snd_soc_com..._update_bits(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸŽ€ snd_soc_component_update_bits πŸŽ€

okay bestie, welcome to the Kernel API Manual, section 9 β€” this one's from the ALSA/ASoC corner of the kernel and honestly? it's giving "quiet little workhorse" energy. sit down, hydrate, let's go πŸ’…


✨ NAME ✨

snd_soc_component_update_bits β€” literally just Perform read/modify/write cycle. that's the whole vibe. read it, change the bits you care about, write it back. iconique. πŸ‘‘


πŸ¦‹ SYNOPSIS πŸ¦‹

int snd_soc_component_update_bits (struct snd_soc_component *component ,
unsigned int reg , unsigned int mask , unsigned int val );

no cap, that's the exact signature β€” copy it character for character if you're pasting it somewhere, bestie 🫢


🌸 ARGUMENTS 🌸

  • component β€” the Component to update πŸ’– this is the one getting the glow-up.
  • reg β€” the Register to update ✨ the specific spot we're poking at.
  • mask β€” the Mask that specifies which bits to update πŸŽ€ like a little stencil: only the bits it covers get touched, everything else stays exactly as it was.
  • val β€” the New value for the bits specified by mask 🌈 the fresh new lewk for those bits.

πŸ”₯ RETURN πŸ”₯

so here's the tea on what you get back:

  • 1 β€” the operation was successful and the value of the register actually changed πŸŽ‰ glow-up confirmed.
  • 0 β€” the operation was successful, but the value did not change 😭 like, it worked, the register just said "no notes, I'm already perfect."
  • a negative error code otherwise πŸ’€ that's your "something went wrong" era, handle it.
ngl the 1 vs 0 distinction matters β€” same success, different outcome. don't sleep on it πŸ™ˆ

πŸ’œ SEE ALSO πŸ’œ

all the sibling functions living rent-free in Kernel file ./sound/soc/soc-component.c πŸ‘‘ go say hi:


that's the whole page bestie, you ate that πŸ“ mwah πŸ’‹

signed off from ./sound/soc Β· October 2026 Β· Kernel API Manual, section 9 πŸ§šβ€β™€οΈβ­

πŸ“¦ where this page comes from