mesh_accept_plinks_update(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

okay so bestie, welcome to the Kernel API Manual ✨ β€” yes, that's the whole manual name, we're in the kernel section now, put your big-girl hat on πŸŽ€. This one's a lil function from the mesh world and it's honestly kind of a vibe once you get it.


🌸 NAME 🌸

mesh_accept_plinks_update β€” update accepting_plink in local mesh beacons πŸ¦‹

like, that's it. that's the whole job. it goes into the local mesh beacons and refreshes the accepting_plink situation. no cap. πŸ’…


✨ SYNOPSIS ✨

u64 mesh_accept_plinks_update (struct ieee80211_sub_if_data *sdata );

one function, one argument, returns a u64. clean. iconic. we love a signature that knows what it wants 🫢


πŸŽ€ ARGUMENTS πŸŽ€

  • sdata β€” the mesh interface where the mesh beacons are gonna get updated πŸ’– like, this is the interface, the main character here. beacons in, beacons updated. periodt.

🌈 RETURN 🌈

returns the beacon changed flag if the beacon content actually changed ⭐

so if nothing moved, you get nothing. if the beacon content shifted, you get the flag. that's the whole story bestie, no hidden lore πŸ™ˆ


πŸ”₯ SEE ALSO πŸ”₯

all of these are the friend group of this function fr fr β€” go read them if you wanna understand the whole mesh clique πŸ‘‘


ngl bestie, this is kernel-level mesh networking, so if you're poking at it in a live tree, please be careful 😭 it's giving "read the source before you ship it" energy.

and that's the page! πŸ’œ brought to you from ./net/mac80211, dated October 2026 β€” mwah, go slay your mesh beacons πŸ§šβ€β™€οΈπŸ’…βœ¨

πŸ“¦ where this page comes from