pvr_submit_jobs(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’… pvr_submit_jobs β€” submit jobs to the GPU

okay bestie, welcome to the pvr_submit_jobs(9) page, straight out of the Kernel API Manual ✨ this one lives in the PowerVR driver and it's literally the function that yeets your jobs at the GPU 🫢


✨ NAME ✨

pvr_submit_jobs β€” submit jobs to the GPU πŸŽ€

Like, that's the whole vibe. Jobs. Submitted. To the GPU. Slay.


πŸ¦‹ SYNOPSIS πŸ¦‹

int pvr_submit_jobs (struct pvr_device *pvr_dev , struct pvr_file
*pvr_file , struct drm_pvr_ioctl_submit_jobs_args *args );

It returns an int, it takes three pointers, and yes the spacing is exactly like that, no cap πŸ’€


🌸 ARGUMENTS 🌸

  • pvr_dev β€” the target PowerVR device πŸ’– this is the actual GPU situation you're talking to.
  • pvr_file β€” pointer to the PowerVR file structure. very "your file, your business" energy.
  • args β€” the ioctl args. the little bag of stuff you're handing over. πŸŽ€

πŸ”₯ DESCRIPTION πŸ”₯

Okay so here's the part you need to know: this initial implementation is entirely synchronous 😭 like, no async games here. when it returns, the GPU will be idle. fully done. nothing cooking in the background. periodt.

bestie pls note: this will not be the case for future implementations πŸ‘€ so don't go building your whole personality around it staying synchronous, iykyk.

πŸ’œ RETURN πŸ’œ

  • 0 on success πŸŽ‰ iconic, we love a zero.
  • -EFAULT if arguments can not be copied from user space 😬 classic user-space said no.
  • -EINVAL on invalid arguments πŸ™ˆ you gave it something it can't work with.
  • Any other error πŸ’€ yeah. it can just... do that. any other error. good luck babes.

🧚 SEE ALSO 🧚

Kernel file ./drivers/gpu/drm/imagination/pvr_job.c plus the whole friend group:

go read them, they're all main character energy in their own way 🌈


and that's the whole page, bestie!! this absolute icon of a manual page comes to you from ./drivers/gpu/drm/imagination and it's dated October 2026 β€” yes, the future. we're so ahead of the game πŸ’…βœ¨πŸ¦‹

πŸ“¦ where this page comes from