input_ff_create(9)
โจ input_ff_create(9) โจ
okay so bestie, you're in the Kernel API Manual and this one is input_ff_create โ the origin story of every rumble, every controller shake, every "why is my gamepad vibrating rn" moment ๐ lowkey iconic.
๐ NAME ๐
input_ff_create โ create force-feedback device ๐ฎโจ
๐ฆ SYNOPSIS ๐ฆ
int input_ff_create (struct input_dev *dev , unsigned int max_effects );
๐ธ ARGUMENTS ๐ธ
devโ the input device that's gonna support force-feedback, your main character fr ๐ซถmax_effectsโ the absolute maximum number of effects the device can handle, no cap โจ
๐ DESCRIPTION ๐
So basically this function allocates all the necessary memory for the force feedback portion of an input device, and then it installs all the default handlers. It's giving "setting up the whole vibe" ๐
โ ๏ธ heads up bestie: dev->ffbit should already be set up before you call this function. Don't come in unprepared, this is not a last-minute thing ๐ญ
And once the ff device is created? You're not done. You still need to set up its upload, erase, playback and other handlers before registering the input device. It's a whole process, but you got this ๐๐
๐ฅ SEE ALSO ๐ฅ
Kernel file ./drivers/input/ff-core.c plus these besties:
๐ง lowkey obsessed with how this all lives in ./drivers/input โ that's the neighborhood, iykyk ๐
okay that's the whole tea ๐ this page came to you from the Kernel API Manual, source version vibes living at ./drivers/input, dated October 2026 โ slay, go forth and make things rumble ๐โจ๐ซถ
๐ฆ where this page comes from
- nixpkgs unstable: linux-manual 7.3.1
- ๐ girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms