intel_vgpu_pin_mm(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’– intel_vgpu_pin_mm(9) πŸ’–

okay bestie, so this page is from the Kernel API Manual and it's literally all about intel_vgpu_pin_mm β€” one tiny function that makes your vGPU memory object more... pinned. iykyk ✨


πŸŽ€ NAME πŸŽ€

intel_vgpu_pin_mm β€” bumps up the pin count of a vGPU mm object. that's it, that's the whole vibe πŸ’…


✨ SYNOPSIS ✨

int intel_vgpu_pin_mm (struct intel_vgpu_mm *mm );

πŸ¦‹ ARGUMENTS πŸ¦‹

  • mm β€” the target vgpu mm, aka the main character of this whole operation πŸ‘‘

🌸 DESCRIPTION 🌸

so here's the tea: this function gets called when a user wants to actually use a vGPU mm object. simple, right?

but wait β€” there's a little plot twist 🫢 if this mm object hasn't been shadowed yet, then the shadow gets populated right at that moment. like, the shadow shows up fashionably late and we just deal with it. no cap, that's what happens.


⭐ RETURN ⭐

  • Zero on success β€” slay, we love a win πŸŽ‰
  • a negative error code if it failed β€” aka the vibe check did not pass 😭

πŸ’œ SEE ALSO πŸ’œ

if you wanna go down the rabbit hole (and honestly, why wouldn't you), the kernel file lives here:

./drivers/gpu/drm/i915/gvt/gtt.c

and here's the whole group chat of related functions, fr fr:

lowkey obsessed with how many of these there are. go read them all, bestie, you got this πŸ§šβ€β™€οΈ

and that's a wrap! πŸ“ this masterpiece comes to you straight from ./drivers/gpu/drm/i915/gvt, dated October 2026 β€” so go forth, pin those mm objects, and stan intel_vgpu_pin_mm(9) forever πŸ’–βœ¨πŸŽ€πŸŒˆπŸ‘‘

πŸ“¦ where this page comes from