sbitmap_queue_init_node(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’… sbitmap_queue_init_node ✨

okay so this is the sbitmap_queue_init_node(9) page from the Kernel API Manual, and bestie, it's literally the "set up your bitmap queue on a specific memory node" function. it's giving constructor energy. let's get into it πŸŽ€


🌸 NAME 🌸

sbitmap_queue_init_node β€” initializes a &struct sbitmap_queue on a specific memory node. that's it. that's the whole vibe. ✨


πŸ¦‹ SYNOPSIS πŸ¦‹

int sbitmap_queue_init_node (struct sbitmap_queue *sbq , unsigned int
depth , int shift , bool round_robin , gfp_t flags , int node );

the way that signature just goes on β€” six arguments, no cap. πŸ”₯


πŸ’– ARGUMENTS πŸ’–

  • sbq β€” the bitmap queue you're initializing. main character. the one getting set up. πŸ‘‘
  • depth β€” no thoughts, just "see sbitmap_init_node". it's a delegation moment, iykyk. 🫢
  • shift β€” same deal, "see sbitmap_init_node". the docs said go read that one, and honestly? valid. πŸ’…
  • round_robin β€” "see sbitmap_get" β€” this one controls the round-robin behaviour over there. go look at sbitmap_get for the tea. β˜•
  • flags β€” allocation flags. the gfp vibes, basically. 🌈
  • node β€” the memory node you're allocating on. pick your fave. πŸ“

⭐ RETURN ⭐

returns Zero on success, or a negative errno on failure. that's the whole story, fr fr. zero = slay, negative errno = not slay 😭


🧚 SEE ALSO 🧚

okay this list is long and honestly iconic, so buckle up bestie, we're going through all of them πŸ’œ

Kernel file ./include/linux/sbitmap.h and friends:

like, the whole sbitmap family reunion 🫢 no crumbs left.


and that's the page!! πŸŽ€βœ¨

cute little sign-off for the credits: this one lives in ./include/linux and the manual's dated October 2026 β€” so yeah, future energy, we love to see it. bye bestie, go init that queue responsibly πŸ’–πŸ¦‹πŸ’…

πŸ“¦ where this page comes from