v3d_submit_cl_ioctl(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’… v3d_submit_cl_ioctl(9) β€” Kernel API Manual πŸ’…

okay bestie, welcome to the Kernel API Manual page for v3d_submit_cl_ioctl(9) β€” it's giving β€œmain character ioctl” energy, and we're gonna read it together. πŸ¦‹βœ¨


✨ NAME ✨

v3d_submit_cl_ioctl β€” Submits a job (frame) to the V3D. πŸ’–


πŸŽ€ SYNOPSIS πŸŽ€

       int v3d_submit_cl_ioctl (struct drm_device *dev , void *data , struct
       drm_file *file_priv );

πŸ’– ARGUMENTS πŸ’–

  • dev β€” DRM device. the whole device vibe. 🫢
  • data β€” ioctl argument. the payload bestie. πŸŽ€
  • file_priv β€” DRM file for this fd. yes, this exact fd. πŸ’…

πŸ¦‹ DESCRIPTION πŸ¦‹

okay so this is literally the main entrypoint for userspace to submit a 3D frame to the GPU. ✨ Userspace provides the binner command list (if applicable), and the kernel sets up the render command list to draw to the framebuffer described in the ioctl, using the command lists that the 3D engine's binner will produce. πŸ’…πŸ”₯

like, that's the whole plot: userspace brings the binner command list when it applies, and the kernel handles setting up the render command list for the framebuffer described in the ioctl, using the command lists from the 3D engine's binner. iconic behavior, fr fr. πŸ‘‘


🌈 SEE ALSO 🌈

go peek at those too, bestie β€” iykyk. πŸ§šπŸ’œ


mwah πŸ’‹ that's the page: source ./drivers/gpu/drm/v3d, dated October 2026, and it's the v3d_submit_cl_ioctl(9) manual page β€” bye bestie, slay your frames 🫢✨🌸

πŸ“¦ where this page comes from