v4l2_ctrl_to_v4l2_flash(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’… v4l2_ctrl_to_v4l2_flash(9)

okay so real talk, this is a page straight out of the Kernel API Manual, and honestly? she's a short one, but she eats. bestie, this is your go-to for going from a control back up to the flash object that's holding it, iykyk πŸ¦‹


✨ NAME ✨

v4l2_ctrl_to_v4l2_flash β€” literally returns a &struct v4l2_flash from the &struct v4l2_ctrl embedded on it. that's it. that's the whole vibe. one job, iconic, no notes πŸ’…


🌸 SYNOPSIS 🌸

struct v4l2_flash * v4l2_ctrl_to_v4l2_flash (struct v4l2_ctrl *c );

yes, she takes one arg and she gives you back a pointer. main character energy fr fr ✨


πŸŽ€ ARGUMENTS πŸŽ€

  • c β€” pointer to struct v4l2_ctrl. this is the control you're starting from, and she's gonna walk you right on over to the flash struct it lives inside 🫢

πŸ‘‘ SEE ALSO πŸ‘‘

first up, the kernel file where all of this lives:

  • ./include/media/v4l2-flash-led-class.h

and the whole friend group (go read these too, no cap):

lowkey all of these are the supporting cast and they all matter, so don't skip them just because this page is tiny 😭

and that's the whole page bestie, she's short and sweet 🌈 this cutie lives over in ./include/media, dated October 2026, and she's officially v4l2_ctrl_to_v4l2_flash(9). mwah, go forth and convert your controls πŸ’–πŸŽ€

πŸ“¦ where this page comes from