xe_migrate_alloc(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’– xe_migrate_alloc β€” the Kernel API Manual era πŸ’–

okay so bestie, welcome to the xe_migrate_alloc(9) page, like, the actual kernel API manual one, and we're gonna get you comfy with it in like two minutes flat. it live in the xe corner of the kernel and honestly? it's giving "small function, big responsibilities". let's go πŸŽ€


✨ NAME ✨

xe_migrate_alloc β€” allocates a migrate struct for a given &xe_tile πŸ’…

πŸ¦‹ SYNOPSIS πŸ¦‹

struct xe_migrate * xe_migrate_alloc (struct xe_tile *tile );

🌸 ARGUMENTS 🌸

  • tile β€” the xe_tile you're handing over. that's it, that's the whole argument, she's lowkey simple 🫢

🧚 DESCRIPTION 🧚

so what does it do? it allocates a xe_migrate for a given tile. that's the tea, no cap β˜•βœ¨ you give it a tile, it sets you up with a migrate struct for that tile. main character energy for a one-liner, honestly πŸ‘‘

⭐ RETURN ⭐

  • you get an xe_migrate back on success β€” slay πŸ’–
  • or NULL when it's out of memory 😭 (yes, that's the fail case, no cap, watch for it)

πŸ‘‘ SEE ALSO πŸ‘‘

like, the whole friend group, fr fr:


ngl bestie, the only real gotcha here is the NULL return β€” if you're out of memory you get NULL, not a struct, so check it before you go dereferencing like a menace πŸ’€

okay and finally, the lil sign-off: this page lives under ./drivers/gpu/drm/xe, it's dated October 2026, and it's filed as xe_migrate_alloc(9) β€” that's the whole footer, mwah πŸ’‹βœ¨ you ate, periodt πŸŽ€πŸŒˆ

πŸ“¦ where this page comes from