q6asm_audio_client_alloc(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

✨ q6asm_audio_client_alloc(9) ✨

okay so this is a page from the Kernel API Manual and bestie, it's literally the origin story: it's all about spinning up a brand-new audio client πŸŽ€ yes, the main character allocation function.


🌸 NAME 🌸

q6asm_audio_client_alloc β€” allocate a new audio client πŸ’–


πŸ¦‹ SYNOPSIS πŸ¦‹

struct audio_client * q6asm_audio_client_alloc (struct device *dev ,
       q6asm_cb cb , void *priv , int session_id , int perf_mode );

πŸ’… ARGUMENTS πŸ’…

  • dev β€” pointer to the asm child device 🧚 like, the device this client is gonna live under.
  • cb β€” the event callback. your girl's phone number for events, basically πŸ“ž
  • priv β€” private data associated with this client πŸ™ˆ your own little stash, nobody else touches it.
  • session_id β€” the session id ✨ yes it's exactly what it sounds like.
  • perf_mode β€” performance mode for this client πŸ”₯ (the manpage literally spells it performace, and honestly? iconic of it. no cap.)

⭐ RETURN ⭐

lowkey the most important part: on error you get back an error pointer 😭, and on success you get a valid audio client πŸ‘‘ periodt.


🌈 SEE ALSO 🌈

the kernel file, bestie β€” go read the source, it ate:

./sound/soc/qcom/qdsp6/q6asm.c

and the whole friend group 🫢:


πŸ’€ friendly reminder: that return value can be an error pointer, so vibe check it before you dereference. periodt.

and that's the page, bestie 🌸 this came from ./sound/soc/qcom/qdsp6 and it's dated October 2026 β€” mwah, go allocate something iconic πŸ’œβœ¨πŸ“

πŸ“¦ where this page comes from