Reply Format
                                 Figure 40

STATUS FIELDS:

Descriptor

The descriptor specifies the object whose status is being given. If the mode is PROCESS_CODE, then the ID specifies a process. If the mode is PHYS_MACRO, then the status is that of the target application ๐Ÿ’…

Status

The status code describes the status of the object. Status codes are 0=STOPPED and 1=RUNNING. For breakpoints and watchpoints, STOPPED means disarmed and RUNNING means armed โœจ

Other Data

For breakpoints and watchpoints, Other Data consists of a

Page 65

16-bit word giving the current value of the FSM state variable ๐Ÿซถ

7.7 EXCEPTION Trap

Okay, this one is the drama ๐Ÿ˜ญ An EXCEPTION is a spontaneous message sent from the target, indicating a target-machine exception associated with a particular object. The object is specified by an address ๐Ÿ’€

                       0             0 0   1         1
                       0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
                      +---------------+---------------+
                    0 |         Command Length        |
                      +---------------+---------------+
                    1 |   CONTROL     |   EXCEPTION   |
                      +---------------+---------------+  +-+
                    2 |    Mode       |     0         |   |
                      +---------------+---------------+   |
                    3 |                               |   |
                      +--            ID             --+   |
                    4 |              Field            |   |  Address
                      +-------------------------------+   |
                    5 |                               |   |
                      +--            Offset         --+   |
                    6 |                               |   |
                      +-------------------------------+  +-+
                    7 |              Type             |
                      +-------------------------------+  +-+
                                      *                   |
                                      *                   |
                                      *                   |  Other Data
                      +-------------------------------+   |
                    n |        Other Data             |   |
                      +-------------------------------+  +-+


                             EXCEPTION Format
                                 Figure 41

EXCEPTION FIELDS:

Address

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The address specifies the object the exception is for ๐Ÿ™ˆ

Type

The type of exception. Values are target-dependent ๐ŸŒธ

Other Data

Values are target-dependent ๐Ÿ’œ

Page 67

Page 68

CHAPTER 8 Management Commands โœจ

Management commands are how you control resources in the target machine ๐ŸŽ€ There are two kinds: the ones that interrogate the remote machine about resources, and the ones that allocate and free resources. There are management commands to create, list and delete breakpoints. All commands have corresponding replies, and those replies include the sequence number of the request command. Failing requests produce ERROR replies ๐Ÿ’…

There are two resource allocation commands, CREATE and DELETE, which create and delete objects in the remote machine ๐Ÿฆ‹ There are also a number of listing commands for listing a variety of target objects: breakpoints, watchpoints, processes, and names ๐Ÿ“‹ The amount of data returned by listing commands may vary in length, depending on the state of the target. If a list is too large to fit in a single message, the target will send it in several list replies. A flag in each reply specifies whether more messages are to follow ๐Ÿงš

8.1 CREATE Command

CREATE is bringing new objects to life, literally ๐ŸŒˆ The CREATE command is sent from the host to the target to create a target object. If the CREATE is successful, the target returns a CREATE_DONE reply, which contains a descriptor associated with the CREATEd object. The types of objects that may be specified in a CREATE include breakpoints, processes, memory objects and descriptors. All are optional except for breakpoints ๐Ÿ‘‘

Page 69

                       0             0 0   1         1
                       0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
                      +---------------+---------------+
                    0 |        Command Length         |
                      +---------------+---------------+
                    1 | MANAGEMENT    |     CREATE    |
                      +---------------+---------------+
                    2 |           Create Type         |
                      +---------------+---------------+   +-+
                                      *                    |
                                      *                    |  Create
                                      *                    |  Arguments
                      +---------------+---------------+    |
                    n |         Create Arguments      |    |
                      +---------------+---------------+   +-+


                           CREATE Command Format
                                 Figure 42

CREATE FIELDS ๐Ÿ’…

Create Type ๐ŸŽ€

okay so the CREATE command is how the host asks the target to make something new ๐Ÿงš and the Create Type field tells the target what kind of thing to build. the arguments change depending on the type, bestie. only BREAKPOINT is required, everything else is optional ๐Ÿ’– here are the currently defined types:

                    Create Type  |  Symbol
                    -------------+----------------

                       0            BREAKPOINT
                       1            WATCHPOINT
                       2            PROCESS
                       3            MEMORY_OBJECT
                       4            DESCRIPTOR


                               Create Types
                                 Figure 43

Page 70

Create Arguments โœจ

the create arguments depend on which type of object you're making, and each type has its own format. literally one format per type, so no mixing them up ๐Ÿ™ˆ

                       0             0 0   1         1
                       0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
                      +---------------+---------------+
                    0 |               22              |
                      +---------------+---------------+
                    1 |   MANAGEMENT  |     CREATE    |
                      +---------------+---------------+
                    2 |           BREAKPOINT          |
                      +---------------+---------------+  +-+
                    3 |    Mode       | Mode Argument |   |
                      +---------------+---------------+   |
                    4 |                               |   |
                      +--            ID             --+   |  Create
                    5 |              Field            |   |  BREAKPOINT
                      +-------------------------------+   |  Arguments
                    6 |                               |   |
                      +--            Offset         --+   |
                    7 |                               |   |
                      +-------------------------------+   |
                    8 |        Maximum States         |   |
                      +---------------+---------------+   |
                    9 |        Maximum Size           |   |
                      +---------------+---------------+   |
                    10|     Maximum Local Variables   |   |
                      +---------------+---------------+  +-+


                         CREATE BREAKPOINT Format
                                 Figure 44

BREAKPOINT and WATCHPOINT ๐Ÿฆ‹

the format is the same for CREATE BREAKPOINT and CREATE WATCHPOINT, so it's giving dรฉjร  vu but make it efficient ๐Ÿ’œ in the rest of this bit, "breakpoint" can mean either a breakpoint or a watchpoint, no cap.

the address is where the breakpoint gets set. for watchpoints, it's the location being watched, which is kind of iconic ๐Ÿ‘€

valid modes are any PHYS_* mode that addresses macro-memory, PROCESS_CODE for breakpoints, and PROCESS_DATA for watchpoints ๐ŸŒˆ

"maximum states" is how many states the finite state machine for this breakpoint will have. a value of zero means a default breakpoint, which is for targets that don't implement finite state machine (FSM) breakpoints ๐Ÿ“ a default breakpoint is basically an FSM with one state, made of a STOP command and a REPORT command for the process holding the breakpoint. simple and cute ๐Ÿซถ

"maximum size" is the total size, in octets, of the breakpoint data that gets sent later through BREAKPOINT_DATA commands. it only counts the data itself, so the LDP command headers and breakpoint descriptors don't get included ๐Ÿ™…โ€โ™€๏ธ

"maximum local variables" is how many 32-bit longs to reserve for local variables for this breakpoint. normally that's just zero, lowkey ๐Ÿค

Page 71

PROCESS ๐Ÿงš

creates a new process. the arguments are target-dependent, so it depends on the target ๐Ÿ’ซ

Page 72

                       0             0 0   1         1
                       0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
                      +---------------+---------------+
                    0 |        Command Length         |
                      +---------------+---------------+
                    1 |   MANAGEMENT  |     CREATE    |
                      +---------------+---------------+
                    2 |         MEMORY_OBJECT         |
                      +---------------+---------------+
                    3 |         Object Size           |
                      +---------------+---------------+
                    4 |           Name Size           |
                      +-------------------------------+  +-+
                    5 |    Name char  |  Name char    |   |
                      +-------------------------------+   |
                                      *                   |  Object
                                      *                   |  Name
                                      *                   |
                      +---------------+---------------+   |
                    n | 0 or Name char|       0       |   |
                      +---------------+---------------+  +-+


                        CREATE MEMORY_OBJECT Format
                                 Figure 45

MEMORY_OBJECT ๐ŸŒธ

this one creates an object of size Object Size, with the given name. Object Size is in target dependent units, so again the target decides the vibe ๐ŸŽ€ the name can be the null string if you want an unnamed object. Name Size tells you how many characters are in Object Name, and it must be even. it always ends with a null octet, periodt ๐Ÿ’…

DESCRIPTOR ๐Ÿ’œ

this is for getting descriptors from IDs on target systems where the IDs are longer than 32 bits ๐Ÿ‘‘ there's a single argument, Long ID, and its length is target dependent.

Page 73

8.2 CREATE_DONE Reply โœจ

the target sends a CREATE_DONE reply to the host whenever a CREATE command goes through successfully ๐ŸŽ‰ the reply carries the sequence number of the CREATE request, plus a descriptor for the object that got created. the host then uses that descriptor to point at the object in later commands. commands that refer to created objects include LIST_* commands, DELETE, and BREAKPOINT_DATA. for example, if the host wants to delete a CREATEd object, it sends a DELETE command that names the descriptor from the CREATE_DONE reply ๐Ÿ—๏ธ

                       0             0 0   1         1
                       0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
                      +---------------+---------------+
                    0 |               12              |
                      +---------------+---------------+
                    1 |   MANAGEMENT  |  CREATE_DONE  |
                      +---------------+---------------+
                    2 |     Create Sequence Number    |
                      +---------------+---------------+  +-+
                    3 |    Mode       | Mode Argmuent |   |
                      +---------------+---------------+   |  Created
                    4 |                               |   |  Object
                      +--            ID             --+   |  Descriptor
                    5 |              Field            |   |
                      +---------------+---------------+  +-+


                         CREATE_DONE Reply Format
                                 Figure 46

CREATE_DONE FIELDS ๐Ÿง

Create Sequence Number ๐Ÿ’

this is the sequence number of the CREATE command that this reply is answering ๐Ÿ’–

Created Object Descriptor ๐Ÿฆ„

this is a descriptor the target gives to the created object. the contents of the descriptor fields are arbitrarily assigned by the target, whenever it feels like it ๐Ÿ™ˆ

Page 74

the host treats the descriptor as one unitary object, and it uses it to refer to the created object in later commands. it's the object's ID card, bestie ๐Ÿชช

8.3 DELETE Command ๐Ÿ—‘๏ธ

the host sends a DELETE command to remove an object that an earlier CREATE command made ๐Ÿ’จ the object gets specified with a descriptor, and that descriptor comes from the CREATE_DONE reply to the original CREATE command.

                       0             0 0   1         1
                       0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
                      +---------------+---------------+
                    0 |               10              |
                      +---------------+---------------+
                    1 |   MANAGEMENT  |    DELETE     |
                      +---------------+---------------+  +-+
                    2 |    Mode       | Mode Argument |   |
                      +---------------+---------------+   |
                    3 |                               |   |  Created
                      +--            ID             --+   |  Object
                    4 |              Field            |   |  Descriptor
                      +---------------+---------------+  +-+


                           DELETE Command Format
                                 Figure 47

DELETE FIELDS ๐Ÿซง

Created Object Descriptor ๐ŸŒท

this specifies the object to be deleted. it's the descriptor the target returned in the CREATE_DONE reply to the original CREATE command, so you always know exactly who you're deleting ๐Ÿ˜ค

Page 75

8.4 DELETE_DONE Reply ๐ŸŽ€

the target sends a DELETE_DONE reply to the host when a DELETE command succeeds ๐Ÿฅณ the reply carries the sequence number of the DELETE request.

                       0             0 0   1         1
                       0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
                      +---------------+---------------+
                    0 |               6               |
                      +---------------+---------------+
                    1 |   MANAGEMENT  | DELETE_DONE   |
                      +---------------+---------------+
                    2 |     Delete Sequence Number    |
                      +---------------+---------------+


                         DELETE_DONE Reply Format
                                 Figure 48

DELETE_DONE FIELDS ๐Ÿ’œ

Request Sequence Number ๐Ÿ“

this is the sequence number of the DELETE command that this reply is answering. short and sweet, just like that ๐Ÿ’…

8.5 LIST_ADDRESSES Command ๐ŸŒธ

Okay so we're picking up right where LIST_ADDRESSES leaves off, and bestie, this one is lowkey about asking the target for its memory map ๐Ÿ—บ๏ธโœจ

The host sends a LIST_ADDRESSES command to ask for the valid address ranges of one specific object, and that object is named by a descriptor ๐ŸŽ€ Typical objects are a target process or the whole target physical machine ๐Ÿ’ป The target answers with an ADDRESS_LIST reply. This command is the go-to for finding out how big a dynamic address space is and for figuring out which dump ranges to grab ๐Ÿฆ‹

                  0             0 0   1         1
                  0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
                 +---------------+---------------+
               0 |               10              |
                 +---------------+---------------+
               1 |   MANAGEMENT  | LIST_ADDRESSES|
                 +---------------+---------------+  +-+
               2 |    Mode       | Mode Argument |   |
                 +---------------+---------------+   |  Object
               3 |                               |   |  Descriptor
                 +--            ID             --+   |
               4 |              Field            |   |
                 +---------------+---------------+  +-+

LIST_ADDRESSES Command Format Figure 49

Page 76

LIST_ADDRESSES FIELDS:

Object Descriptor: this one says which object's address ranges you want listed ๐Ÿซถ The valid modes here are PHYS_MACRO, PHYS_MICRO, PROCESS_CODE, and PROCESS_DATA ๐Ÿ’…

8.6 ADDRESS_LIST Reply ๐ŸŒธ

The target sends an ADDRESS_LIST reply to the host whenever a LIST_ADDRESSES command succeeds ๐ŸŽ‰ The reply carries the sequence number of the LIST_ADDRESSES request, the descriptor of the object being listed, and a list of the valid address ranges inside that object ๐Ÿ”ฅ

Page 77

                  0             0 0   1         1
                  0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
                 +---------------+---------------+
               0 |        Command Length         |
                 +---------------+---------------+
               1 |   MANAGEMENT  | ADDRESS_LIST  |
                 +---------------+---------------+
               2 |      List Sequence Number     |
                 +---------------+---------------+
               3 |   Flags     |M| Item Count    |
                 +---------------+---------------+
               4 |                               |
                 +--                           --+
               5 |          Descriptor           |
                 +--                           --+
               6 |                               |
                 +---------------+---------------+  +-+
               7 |                               |   |
                 +--        First Address      --+   | First
               8 |                               |   | Address
                 +-------------------------------+   | Range
               9 |                               |   |
                 +--         Last Address      --+   |
              10 |                               |   |
                 +-------------------------------+  +-+
                                 *
                                 *
                                 *
                 +---------------+---------------+  +-+
                 |                               |   |
                 +--        First Address      --+   | Last
                 |                               |   | Address
                 +-------------------------------+   | Range
                 |                               |   |
                 +--         Last Address      --+   |
                 |                               |   |
                 +-------------------------------+  +-+

ADDRESS_LIST Reply Format Figure 50

Page 78

ADDRESS_LIST FIELDS:

List Sequence Number: this is the sequence number of the LIST_ADDRESSES command that this reply answers ๐Ÿงš

Flags: if M=1, the address list keeps going in one or more later ADDRESS_LIST replies ๐ŸŒˆ If M=0, this one is the final ADDRESS_LIST ๐Ÿ

Item Count: how many address ranges this command describes ๐Ÿ”ข

Descriptor: the descriptor of the object being listed ๐ŸŽ€

Address Range: each range is a pair of 32-bit addresses, the first and the last addresses of that range โœจ If the object's address space has 'holes' in it, you use multiple address ranges to describe the valid space ๐Ÿ•ณ๏ธ ๐Ÿ’œ

8.7 LIST_BREAKPOINTS Command ๐Ÿฆ‹

The host sends a LIST_BREAKPOINTS command to request a list of all breakpoints associated with the current connection ๐Ÿ™ˆ The target replies with BREAKPOINT_LIST ๐Ÿ’–

Page 79

                  0             0 0   1         1
                  0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
                 +---------------+---------------+
               0 |               4               |
                 +---------------+---------------+
               1 |   MANAGEMENT  |LIST_BREAKPOINTS
                 +---------------+---------------+

LIST_BREAKPOINTS Command Format Figure 51

8.8 BREAKPOINT_LIST Reply โญ

The target sends a BREAKPOINT_LIST reply to the host in response to a LIST_BREAKPOINTS command ๐ŸŽ€ The reply has the sequence number of the LIST_BREAKPOINTS request and a list of all breakpoints tied to the current connection ๐Ÿซถ For each breakpoint, the descriptor and address are listed ๐Ÿ“

Page 80

                  0             0 0   1         1
                  0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
                 +---------------+---------------+
               0 |        Command Length         |
                 +---------------+---------------+
               1 |   MANAGEMENT  |BREAKPOINT_LIST|
                 +---------------+---------------+
               2 |      List Sequence Number     |
                 +---------------+---------------+
               3 |   Flags     |M| Item Count    |
                 +---------------+---------------+  +-+
               4 |    Mode       |     0         |   |
                 +---------------+---------------+   |
               5 |                               |   |  Breakpoint
                 +--            ID             --+   |  Descriptor
               6 |              Field            |   |
                 +---------------+---------------+  +-+
               7 |    Mode       | Mode Argument |   |
                 +---------------+---------------+   |
               8 |                               |   |
                 +--            ID             --+   |  Breakpoint
               9 |              Field            |   |  Address
                 +-------------------------------+   |
              10 |                               |   |
                 +--            Offset         --+   |
              11 |                               |   |
                 +-------------------------------+  +-+
                                 *                   |  Additional
                                 *                   |  Descriptor-Address
                                 *                   |  Pairs
                                                     +-+

BREAKPOINT_LIST Reply Format Figure 52

BREAKPOINT_LIST FIELDS:

List Sequence Number: the sequence number of the LIST_BREAKPOINTS command that this reply answers ๐Ÿ’…

Page 81

Flags: if M=1, the breakpoint list keeps going in one or more later BREAKPOINT_LIST replies ๐ŸŒธ If M=0, this one is the final BREAKPOINT_LIST ๐Ÿ

Item Count: how many breakpoints this list describes ๐Ÿ”ข

Breakpoint Descriptor: a descriptor the target assigns to this breakpoint ๐Ÿฆ‹ The host uses it to point at this breakpoint in BREAKPOINT_DATA and DELETE commands ๐Ÿ’œ

Breakpoint Address: the address where this breakpoint is set ๐Ÿ“

8.9 LIST_PROCESSES Command ๐Ÿงš

The host sends a LIST_PROCESSES command to ask for a list of descriptors for every process on the target ๐ŸŒˆ The target replies with PROCESS_LIST ๐Ÿ’–

                  0             0 0   1         1
                  0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
                 +---------------+---------------+
               0 |               4               |
                 +---------------+---------------+
               1 |   MANAGEMENT  |LIST_PROCESSES |
                 +---------------+---------------+

LIST_PROCESSES Command Format Figure 53

Page 82

8.10 PROCESS_LIST Reply ๐Ÿ‘‘

The target sends a PROCESS_LIST reply to the host in response to a LIST_PROCESSES command ๐ŸŽ€ The reply has the sequence number of the LIST_PROCESSES request and a list of all processes on the target ๐Ÿซถ For each process, you get a descriptor and a target-dependent amount of process data ๐Ÿ“

Okay so the PROCESS_LIST reply is where the process info comes home ๐Ÿ โœจ Here's the layout, bestie ๐Ÿ’…

                 0             0 0   1         1
                 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
                +---------------+---------------+
              0 |        Command Length         |
                +---------------+---------------+
              1 |   MANAGEMENT  | PROCESS_LIST  |
                +---------------+---------------+
              2 |      List Sequence Number     |
                +---------------+---------------+
              3 |   Flags     |M| Item Count    |
                +---------------+---------------+  +-+
              4 | PROCESS_CODE  |     0         |   |
                +---------------+---------------+   |
              5 |                               |   |  Process
                +--            ID             --+   |  Descriptor
              6 |              Field            |   |
                +---------------+---------------+  +-+
              7 |       Process data count      |   |
                +---------------+---------------+   |
              8 |  Process data |  Process data |   |
                +-------------------------------+   |  Process
                                *                   |  Data
                                *                   |
                                *                   |
                +---------------+---------------+   |
              n |  Process data |  Process data |   |
                +-------------------------------+  +-+
                                *                   |  Additional
                                *                   |  Descriptor-Data
                                *                   |  Pairs
                                                   +-+


                   PROCESS_LIST Reply Format
                           Figure 54

Page 83

PROCESS_LIST FIELDS ๐ŸŽ€

List Sequence Number is the sequence number of the LIST_PROCESSES command that this is the reply to. Cute, right? ๐Ÿงš

Flags is where the magic is ๐Ÿช„ If M=1, the process list keeps going in one or more later PROCESS_LIST replies. If M=0, this is the last PROCESS_LIST, so you can stop waiting, bestie ๐Ÿ˜ญ

Item Count is how many processes this list describes. Every process gets a descriptor plus a variable number of octets of process data ๐Ÿ’œ

Process Descriptor is a descriptor the target gives to this process. The host uses it to name this PROCESS in a DELETE command ๐Ÿฆ‹

Process Data Count is the number of octets of process data for this process. It must be even ๐Ÿ™ˆ

Process Data is target-dependent info about the process. The number of octets is whatever the process data count says ๐ŸŒธ


8.11 LIST_NAMES Command

The host sends a LIST_NAMES command to ask for a list of available names as strings. The target answers with NAME_LIST. Simple and iconic ๐Ÿ’…

Page 84

                 0             0 0   1         1
                 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
                +---------------+---------------+
              0 |               4               |
                +---------------+---------------+
              1 |   MANAGEMENT  | LIST_NAMES    |
                +---------------+---------------+


                   LIST_NAMES Command Format
                           Figure 55

8.12 NAME_LIST Reply

The target sends a NAME_LIST reply to the host in response to a LIST_NAMES command. The reply has the sequence number of the LIST_NAMES request, plus a list of every target name as strings. The whole list, served ๐Ÿ“

                 0             0 0   1         1
                 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
                +---------------+---------------+
              0 |        Command Length         |
                +---------------+---------------+
              1 |   MANAGEMENT  | NAME_LIST     |
                +---------------+---------------+
              2 |      List Sequence Number     |
                +---------------+---------------+
              3 |   Flags     |M| Item Count    |
                +---------------+---------------+  +-+
              4 |           Name Size           |   |
                +---------------+---------------+   |
              5 |  Name Char    |   Name Char   |   |  Name
                +---------------+---------------+   |  String
                                *                   |
                                *                   |
                                *                   |
                +---------------+---------------+   |
              n | 0 or Name Char|       0       |   |
                +---------------+---------------+  +-+
                                *                   |  Additional
                                *                   |  Name
                                *                   |  Strings
                                                   +-+


                    NAME_LIST Reply Format
                           Figure 56

NAME_LIST FIELDS โœจ

List Sequence Number is the sequence number of the LIST_NAMES command that this is the reply to ๐Ÿซถ

Page 86

Flags works just like before: if M=1, the name list continues in one or more later NAME_LIST replies, and if M=0, this is the final NAME_LIST ๐ŸŒˆ

Item Count is the number of name strings in this list. Each name string is a character count followed by a null-terminated string of characters ๐Ÿง

Name Size is the number of octets in this name string. It must be even ๐Ÿ’–

Name Characters is a string of octets that makes up the name. It ends with a null octet. The number of characters must be even, so if the terminating null lands on an odd octet, another null gets added on the end ๐Ÿซ  (the null-padding glow-up is so real)


Page 87

8.13 GET_PHYS_ADDR Command

The host sends a GET_PHYS_ADDR command to turn an address into physical form. The target sends the physical address back in a GOT_PHYS_ADDR reply. For example, the host could send a GET_PHYS_ADDR command with a register-offset address, and the target would return the physical address that comes from it in a GOT_PHYS_ADDR reply ๐Ÿฆ‹

                 0             0 0   1         1
                 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
                +---------------+---------------+
              0 |               14              |
                +---------------+---------------+
              1 |   MANAGEMENT  | GET_PHYS_ADDR |
                +---------------+---------------+  +-+
              2 |    Mode       | Mode Argument |   |
                +---------------+---------------+   |
              3 |              ID               |   |
                +--            Field          --+   |
              4 |                               |   |  Address
                +---------------+---------------+   |
              5 |                               |   |
                +--            Offset         --+   |
              6 |                               |   |
                +---------------+---------------+  +-+


                 GET_PHYS_ADDR Command Format
                           Figure 57

GET_PHYS_ADDR FIELDS ๐ŸŒธ

Address is the address to be converted into a physical address. The mode can be one of PHYS_REG_OFFSET, PHYS_REG_INDIRECT, PHYS_MACRO_PTR, any OBJECT_* mode, and any PROCESS_* mode except for PROCESS_REG. Lots of options, all valid ๐Ÿ“


Page 88

8.14 GOT_PHYS_ADDR Reply

The target sends a GOT_PHYS_ADDR reply to the host in response to a successful GET_PHYS_ADDR command. The reply has the sequence number of the GET_PHYS_ADDR request, plus the specified address converted into a physical address. Glow up complete ๐Ÿ’…โœจ

                 0             0 0   1         1
                 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
                +---------------+---------------+
              0 |               16              |
                +---------------+---------------+
              1 |   MANAGEMENT  | GOT_PHYS_ADDR |
                +---------------+---------------+
              2 |      Get  Sequence Number     |
                +---------------+---------------+  +-+
              3 | PHYS_MACRO    |      0        |   |
                +---------------+---------------+   |
              4 |                               |   |
                +--             0             --+   |
              5 |                               |   |  Address
                +---------------+---------------+   |
              6 |                               |   |
                +--            Offset         --+   |
              7 |                               |   |
                +---------------+---------------+  +-+


                  GOT_PHYS_ADDR Reply Format
                           Figure 58

GOT_PHYS_ADDR FIELDS ๐Ÿงš

Get Sequence Number is the sequence number of the GET_PHYS_ADDR command that this is the reply to ๐Ÿซถ

Address is the address that results from translating the address given in the GET_PHYS_ADDR command into a physical address. The mode is always PHYS_MACRO, and the ID and mode argument are always zero. The offset gives the 32-bit physical address. Main character energy for real ๐Ÿ‘‘


Page 89

8.15 GET_OBJECT Command

The host sends a GET_OBJECT command to turn a name string into a descriptor. The target sends the descriptor back in a GOT_OBJECT reply. It's meant for finding control parameter objects ๐Ÿ”๐Ÿ’œ

                 0             0 0   1         1
                 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
                +---------------+---------------+
              0 |        Command Length         |
                +---------------+---------------+
              1 |   MANAGEMENT  | GET_OBJECT    |
                +---------------+---------------+  +-+
              2 |           Name Size           |   |
                +---------------+---------------+   |
              3 |  Name Char    |   Name Char   |   |  Name
                +---------------+---------------+   |  String
                                *                   |
                                *                   |
                                *                   |
                +---------------+---------------+   |
              n | 0 or Name Char|       0       |   |
                +---------------+---------------+  +-+


                   GET_OBJECT Command Format
                           Figure 59

GET_OBJECT FIELDS ๐ŸŒˆ

Name String is the name of an object ๐ŸŽ€

Name Size is the number of octets in this name string. It must be even ๐Ÿ’…

8.15. Name Characters (continued) ๐ŸŽ€

The name is a string of octets, and it ends with a null octet. Here's the fun bit: the total number of characters has to be even. So if your terminating null lands on an odd octet, you tack on one more null to even things out. Very tidy, very intentional. ๐Ÿ’…

8.16. GOT_OBJECT Reply ๐Ÿฆ‹

Okay so the target sends a GOT_OBJECT reply back to the host, but only when a GET_OBJECT command actually succeeds. The reply carries the sequence number of that GET_OBJECT request, plus the object name you asked for, now converted into a descriptor. Iconic glow-up, honestly. โœจ

                       0             0 0   1         1
                       0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
                      +---------------+---------------+
                    0 |               12              |
                      +---------------+---------------+
                    1 |   MANAGEMENT  | GOT_OBJECT    |
                      +---------------+---------------+
                    2 |      Get  Sequence Number     |
                      +---------------+---------------+  +-+
                    3 | Mode          | Mode Argument |   |
                      +---------------+---------------+   |
                    4 |                               |   |
                      +--             ID            --+   |  Object
                    5 |                               |   |  Descriptor
                      +---------------+---------------+  +-+


                          GOT_OBJECT Reply Format
                                 Figure 60

GOT_OBJECT FIELDS:

Get Sequence Number ๐ŸŒธ

This is the sequence number of the GET_OBJECT command that this reply is answering. It's how the host knows which request the reply belongs to. Main character organization, bestie. ๐Ÿ“‹

Descriptor ๐Ÿงš

This is the descriptor of the object that was named in the GET_OBJECT command. โœจ


9. Breakpoints and Watchpoints โœจ

Okay, debugging energy incoming. ๐Ÿ” Breakpoints and watchpoints are what you use when you're debugging applications. Each one is tied to one debugger connection and one address. When a breakpoint or watchpoint gets triggered, the target runs one or more commands attached to it. A breakpoint triggers when its address is executed, and a watchpoint triggers when its address is modified. Both use the same mechanism to structure their commands. Just so you know, for brevity's sake, this document uses 'breakpoint' to mean either a breakpoint or a watchpoint from here on. Cute and efficient. ๐Ÿ’–

The host uses the commands for manipulating breakpoints listed in Figure 61, in the order they're normally used. Every one of these commands goes from the host to the target, and each one names the descriptor of a breakpoint. ๐ŸŽ€

 Command               Description
---------------------+------------------------------------

 CREATE                Create a breakpoint
 BREAKPOINT_DATA       Send commands to be executed in an
                       FSM breakpoint
 START                 Activate a breakpoint, set state
                       and initialize breakpoint variables
 STOP                  Deactivate a breakpoint
 CONTINUE              Activate a breakpoint
 LIST_BREAKPOINTS      List all breakpoints
 REPORT                Report the status of a breakpoint
 DELETE                Delete a breakpoint


               Commands to Manipulate Breakpoints
                            Figure 61

There are two kinds of breakpoints, and they're different mainly in how they use commands: default breakpoints and finite state machine (FSM) breakpoints. ๐Ÿง 

Default breakpoints don't have any commands at all. When one is triggered, it stops the target object (meaning the target process or application) it lives in. A STATUS report on the stopped object then goes to the host, and from that point the host may send more commands to debug the target. ๐Ÿ›‘

An FSM breakpoint is a bit more elaborate. It has one or more conditional command lists arranged into a finite state machine. When you create an FSM breakpoint, you specify the total number of states. After that, the host sends commands (using BREAKPOINT_DATA) to attach to each state. The target keeps a state variable for each breakpoint, and that variable decides which command list runs when the breakpoint triggers. When the breakpoint is created, its state variable starts at zero, since zero is the first state. A breakpoint command called SET_STATE can change the state variable from inside a breakpoint. And if you send a REPORT command to a breakpoint descriptor, you get back its address, whether it's armed or disarmed, and the current value of its state variable. Very informative. ๐Ÿ“Š

Breakpoints can include all the implemented data transfer and control commands, a set of conditional commands, and a set of breakpoint commands. The conditional commands and the breakpoint commands both act on a set of local breakpoint variables. Those variables are the state variable, a counter, and two pointer variables. Conditional commands decide whether a breakpoint command list runs, based on the contents of one of the breakpoint variables. The breakpoint commands set the values of those variables: SET_STATE sets the state variable, SET_PTR sets one of the pointer variables, and INC_COUNT increments the breakpoint counter. Also, an implementation might have restrictions on how many breakpoints, states, conditions, and command list sizes it allows. Management commands and protocol commands are not allowed in breakpoints at all. ๐Ÿšซ

Here's how execution works in FSM breakpoints. When a breakpoint triggers, its state variable picks out one particular state. One or more conditional command lists are attached to that state. Each conditional command list is a list of conditions followed by a list of commands, and those commands only run if the condition list is satisfied. The debugger starts a breakpoint by running the first of these lists. If the condition list is satisfied, the debugger runs the associated command list and leaves the breakpoint. If the condition list fails, the debugger skips ahead to the next conditional command list. This keeps going until the debugger either hits a successful condition list or runs out of conditional command lists for that state. Here's the relationship between commands, lists, and states, shown in Figure 62. (The IFs, THENs, and ELSEs below are just there to make the logical structure of a state clear. They aren't part of the protocol, so don't go looking for them on the wire. ๐Ÿ™ˆ)

 State 0
         IF <condition list 0>
            THEN <command list 0>

         ELSE IF <condition list 1>
            THEN <command list 1>

         *
         *
         *

         ELSE IF <condition list n>
             THEN <command list n>

         ELSE <exit>
   *
   *
   *
 State n


                Breakpoint Conditional Command Lists
                            Figure 62

9.1. BREAKPOINT_DATA Command ๐ŸŒˆ

BREAKPOINT_DATA is a data transfer command the host uses to send commands that get executed in breakpoints and watchpoints. It names the descriptor of the breakpoint or watchpoint, plus a stream of commands. That stream gets appended to the end of the breakpoint's command list. BREAKPOINT_DATA gets applied in order across successive breakpoint states, and across successive command lists within each state. You can send multiple BREAKPOINT_DATA commands for a single breakpoint. Here's the wild part: the breaks between BREAKPOINT_DATA commands can fall anywhere in the data stream, even in the middle of an individual command. Space to hold the data has to be allocated up front, using the maximum size field in the CREATE BREAKPOINT/WATCHPOINT command. Plan ahead, bestie. ๐Ÿ“ฆ

          0             0 0   1         1
          0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
         +---------------+---------------+
       0 |        Command Length         |
         +---------------+---------------+
       1 | DATA_TRANSFER |BREAKPOINT_DATA|
         +---------------+---------------+  +-+
       2 |    Mode       | Mode Argument |   |
         +---------------+---------------+   |  Breakpoint or
       3 |                               |   |  Watchpoint
         +--            ID             --+   |  Descriptor
       4 |              Field            |   |
         +-------------------------------+  +-+
       5 |     Data      |  Data         |   |
         +-------------------------------+   |
                         *                   |
                         *                   |  Data
                         *                   |
         +---------------+---------------+   |
       n |     Data      |  Data or 0    |   |
         +---------------+---------------+  +-+


              BREAKPOINT_DATA Command Format
                         Figure 63


BREAKPOINT_DATA FIELDS:

Command Length

     Total length of this command in octets, including data,
     excluding the final padding octet, if any.

Data

     A stream of data to be appended to the data for this
     breakpoint or watchpoint. This stream has the form of one
     or more states, each containing one or more conditional
     command lists. The first BREAKPOINT_DATA command sent for a
     breakpoint contains data starting with state zero. The data
     for each state starts with the state size. A conditional
     command list is composed of two parts: a condition list, and
     a command list. Each list begins with a word that gives its
     size in octets.



     <state 0 size>
              <condition list 0 size> <condition list 0>
              <command list 0 size>   <command list 0>
                         *
                         *
                         *
              <condition list n size> <condition list n>
              <command list n size>   <command list n>
     <state 1 size>
                       <etc>
          *
          *
          *
     <state n size>


                  Breakpoint Data Stream Format
                            Figure 64


### Sizes

# 10. Conditional Commands โœจ

Conditional commands are the ones that decide whether breakpoint commands actually run ๐Ÿ‘‘ You line up one or more conditions in a row and that's a condition list. If the list is satisfied (it evaluates to TRUE), the breakpoint command list right after it gets executed. (Check out Breakpoints and Watchpoints, above, for the logic flow of conditional and command lists ๐Ÿงš.) These commands test local breakpoint variables and other locations too. Every condition comes out as either TRUE or FALSE. Figure 65 has the whole summary ๐Ÿ’–

Command Description -----------------------------+------------------------------------

CHANGED <loc> Determine if a location has changed COMPARE <loc1> <mask> <loc2> Compare two locations, using a mask COUNT_[EQ | GT | LT] <value> Compare the counter to a value TEST <loc> <mask> <value> Compare a location to a value

Conditional Command Summary Figure 65


Here are the rules for building and evaluating condition lists, bestie ๐Ÿ“

- Consecutive conditions have an implicit logical AND between them. A run of these is called an `and_list`. and_lists get split up by an OR command and by the end of the condition list.
- The breakpoint OR command can go between any pair of conditions.
- AND takes precedence over OR.
- Nested condition lists are not supported. A condition list is just one or more and_lists, separated by ORs.
- The condition list gets evaluated in sequence until either a TRUE and_list is found (`condition list <- TRUE`) or the end of the condition list is reached (`condition list <- FALSE`). An and_list is TRUE if all of its conditions are TRUE.

The distillation of all that into BNF looks like this ๐Ÿค“

<condition_list> :== <and_list> [OR <and_list>]* <and_list> :== <condition> [AND <condition>]* <condition> :== CHANGED | COMPARE | COUNT | TEST

where: OR is a breakpoint command AND is implicit for any pair of consecutive conditions


Here's an example. Take this condition list, with one command per line ๐Ÿ‘€

COUNT_EQ 1 OR COUNT_GT 10 COUNT_LT 20


It evaluates to this ๐Ÿฆ‹

(COUNT = 1) OR (COUNT > 10 AND COUNT < 20)


So the command list that follows it runs if the counter is equal to one, or if it's between 10 and 20. Iconic logic, honestly ๐Ÿ’…

## 10.1. Condition Command Format

Condition commands start with the standard four-octet command header ๐ŸŽ€ The high-order bit of the command type byte is the negate flag. If that bit is set, the boolean value of the condition gets flipped. This flag only applies to that one condition and not to the other conditions in the condition list, so be careful with it ๐Ÿ™ˆ

0 0 0 1 1 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 +---------------+---------------+ 0 | Command Length | +---------------+---------------+ 1 | CONDITION |N| Type | +---------------+---------------+

Condition Command Header Figure 66


## 10.2. COUNT Conditions

The COUNT conditions (COUNT_EQ, COUNT_GT and COUNT_LT) compare the breakpoint counter to a value you specify ๐Ÿ”ฅ The counter gets set to zero when the breakpoint is STARTed, and the INC_COUNT breakpoint command bumps it up. All three COUNT conditions share the same format.

0 0 0 1 1 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 +---------------+---------------+ 0 | 8 | +---------------+---------------+ 1 | CONDITION |N| Type | +---------------+---------------+ 2 | | +-- Value --+ 3 | | +---------------+---------------+

COUNT Condition Format Figure 67


### COUNT_* Condition FIELDS ๐Ÿงš

`Type`

One of COUNT_EQ, COUNT_LT and COUNT_GT. The condition is TRUE if the breakpoint counter is [EQ | LT | GT] the specified value.

`Value`

A 32-bit value to be compared to the counter.

## 10.3. CHANGED Condition

The CHANGED condition is TRUE if the contents of the specified location have changed since the last time this breakpoint occurred ๐ŸŒธ Only one location can be the object of CHANGED conditions per breakpoint. Also, the CHANGED condition is always FALSE the first time the breakpoint occurs, so don't panic when it's FALSE on the first hit ๐Ÿ˜ญ

0 0 0 1 1 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 +---------------+---------------+ 0 | 14 | +---------------+---------------+ 1 | CONDITION |N| CHANGED | +---------------+---------------+ 2 | | +-- --+ 3 | Address | +-- --+ 4 | | +-- --+ 5 | | +-- --+ 6 | | +---------------+---------------+

CHANGED Condition Figure 68


### CHANGED FIELDS ๐Ÿฆ‹

`Address`

The full 5-word address of the location the CHANGED command tests.

## 10.4. COMPARE Condition

The COMPARE condition compares two locations using a mask ๐Ÿ’œ It's TRUE if (`<loc1>` & `<mask>`) = (`<loc2>` & `<mask>`). Masking is how you pick out only the bits you care about, so it's giving precision ๐ŸŽฏ

0 0 0 1 1 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 +---------------+---------------+ 0 | 28 | +---------------+---------------+ 1 | CONDITION |N| COMPARE | +---------------+---------------+ 2 | | +-- --+ 3 | Address 1 | +-- --+ 4 | | +-- --+ 5 | | +-- --+ 6 | | +---------------+---------------+ 7 | | +-- Mask --+ 8 | | +-------------------------------+ 9 | | +-- --+ 10| Address 2 | +-- --+ 11| | +-- --+ 12| | +-- --+ 13| | +-------------------------------+

COMPARE Condition Figure 69


### COMPARE FIELDS ๐ŸŒˆ

`Address 1` and `Address 2`

The 5-word addresses of the locations to be compared.

`Mask`

A 32-bit mask that specifies which bits in the locations should be compared.

## 10.5. TEST Condition

The TEST condition compares a location to a value, using a mask ๐Ÿ“ It's TRUE if (`<loc>` & `<mask>`) = `<value>`. Same vibe as COMPARE, just with a fixed value instead of a second location โœจ

0 0 0 1 1 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 +---------------+---------------+ 0 | 22 | +---------------+---------------+ 1 | CONDITION |N| TEST | +---------------+---------------+ 2 | | +-- --+ 3 | Address | +-- --+ 4 | | +-- --+ 5 | | +-- --+ 6 | | +---------------+---------------+ 7 | | +-- Mask --+ 8 | | +-------------------------------+ 9 | | +-- Value --+ 10| | +-------------------------------+

TEST Condition Figure 70


### TEST FIELDS ๐Ÿ’…

`Address`

The 5-word address of the location to be compared to the value.

`Mask`

A 32-bit mask that specifies which bits in the location should be compared.

`Value`

A 32-bit value to compare against the masked location.

# 11. Breakpoint Commands โœจ

okay bestie, breakpoint commands are the ones that set the value of **breakpoint variables** ๐Ÿ’… they only work inside breakpoints and watchpoints (no cap, they're not valid anywhere else ๐Ÿ™ˆ). the host sends them to the target as data inside `BREAKPOINT_DATA` commands. here's the whole lineup, Figure 71 ๐ŸŽ€:

Command Description ------------------------+-------------------------------------

INCREMENT <location> Increment the specified location INC_COUNT Increment the breakpoint counter OR OR two breakpoint condition lists SET_PTR <n> <location> Set pointer <n> to the contents of <location> SET_STATE <n> Set the breakpoint state variable to <n>

Breakpoint Command Summary Figure 71


---

## 11.1. INCREMENT Command

the `INCREMENT` command bumps up the contents of a specified location ๐Ÿ“ˆ the location can be in any address space that `LDP` is allowed to write to, so it's giving flexibility ๐Ÿฆ‹

0 0 0 1 1 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 +---------------+---------------+ 0 | 14 | +---------------+---------------+ 1 | BREAKPOINT | INCREMENT | +---------------+---------------+ 2 | | +-- --+ 3 | Address | +-- --+ 4 | | +-- --+ 5 | | +-- --+ 6 | | +---------------+---------------+

INCREMENT Command Format Figure 72


`INCREMENT` FIELDS: ๐ŸŒธ

Address

> the full address of the location whose contents are to be incremented. that's the only field, so keep it simple, bestie ๐Ÿ’–

---

## 11.2. INC_COUNT Command

the `INC_COUNT` command increments the breakpoint counter ๐Ÿ”ข every breakpoint gets its own counter variable, and it gets reset to zero in three situations: when the breakpoint is created, when it's armed with the `START` command, and whenever the breakpoint state changes. the `COUNT_*` conditions are the ones that check this counter ๐Ÿ‘€

0 0 0 1 1 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 +---------------+---------------+ 0 | 4 | +---------------+---------------+ 1 | BREAKPOINT | INC_COUNT | +---------------+---------------+

INC_COUNT Command Format Figure 73


---

## 11.3. OR Command

the `OR` command splits a breakpoint condition list into two and_lists โœ‚๏ธ the list counts as TRUE if *any* of the OR-separated and_lists inside it are TRUE. a breakpoint condition list can have zero, one, or many `OR` commands, so it's really flexible ๐ŸŒˆ if you want the full scoop on condition lists, check out 'Condition Commands' ๐Ÿงš

0 0 0 1 1 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 +---------------+---------------+ 0 | 4 | +---------------+---------------+ 1 | BREAKPOINT | OR | +---------------+---------------+

OR Command Format Figure 74


---

## 11.4. SET_PTR Command

the `SET_PTR` command loads a breakpoint pointer with the contents of a location ๐ŸŽฏ the pointer variables and `SET_PTR` together give you a basic but unlimited indirect addressing ability, which is lowkey iconic ๐Ÿ‘‘ there are two addressing modes for referencing the breakpoint pointers, `BPT_PTR_OFFSET` and `BPT_PTR_INDIRECT`. for example, if you want to follow a linked list, use `SET_PTR` to load a pointer with the start of the list, then send successive `SET_PTR` commands using the `BPT_PTR_OFFSET` addressing mode to grab each element one by one ๐Ÿ”—

0 0 0 1 1 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 +---------------+---------------+ 0 | 16 | +---------------+---------------+ 1 | BREAKPOINT | SET_PTR | +---------------+---------------+ 2 | Pointer | +---------------+---------------+ 3 | | +-- --+ 4 | Address | +-- --+ 5 | | +-- --+ 6 | | +-- --+ 7 | | +---------------+---------------+

SET_PTR Command Format Figure 75


`SET_PTR` FIELDS: ๐ŸŽ€

Pointer

> the pointer to be changed. allowable values are 0 and 1, so pick your fighter ๐ŸฅŠ

Address

the full address of the location whose contents are to be loaded into the given pointer variable ๐Ÿ“

---

## 11.5. SET_STATE Command

the `SET_STATE` command sets the breakpoint state variable to whatever value you specify ๐ŸŽ›๏ธ this is the *only* way to change a breakpoint's state from inside a breakpoint ๐Ÿ™…โ€โ™€๏ธ the host can also change it using a `START` command, so there are two routes, but only one from the inside. the state variable starts at zero when the breakpoint is created ๐Ÿ“

0 0 0 1 1 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 +---------------+---------------+ 0 | 6 | +---------------+---------------+ 1 | BREAKPOINT | SET_STATE | +---------------+---------------+ 2 | State Value | +-------------------------------+

SET_STATE Command Format Figure 76


`SET_STATE` FIELDS: ๐Ÿ’œ

State Value

> the new value for the breakpoint state variable. it must not be greater than the maximum state value specified in the `CREATE BREAKPOINT` command that created this breakpoint. no going over the limit, bestie ๐Ÿšซ

---

# Appendix A. Diagram Conventions โœจ

okay so, this part explains how to read all the diagrams in this document ๐Ÿงš command and message diagrams show the format of these things, and words are listed in order of transmission, going down the page. the first word is word zero. bits inside a word run left to right, from most significant to least significant ๐ŸŒˆ but here's the twist: like other protocol docs, bits are numbered in the order they're transmitted, so the most significant bit in a word goes out first. the bit labelled '0' is the most significant bit ๐Ÿ’…

0 0 0 1 1 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 +---------------+---------------+ 0 |M| |L| +---------------+---------------+ 1 | Most Sig Octet| Least S. Octet| +---------------+---------------+

M = most significant bit in word zero, transmitted first L = least significant bit in word zero, transmitted last

Sample Diagram Figure 77


# APPENDIX B โœจ Command Summary

okay bestie, this is the cheat sheet ๐Ÿซถ The table below lists every LDP command that isn't a breakpoint command, sorted alphabetically, with a quick line on what each one does ๐Ÿ’–

*Page 117*

Sender Command | Host Target | Function -------------------+-------------+---------------------------

ABORT X Abort outstanding commands ABORT_DONE X Acknowledge ABORT ADDRESS_LIST X Return valid address ranges BREAKPOINT_DATA X Send breakpoint commands BREAKPOINT_LIST X Return list of breakpoints CONTINUE X Resume execution CREATE X Create target object CREATE_DONE X Acknowledge CREATE DELETE X Delete target object DELETE_DONE X Acknowledge DELETE EXCEPTION X Report target exception ERROR X Report error with a host command ERRACK X Acknowledge ERROR GET_OBJECT X Get object descriptor from name GET_PHYS_ADDRESS X Get address in physical form GOT_OBJECT X Return object descriptor GOT_PHYS_ADDRESS X Return physical address HELLO X Initiate LDP session HELLO_REPLY X Return LDP parameters LIST_ADDRESSES X Request valid address ranges LIST_BREAKPOINTS X Request breakpoint list LIST_NAMES X Request name list LIST_PROCESSES X Request process list MOVE X Read data from target MOVE_DONE X Acknowledge MOVE completion MOVE_DATA X Send data request by MOVE NAME_LIST X Return name list PROCESS_LIST X Return process list READ X Read data from target READ_DATA X Return data requested by READ READ_DONE X Acknowledge READ completion REPEAT_DATA X Write copies of data REPORT X Request status of object START X Start target object STATUS X Return status of object STEP X Step execution of target object STOP X Stop target object SYNCH X Check sequence number SYNCH_REPLY X Confirm sequence number WRITE X Write data WRITE_MASK X Write data with mask


*Page 118*

*Command Summary, Figure 78*

*Page 119*

*Page 120*

*LDP Specification: Commands, Responses and Replies*

# APPENDIX C โœจ Commands, Responses and Replies

this one is all about who says what ๐Ÿ’… Commands always go from the host to the target. Some commands get responses and/or replies back from the target. Responses and replies both travel from the target to the host, and the difference is that the target sends only one reply to a command, but it can send multiple responses ๐Ÿฆ‹ Responses always carry data, while replies may or may not ๐ŸŒธ

*Page 121*

Command | Response | Reply -------------------+--------------+------------------

ABORT ABORT_DONE BREAKPOINT_DATA CONTINUE CREATE CREATE_DONE DELETE DELETE_DONE GET_OBJECT GOT_OBJECT GET_PHYS_ADDRESS GOT_PHYS_ADDRESS HELLO HELLO_REPLY LIST_ADDRESSES ADDRESS_LIST LIST_BREAKPOINTS BREAKPOINT_LIST LIST_NAMES NAME_LIST LIST_PROCESSES PROCESS_LIST MOVE MOVE_DATA MOVE_DONE READ READ_DATA READ_DONE REPEAT_DATA REPORT STATUS START STEP STOP SYNCH SYNCH_REPLY WRITE WRITE_MASK


*Commands, Responses and Replies, Figure 79*

*Page 122*

*LDP Specification: Glossary*

# APPENDIX D โœจ Glossary

here's the vocab list, so nothing gets lost in translation ๐Ÿ“š๐Ÿงš

## FSM

Finite state machine. Commands of each breakpoint or watchpoint are implemented as part of a finite state machine. A list of breakpoint commands is associated with each state. There are several breakpoint commands to change from one state to another. ๐Ÿ”ฅ

## host

The 'host' in an LDP session is the timesharing system on which the user process runs. ๐Ÿ’ป

## long

A long is a 32-bit quantity. ๐Ÿ”ข

## octet

An octet is an eight-bit quantity. ๐Ÿ“

## RDP

The Reliable Data Protocol (RDP) is a transport layer protocol designed as a low-overhead alternative to TCP. RDP is a connection oriented protocol that provides reliable, sequenced message delivery. ๐Ÿฆ‹

## server process

The LDP server process is the passive participant in an LDP session. The server process usually resides on a target machine such as a PAD, PSN or gateway. The server process waits for a user process to initiate a session, and responds to commands from the user process. In response to user commands, the server may perform services on the target like reading and writing memory locations or setting breakpoints. 'Server' is sometimes employed as a shorthand for 'server process'. ๐Ÿงš

*Page 123*

## target

The 'target' in an LDP session is the PSN, PAD or gateway that is being loaded, dumped or debugged by the host. Normally, LDP will be implemented in the target as a server process. However, in some targets with strange requirements, notably the Butterfly, the target LDP may be a user process. ๐ŸŽฏ

## user process

The LDP user process is the active participant in an LDP session. The user process initiates and terminates the session and sends commands to the server process which control the session. The user process usually resides on a timesharing host and is driven by a higher-level entity (e.g., an application program like an interactive debugger). 'User' is sometimes employed as a shorthand for 'user process'. ๐Ÿ‘‘

## word

A word is a sixteen-bit quantity. ๐Ÿ’œ

*Page 124*

# INDEX ๐Ÿงšโœจ

ABORT command............................................ 35 ABORT_DONE reply......................................... 36 address.............................................. 60, 66 address descriptor....................................... 20 address format................................... 19, 25, 31 address ID............................................... 22 address mode......................................... 20, 22 address mode argument.................................... 21 address offset........................................... 20 addressing............................................... 19 ADDRESS_LIST reply................................... 76, 77 BASIC_DEBUGGER....................................... 12, 32 breakpoint... 9, 13, 57, 60, 71, 79, 92, 93, 95, 96, 99, 107 breakpoint commands.......................... 9, 94, 95, 107 breakpoint counter........................ 94, 100, 101, 110 breakpoint data...................................... 97, 99 breakpoint state variable........................... 94, 107 breakpoint variables..................................... 94 BREAKPOINT_DATA command..................... 73, 94, 95, 107 BREAKPOINT_LIST reply................................ 79, 80 CHANGED condition....................................... 102 command class............................................ 16 command length field..................................... 16 COMPARE Condition....................................... 103 condition command header................................ 101 conditional commands................................. 94, 99 CONTINUE command......................................... 62 control commands...................................... 9, 57 COUNT condition.................................... 110, 111 COUNT_EQ condition...................................... 101 COUNT_GT condition...................................... 101 COUNT_LT condition...................................... 101 CREATE command............................... 69, 70, 73, 75 create types............................................. 70 CREATE_DONE reply.................................... 73, 75 data octets...................................... 43, 47, 52 data packing............................................. 10 data transfer commands................................ 9, 41 data transmission........................................ 10 datagrams................................................. 5 debugging.............................................. 1, 3

Page 125

default breakpoint................................... 71, 92 DELETE command....................................... 73, 75 DELETE_DONE reply........................................ 75 descriptor........... 20, 57, 61, 62, 63, 64, 65, 73, 75, 93 dumping................................................... 3 ERRACK............................................... 10, 39 ERROR codes.............................................. 38 ERROR reply.......................................... 37, 67 EXCEPTION trap........................................... 66 finite state machine................................. 60, 93 FSM breakpoint................................... 71, 92, 94 FULL-DEBUGGER............................................ 12 FULL_DEBUGGER............................................ 32 gateway................................................ 3, 9 GET_OBJECT command................................... 89, 91 GET_PHYS_ADDR command................................ 87, 88 GOT_OBJECT reply..................................... 89, 91 GOT_PHYS_ADDR reply.................................. 87, 88 HELLO command......................................... 9, 29 HELLO_REPLY....................................... 9, 19, 30 host descriptor.......................................... 41 implementation....................................... 12, 31 INC_COUNT command......................... 94, 107, 110, 111 INCREMENT command....................................... 109 internet.................................................. 5 internet protocols........................................ 4 IP........................................................ 5 LDP command formats...................................... 15 LDP header........................................... 15, 16 LDP Version.............................................. 30 LIST commands............................................ 73 LIST_ADDRESSES command............................... 76, 77 LIST_BREAKPOINTS command............................. 79, 80 LIST_NAMES command................................... 84, 85 LIST_PROCESSES command................................... 82 LOADER_DUMPER........................................ 12, 32 loading................................................ 1, 3 long address format...................................... 20 management commands...................................... 67 memory object............................................ 73 MOVE command................................. 22, 41, 47, 49 MOVE sequence number..................................... 52 MOVE_DATA response................................... 22, 51 MOVE_DONE reply.......................................... 52 NAME_LIST reply...................................... 84, 85 offset............................................... 20, 22 OR command.............................................. 111

Page 126 PAD.................................................... 3, 9 pattern.................................................. 54 PHYS_ADDRESS............................................. 57 PHYS_MACRO............................................... 60 PROCESS.................................................. 57 PROCESS_CODE............................................. 60 PROCESS_LIST reply....................................... 82 protocol commands......................................... 9 PSN.................................................... 3, 9 RDP................................................... 5, 15 READ command..................................... 41, 43, 44 READ sequence number..................................... 47 READ_DATA response................................... 45, 46 READ_DONE reply.......................................... 47 repeat count............................................. 54 REPEAT_DATA command.................................. 41, 53 REPORT command................................... 63, 64, 94 sequence number...................................... 10, 39 session................................................... 9 SET_PTR command................................ 94, 111, 112 SET_STATE command.............................. 94, 107, 113 short address format..................................... 25 START command........................................ 59, 60 STATUS reply..................................... 64, 65, 94 STEP command......................................... 62, 63 STOP command......................................... 60, 61 SYNCH.................................................... 10 SYNCH command............................................ 33 SYNCH_REPLY.............................................. 34 system type.............................................. 30 target start address......................... 43, 44, 46, 54 transport................................................. 9 watchpoint.......... 13, 57, 60, 71, 92, 93, 95, 96, 99, 107 WRITE command........................................ 41, 42 WRITE_MASK command....................................... 56

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