vmmouse_process_byte(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’– vmmouse_process_byte β€” like, the whole vibe πŸ’–

okay so bestie, welcome to the Kernel API Manual entry for vmmouse_process_byte ✨ this is a <pink>section 9</pink> situation, aka kernel internals, aka we're in the mouse driver and we're thriving πŸ­πŸ’…


🌸 NAME 🌸

vmmouse_process_byte β€” process data on the ps/2 channel πŸŽ€ lowkey the whole job description right there


✨ SYNOPSIS ✨

psmouse_ret_t vmmouse_process_byte (struct psmouse *psmouse );

that's it, that's the signature, no cap 🫢


🎯 ARGUMENTS 🎯

  • psmouse β€” a pointer to the struct psmouse, literally just a pointer to the psmouse struct, that's the whole thing πŸ¦‹

πŸ’« DESCRIPTION πŸ’«

so here's the tea β˜• β€” when the ps/2 channel is like "hey girl, there's vmmouse data available," you call the vmmouse channel processing. <hotpink>periodt.</hotpink> otherwise? you just keep accepting bytes, business as usual, no drama 🌈

but 🚨 if there's a synchronization error or a communication data error, you return PSMOUSE_BAD_DATA β€” and the reason is literally in the hope that the caller will reset the mouse πŸ™ like you're throwing the error up the chain and praying someone hits the reset button 😭

fr fr, that's the whole safety net: you flag it bad, you hope the caller resets. no guarantees, just vibes and a return code πŸ’€

πŸ”₯ SEE ALSO πŸ”₯

go read these next, bestie, they're all in the same friend group πŸ‘‘


and that's the page!! mwah πŸ’‹ this lil beauty lives in ./drivers/input/mouse, it's dated October 2026, and it's filed under vmmouse_process_byte(9) β€” go forth and process those bytes, icon πŸ§šβ€β™€οΈβ­πŸ’œ

πŸ“¦ where this page comes from