intel_context_is_pinned(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’– intel_context_is_pinned (9) πŸ’–

okay so welcome to the Kernel API Manual, bestie β€” this one's a tiny little function from the i915 world and honestly it's giving "small but crucial" ✨


🌸 NAME 🌸

intel_context_is_pinned β€” the one that reports the 'pinned' status πŸ‘‘


πŸŽ€ SYNOPSIS πŸŽ€

bool intel_context_is_pinned (struct intel_context *ce );

like, that's the whole vibe. one arg, one bool, no cap πŸ’…


πŸ¦‹ ARGUMENTS πŸ¦‹

  • ce β€” the context 🫢 that's it, that's the argument. it's the struct intel_context * you're asking about.

✨ DESCRIPTION ✨

okay so here's the tea πŸ”₯ β€” while the GPU is actually using a context, that context gets pinned into memory, and so do its ring and its page tables, and they all get pinned into the GTT too. so like, everything's locked down and staying put while it's in play. periodt πŸ’…

this function is literally just the vibe check on that state πŸ‘€


🌈 RETURN 🌈

returns true if the context is currently pinned for use by the GPU ✨ (and, y'know, false if it's not β€” that's just how bool works, bestie 😭)


πŸ“ SEE ALSO πŸ“


and that's the whole page, you ate that πŸ’…βœ¨

cute lil sign-off time πŸŽ€ β€” this one lives over in ./drivers/gpu/drm/i915/gt, dated October 2026, and it's intel_context_is_pinned(9) in case you need to cite it in the group chat. mwah, go forth and check your pinned status bestie πŸ«ΆπŸ’–

πŸ“¦ where this page comes from