xxxfb_sync(9)
π NAME π
okay so this is xxxfb_sync(9), straight from the Kernel API Manual β and bestie, listen: this one is NOT a required function. Normally the accel engine for a graphics card takes a specific amount of time. A lot of the time we have to wait for the accelerator to finish its operation before we can write to the framebuffer, so we can have consistent display output. Thatβs the whole vibe. β¨
β¨ SYNOPSIS β¨
int xxxfb_sync (struct fb_info *info );
π ARGUMENTS π
infoβ frame buffer structure that represents a single frame buffer. Itβs giving βthe main character structβ tbh. π«Ά
π DESCRIPTION π
If the driver has implemented its own hardware-based drawing function, implementing this function is highly recommended. Like, do it, bestie β itβs literally recommended. π
π¦ SEE ALSO π¦
Kernel file ./drivers/video/fbdev/skeletonfb.c, plus these iconic little references:
xxxfb_open(9)xxxfb_release(9)xxxfb_check_var(9)xxxfb_set_par(9)xxxfb_setcolreg(9)xxxfb_pan_display(9)xxxfb_blank(9)xxxfb_fillrect(9)xxxfb_copyarea(9)xxxfb_imageblit(9)xxxfb_cursor(9)xxxfb_suspend(9)xxxfb_resume(9)xxxfb_suspend(9)xxxfb_resume(9)
yes,xxxfb_suspend(9)andxxxfb_resume(9)show up twice at the end β thatβs exactly what the original says, so we keep it. no erasing the duplicate references, periodt. π
okay thatβs the page, bestie π the footer says source path ./drivers/video/fbdev, dated October 2026, and the manual label is xxxfb_sync(9) β so you already know itβs official, slay πβ¨
π¦ where this page comes from
- nixpkgs unstable: linux-manual 7.3.1
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms