register_sound_dsp(9)
register_sound_dsp(9) π
okay so you're in the Kernel API Manual, bestie, and this page is all about register_sound_dsp β the function that literally gives your DSP device its lil identity. no cap, it's a whole moment. β¨
π NAME
register_sound_dsp β register a DSP device. that's it, that's the vibe: registering a DSP device, and we love a clear queen. π
β¨ SYNOPSIS
int register_sound_dsp (const struct file_operations *fops , int dev );
π ARGUMENTS
fopsβ File operations for the driver. it's literally the driver's whole handler personality. π«Άdevβ Unit number to allocate. which DSP slot bestie is asking for, basically. π
π¦ DESCRIPTION
So you're allocating a DSP device. Unit is the number of the DSP requested. Pass -1 to request the next free DSP unit. no cap, -1 is the "just give me the next open one" move. π₯
This function allocates both the audio and dsp device entries together and will always allocate them as a matching pair β eg dsp3/audio3. it's giving matching friendship bracelets, fr fr. π
π₯ RETURN
On success, the allocated number is returned. yay, a number! π
On failure, a negative error code is returned. not a vibe, but that's the contract. π
π SEE ALSO
Kernel file ./sound/sound_core.c β go read the source, bestie, it's right there. π
register_sound_special_device(9)register_sound_mixer(9)unregister_sound_special(9)unregister_sound_mixer(9)unregister_sound_dsp(9)
these are the icon functions you should also check out. β¨
Source/version: ./sound Β· Date: October 2026. bye bestie, go register that DSP! πππ¦
π¦ where this page comes from
- nixpkgs unstable: linux-manual 7.3.1
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms