xe_vm_validate_rebind(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’– xe_vm_validate_rebind(9) πŸ’–

Okay bestie, welcome to the Kernel API Manual β€” this one is lowkey iconic: it validates buffer objects and rebinds vmas, and it wants you to understand every single detail. No skimming, fr fr. 🫢


🌸 NAME 🌸

xe_vm_validate_rebind β€” validate buffer objects and rebind vmas. That’s the whole vibe check. ✨


✨ SYNOPSIS ✨

int xe_vm_validate_rebind (struct xe_vm *vm , struct drm_exec *exec ,
unsigned int num_fences );

πŸŽ€ ARGUMENTS πŸŽ€

  • vm β€” the vm for which we are rebinding. Main character energy, honestly. πŸ’…
  • exec β€” the struct drm_exec with the locked GEM objects. Locked and loaded, iykyk. πŸ”₯
  • num_fences β€” the number of fences to reserve for the operation, and that is not counting rebinds and validations. Periodt. πŸŽ€

πŸ¦‹ DESCRIPTION πŸ¦‹

So basically: this validates all evicted gem objects and rebinds their vmas. Slay. πŸ’–

Heads up though β€” rebindings may cause evictions, which means the validation-rebind sequence is rerun until there are no more objects to validate. It’s giving β€œkeep going until the vibe is immaculate.” πŸ¦‹


⭐ RETURN ⭐

0 on success, negative error code on error. No cap. 🌈

In particular, it may return -EINTR or -ERESTARTSYS if interrupted, and -EDEADLK if the drm_exec transaction needs to be restarted. Big β€œtry again, bestie” energy. 😭


🌈 SEE ALSO 🌈


Mwah πŸ’‹ β€” source: ./drivers/gpu/drm/xe, dated October 2026, and the page is xe_vm_validate_rebind(9). Bye bestie, go validate and rebind responsibly 🫢✨

πŸ“¦ where this page comes from