touch_overlay_map(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’… touch_overlay_map(9) β€” bestie's Kernel API Manual era ✨

Okay so bestie, this is touch_overlay_map(9) from the Kernel API Manual, and it's lowkey iconic. We're mapping overlay objects, setting key capabilities when buttons exist, and keeping every single detail intact. No cap. 🫢


πŸŽ€ NAME πŸŽ€

touch_overlay_map β€” the way that this function maps overlay objects from the device tree is giving main character energy, and if buttons are defined it sets key capabilities accordingly. That's the name-section vibe. Slay. ✨

🌸 SYNOPSIS 🌸

       int touch_overlay_map (struct list_head *list , struct input_dev *input
       );

The signature said what it said, and we're keeping it exactly like that. πŸ’…

πŸ”₯ ARGUMENTS πŸ”₯

  • list β€” pointer to the list that will hold the segments. Yes bestie, it's a struct list_head *, and it's literally there to hold the segments. πŸ’–
  • input β€” pointer to the already allocated input_dev. Already allocated, no cap. ✨

πŸ¦‹ DESCRIPTION πŸ¦‹

Here's the tea: this bad boy returns 0 on success and error number otherwise. That's the vibe check: 0 means success, and anything else means error number. Periodt. πŸ’…

If buttons are defined, key capabilities are set accordingly. That's the whole plot, and it ate. πŸ”₯

🌈 SEE ALSO 🌈


Okay bestie, that's the whole manual page: every argument, return value, buttons note, and SEE ALSO reference is here. No skipped details. πŸ’–

Signing off from the ./drivers/input source/version corner, dated October 2026, with touch_overlay_map(9) energy forever. Byeee! πŸ’…βœ¨πŸŽ€

πŸ“¦ where this page comes from