xe_lrc_alloc_seqno_fence(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’– xe_lrc_alloc_seqno_fence(9) πŸ’–

okay so bestie, welcome to the Kernel API Manual entry for xe_lrc_alloc_seqno_fence β€” yes that's a whole mouthful, yes we're gonna get through it together, and yes it's section 9 because kernel-internal stuff lives there. pull up a chair πŸŽ€


✨ NAME ✨

xe_lrc_alloc_seqno_fence β€” allocate an lrc seqno fence. that's it, that's the whole job description πŸ’…


🌸 SYNOPSIS 🌸

struct dma_fence * xe_lrc_alloc_seqno_fence (void );

so you call it, you pass it nothing, and it hands you back a struct dma_fence *. iconique. no cap 🫢


πŸ¦‹ ARGUMENTS πŸ¦‹

  • void β€” literally no arguments. zero. nada. it's giving independent main character energy, it needs no input from you ✨

πŸ’œ DESCRIPTION πŸ’œ

here's the tea πŸ“: this function allocates an lrc seqno fence, but β€” and this is the important part β€” it does not initialize it. allocate β‰  initialize, bestie, those are two completely different vibes. so what you get back is a fence-shaped blank canvas, just sitting there waiting for someone (hint: probably xe_lrc_init_seqno_fence) to come along and actually fill it in πŸ”₯

lowkey the chillest function in the file ngl.


⭐ RETURN ⭐

what you get back is a pointer to the allocated fence β€” slay πŸŽ‰ β€” or, if things go sideways, a negative error pointer instead 😭. so yeah, do the whole IS_ERR() thing before you go dereferencing it, fr fr. that's not me being dramatic, that's just how error pointers work πŸ™ˆ


🌈 SEE ALSO 🌈

the whole friend group, assembled πŸ‘‘ β€” all of these live in the kernel file ./drivers/gpu/drm/xe/xe_lrc.c:

like, the entire xe_lrc cinematic universe πŸ’€ go read them, iykyk.


aaaand that's the whole page, diva 🧚 this masterpiece comes courtesy of the fine folks over at ./drivers/gpu/drm/xe, dated October 2026 β€” so go forth, allocate your fence, and remember: allocation is not initialization πŸ’–

πŸ“¦ where this page comes from