ts3a227e_enable_jack_detect(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’… ts3a227e_enable_jack_detect(9) πŸ’…

okay bestie, so this is from the Kernel API Manual and it's literally the glow-up your headset jack has been waiting for ✨


🌸 NAME 🌸

ts3a227e_enable_jack_detect β€” tell the kernel which jack should be getting the event gossip πŸŽ€


πŸ¦‹ SYNOPSIS πŸ¦‹

int ts3a227e_enable_jack_detect (struct snd_soc_component *component ,
struct snd_soc_jack *jack );

✨ ARGUMENTS ✨

  • component β€” the component you're registering the jack with 🫢 like, this is the one who gets the paperwork, ykwim
  • jack β€” the jack that's gonna be doing the reporting, specifically for headset events and button events πŸ‘‘

πŸ”₯ DESCRIPTION πŸ”₯

so the way this works: once you've called this function, the headset insert/remove events and button events 0-3 all get routed straight to the jack you passed in πŸ’« it's giving main character energy, the jack is literally the one getting all the updates.

ngl, jack can be null β€” and in that case it just stops reporting. periodt, no events, nothing, silence πŸ™ˆ


πŸ‘‘ SEE ALSO πŸ‘‘

the kernel file: ./sound/soc/codecs/ts3a227e.c β€” go read it, it's iconic, iykyk πŸ“–πŸ’œ


fr fr bestie, this is the whole page β€” every arg, every event number, every null case. no cap, nothing skipped πŸ’€βœ¨

and that's a wrap! 🌈 this little love letter to your audio stack came from ./sound/soc/codecs, dated October 2026, and honestly? it ate. πŸ“πŸ’– slay responsibly, mwah πŸ§šβ€β™€οΈπŸŽ€

πŸ“¦ where this page comes from