snd_soc_add_...ent_controls(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’… snd_soc_add_...ent_controls(9) πŸ’…

okay so this is a page straight out of the Kernel API Manual, and it's honestly kind of a vibe. short, sweet, does exactly one thing. we love a focused queen ✨


🌸 NAME 🌸

snd_soc_add_component_controls β€” literally just adds an array of controls to a component. that's it. that's the whole job. no cap πŸŽ€


πŸ¦‹ SYNOPSIS πŸ¦‹

int snd_soc_add_component_controls (struct snd_soc_component *component
, const struct snd_kcontrol_new *controls , unsigned int num_controls );

like, look at her. she takes three things and returns an int. main character energy fr fr πŸ’œ


✨ ARGUMENTS ✨

  • component β€” the component you're adding controls to. this is the one getting the glow-up 🫢
  • controls β€” the array of controls you're adding. the whole squad, arriving together 🌈
  • num_controls β€” how many elements are in that array. be honest about the count bestie, it matters πŸ’€

πŸ”₯ RETURN πŸ”₯

returns 0 for success β€” slay πŸ‘‘ β€” else it's an error. so like, check it. please. πŸ™ˆ

ngl, "else error" is doing a lot of heavy lifting here, so don't just ignore the return value, mkay? πŸ“

⭐ SEE ALSO ⭐

so many siblings, it's giving big family group chat 😭 here's everybody:

and where does she live? in the kernel file ./sound/soc/soc-core.c β€” that's her address, iykyk 🧚


mwah πŸ’‹ that's the page! sourced from ./sound/soc, dated October 2026, and yeah β€” same date, same source, no games. go add those controls bestie, you're gonna ate πŸ’…βœ¨

πŸ“¦ where this page comes from