vmw_view_add(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’… vmw_view_add(9) β€” like, the Kernel API Manual page, bestie πŸŽ€

Okay so this is vmw_view_add(9) from the Kernel API Manual, and we're gonna get you obsessed with it. It's giving "create a thing, stage the thing" energy. Let's go ✨


🌸 NAME 🌸

vmw_view_add β€” creates a view resource and stages it for addition as a command buffer managed resource. That's the whole vibe. 🫢


✨ SYNOPSIS ✨

int vmw_view_add (struct vmw_cmdbuf_res_manager *man , struct
vmw_resource *ctx , struct vmw_resource *srf , enum vmw_view_type
view_type , u32 user_key , const void *cmd , size_t cmd_size , struct
list_head *list );

πŸ’– ARGUMENTS πŸ’–

  • man β€” pointer to the compat shader manager, which is the icon that identifies the shader namespace. πŸ‘‘
  • ctx β€” pointer to a struct vmw_resource identifying the active context. The main character context, if you will.
  • srf β€” pointer to a struct vmw_resource identifying the surface that the view points to. It's literally pointing at it. 🫡
  • view_type β€” the view type, deduced from the view create command. It's giving "we figured it out from context" πŸ’…
  • user_key β€” the key used to identify the shader. Ngl this key is unique to the view type and to the context β€” no reusing, no cap. πŸ”‘
  • cmd β€” pointer to the view create command in the command stream. The actual command, fr fr.
  • cmd_size β€” size of the view create command in the command stream. Gotta know how big it is, bestie. πŸ“
  • list β€” the caller's list of staged command buffer resource actions. Your list, your rules. πŸŽ€

πŸ¦‹ SEE ALSO πŸ¦‹

Kernel file ./drivers/gpu/drm/vmwgfx/vmwgfx_so.c, plus the whole friend group:


Okay that's the whole page!! This came from ./drivers/gpu/drm/vmwgfx, dated October 2026, and honestly? Iconic. Go stage some command buffer managed resources, bestie β€” you're gonna slay πŸ’œπŸŒΈβœ¨

πŸ“¦ where this page comes from