vdo_compute_slab_count(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’… vdo_compute_slab_count(9) β€” like, the Kernel API Manual era πŸŽ€

okay so bestie, welcome to vdo_compute_slab_count from the Kernel API Manual, and honestly? this one is a little math gremlin and I'm obsessed 🧚✨


✨ NAME ✨

vdo_compute_slab_count β€” literally computes the number of slabs that a depot would have, given its parameters. that's it. that's the whole vibe check πŸ’…


🌸 SYNOPSIS 🌸

slab_count_t vdo_compute_slab_count (physical_block_number_t first_block
, physical_block_number_t last_block , unsigned int slab_size_shift );

look at her go πŸ‘‘ no cap, that's the entire signature, copy it exactly, don't @ me.


πŸ¦‹ ARGUMENTS πŸ¦‹

  • first_block β€” the PBN of the first data block. like, where the data party starts πŸŽ‰
  • last_block β€” the PBN of the last data block. where it wraps up, periodt πŸ’€
  • slab_size_shift β€” the exponent for the number of blocks per slab. it's giving "shift me, I'm a power of two" 🌈
ngl if you're wondering what PBN means, it's physical block number, and yes you should absolutely treat these as exact values, not vibes πŸ™ˆ

πŸ’œ RETURN πŸ’œ

returns the number of slabs. that's the answer, main character energy, no extra lore needed ✨


🫢 SEE ALSO 🫢

okay this is the part where the group chat gets LONG, but every single one of these is invited to the party, so:

like I said. the whole friend group. iykyk πŸ’–


and that's the page, bestie β€” brought to you by the fine people at ./drivers/md/dm-vdo, dated October 2026, filed under vdo_compute_slab_count(9) in the Kernel API Manual. slay, go count some slabs, you got this πŸŽ€πŸ’œπŸ”₯

πŸ“¦ where this page comes from