qcomtee_local_object_get(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’– qcomtee_local_object_get β€” Kernel API Manual πŸ’–

okay so bestie, welcome to qcomtee_local_object_get from the Kernel API Manual β€” this is the little function that goes "hey, gimme the object with that ID" πŸŽ€


✨ NAME ✨

qcomtee_local_object_get β€” get the object referenced by the ID. that's it, that's the whole vibe πŸ’…


🌸 SYNOPSIS 🌸

struct qcomtee_object * qcomtee_local_object_get (struct
qcomtee_object_invoke_ctx *oic , unsigned int object_id );

like, it hands you back a struct qcomtee_object * and it takes two things. we'll get to those πŸ‘‡


πŸ¦‹ ARGUMENTS πŸ¦‹

  • oic β€” the context to use for the invocation. your lil invocation context, the setting, the scene, the main character setup 🫢
  • object_id β€” the object ID. that's the number you're asking about, iykyk πŸ”’

πŸ’œ DESCRIPTION πŸ’œ

so here's the tea 🍡 β€” this one is called on the path from QTEE. not me casually being invoked by QTEE fr fr.

it's called on behalf of QTEE to obtain an instance of an object for a given ID, and β€” this is the important part, don't skip it β€” it increases the object's reference count on success. so like, you got a whole extra reference now, someone's gotta put that back later, no cap 🫠


⭐ RETURN ⭐

  • on error: returns NULL_QCOMTEE_OBJECT 😭
  • on success: returns the object ✨ slay

🌈 SEE ALSO 🌈


okay that's the page, hope it was giving exactly what you needed πŸ§šβ€β™€οΈ this cutie lives in ./drivers/tee/qcomtee, it's dated October 2026, and it's the qcomtee_local_object_get(9) page from the Kernel API Manual β€” mwah, go forth and get those objects πŸ’–πŸŽ€πŸ¦‹

πŸ“¦ where this page comes from