snd_pcm_playback_avail(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’– snd_pcm_playback_avail(9) πŸ’–

okay so bestie, we're deep in the Kernel API Manual today β€” yes, that manual β€” and this little function is genuinely one of the cutest ones in the whole PCM family. no cap.

✨ NAME ✨

snd_pcm_playback_avail β€” Get the available (writable) space for playback

like. it literally tells you how much room you've got to write into. main character energy fr fr πŸŽ€


🌸 SYNOPSIS 🌸

snd_pcm_uframes_t snd_pcm_playback_avail (struct snd_pcm_runtime
*runtime );

that's the whole signature, copy it exactly bestie, don't be cute with it πŸ’…

πŸ¦‹ ARGUMENTS πŸ¦‹

  • runtime β€” PCM runtime instance. that's your girl, the runtime struct, the one carrying all the state. you hand her over and she does the math.

πŸ’œ DESCRIPTION πŸ’œ

okay so the result it gives you? it's always between 0 ... (boundary - 1).

that's it. that's the whole description. lowkey iconic that it's that short. no extra lore, no plot twists, just a range check vibe. ✨

πŸ”₯ RETURN πŸ”₯

available frame size 🌈

(so like, a count of frames, and it's the available ones β€” the writable space β€” not the total, not the hardware one, just avail. iykyk)


πŸ‘‘ SEE ALSO πŸ‘‘

Kernel file ./include/sound/pcm.h β€” and honestly the whole friend group showed up, so let's go:

πŸ’€ that's a lot of cross-references and yes you should actually go read them, they're all doing real work. not me being a nerd about it. okay maybe a little.

okay that's the page!! it's giving "short and correct," which is honestly the best combo 🫢

signed, sealed, delivered from source ./include/sound, dated October 2026, version snd_pcm_playback_avail(9) β€” slay, go write some frames bestie πŸŽ€βœ¨πŸŒΈπŸ’–

πŸ“¦ where this page comes from