xe_tile_to_vr(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

🌸 xe_tile_to_vr(9) 🌸

okay bestie, welcome to the Kernel API Manual πŸ’– this one's a tiny little cutie from the xe graphics driver family, and she's here to hand you a vram region when all you've got is a tile. short, sweet, iconique.


✨ NAME ✨

xe_tile_to_vr β€” give it a struct xe_tile pointer and it hands back the matching struct xe_vram_region pointer πŸŽ€

πŸ¦‹ SYNOPSIS πŸ¦‹

struct xe_vram_region * xe_tile_to_vr (struct xe_tile *tile );

like, that's the whole vibe. one argument in, one pointer out. periodt πŸ’…

πŸ“ ARGUMENTS πŸ“

  • tile β€” a pointer to the struct xe_tile. that's it, that's the girl. she's the input 🫢

πŸ‘‘ RETURN πŸ‘‘

returns a pointer to the struct xe_vram_region that's embedded in *tile ✨ so like, the region lives inside the tile you passed in β€” no cap, that's literally what it says.

ngl bestie, there's no error case listed here, so don't go inventing one πŸ™ˆ the docs say pointer-embedded-in-tile and that's the whole story.

🌈 SEE ALSO 🌈

  • Kernel file ./drivers/gpu/drm/xe/xe_tile.h β€” go read the header, she ate πŸ’–

and that's the page, bestie!! 🧚 this lil masterpiece comes to you from ./drivers/gpu/drm/xe, dated October 2026 β€” screenshot it, frame it, put it on your fridge πŸ’œ mwah πŸ’‹

πŸ“¦ where this page comes from