ttm_pool_init(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’… ttm_pool_init(9) πŸ’…

ok so this is a page from the Kernel API Manual, and bestie, we are learning how to birth a pool today. yes, a pool. for the TTMs. stay with me ✨


✨ NAME ✨

ttm_pool_init β€” literally just "Initialize a pool" πŸŠβ€β™€οΈ no cap, that's the whole pitch


πŸŽ€ SYNOPSIS πŸŽ€

void ttm_pool_init (struct ttm_pool *pool , struct device *dev , int nid
, unsigned int alloc_flags );

like, four args, zero return value, very demure, very void 🫢


🌸 ARGUMENTS 🌸

  • pool β€” the pool you're initializing, bestie. your main character. it's the thing getting set up πŸ’–
  • dev β€” the device, and it's the one used for DMA allocations and mappings πŸ‘‘
  • nid β€” the NUMA node to use for allocations. yes, that NUMA node πŸ¦‹
  • alloc_flags β€” the TTM_ALLOCATION_POOL_* flags. the star of the show, the flags, the vibes 🌈

✨ DESCRIPTION ✨

okay so what does it actually do? it initializes the pool and its pool types. that's it. that's the sentence. no notes, no extra lore, slay πŸ’…

honestly? iconic behavior. one job, does the job.

πŸ”₯ SEE ALSO πŸ”₯

the whole friend group, fr fr β€” no one gets left out:


🧚 okay that's the page!! this came out of ./drivers/gpu/drm/ttm and it's stamped October 2026 β€” go init a pool, bestie, you got this πŸ’–βœ¨πŸŽ€πŸ¦‹πŸŒΈπŸ’…πŸ«ΆπŸ˜­πŸ”₯πŸ‘‘πŸŒˆβ­πŸ’€πŸ™ˆπŸ“πŸ§šπŸ’œ
πŸ“¦ where this page comes from