s3c_fb_alloc_memory(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’– NAME πŸ’–

s3c_fb_alloc_memory β€” okay so this one literally just allocates display memory for a framebuffer window, bestie ✨

It's a kernel API manual page, and yes we're getting into it πŸŽ€


🌸 SYNOPSIS 🌸

int s3c_fb_alloc_memory (struct s3c_fb *sfb , struct s3c_fb_win *win );

That's the whole vibe. Two pointers in, an int out 🫢


πŸ¦‹ ARGUMENTS πŸ¦‹

  • sfb β€” the base resources for the hardware, like the main character of this whole operation πŸ‘‘
  • win β€” the window whose memory we're about to initialise, aka the one getting set up πŸ’…

⭐ DESCRIPTION ⭐

So the entire job here? Allocate memory for the given framebuffer. That's it, that's the function πŸ’€ No cap, it's a short one β€” but an important one, because nothing renders without the memory, periodt.


🌈 SEE ALSO 🌈

The kernel file lives right here, bestie: ./drivers/video/fbdev/s3c-fb.c πŸ—‚οΈ

And here's the whole friend group β€” the structs:

  • struct s3c_fb_variant(9)
  • struct s3c_fb_win_variant(9)
  • struct s3c_fb_driverdata(9)
  • struct s3c_fb_palette(9)
  • struct s3c_fb_win(9)
  • struct s3c_fb_vsync(9)
  • struct s3c_fb(9)

And the function squad, all iconic, all listed, no skips 🧚:


Okay that's the whole page, bestie β€” go touch some framebuffer memory πŸ’œ This lil' transmission came from ./drivers/video/fbdev, dated October 2026, out of the Kernel API Manual β€” mwah, see you in the next one πŸŽ€πŸ’–βœ¨

πŸ“¦ where this page comes from