STRUCT PVR_GPU_ID(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’… struct pvr_gpu_id(9) β€” like, the whole kernel API manual page, bestie

okay so picture this: you're digging through the kernel API manual (that's the (9) vibe, iykyk) and you bump into this little struct. it's struct pvr_gpu_id, and it's literally just the hardware GPU ID info for a PowerVR device. nothing more, nothing less. she's compact, she's iconic, she's four u16s in a trench coat. 🫢


✨ NAME ✨

struct pvr_gpu_id β€” the hardware GPU ID info for a PowerVR device. that's the whole gig. main character energy, zero filler. πŸ‘‘


🌸 SYNOPSIS 🌸

lowkey the entire struct is right here, no cap:

struct pvr_gpu_id {
    u16 b, v, n, c;
 };

four fields, all u16, all besties. that's it. that's the struct. πŸ’–


πŸŽ€ Members πŸŽ€

okay bestie, let's meet the squad β€” one bullet each, and yes every single one matters:

  • b β€” the Branch ID. 🌿
  • v β€” the Version ID. ⭐
  • n β€” the number of scalable units. that's how many she scales with, fr fr. πŸ”₯
  • c β€” the Config ID. πŸŽ€
not me obsessing over how b, v, n, c spell out basically the entire BVNC situation. the way that's the whole point of this struct… πŸ’€

πŸ¦‹ SEE ALSO πŸ¦‹

the extended universe, because this page does not exist in a vacuum, bestie. first up, the kernel file herself:

./drivers/gpu/drm/imagination/pvr_device.h

and now the full friend group β€” every single one, no skips:

like, go read them. they ate. πŸ’…


and that's the tea πŸ“ β€” this page lives in ./drivers/gpu/drm/imagination and it's dated October 2026, so jot that down bestie, mwah πŸ’œβœ¨

πŸ“¦ where this page comes from