i915_vma_unpin_fence(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’… i915_vma_unpin_fence(9)

okay bestie, so this is a page from the Kernel API Manual β€” yes, the kernel manual, we're doing this, we're thriving ✨ β€” and the function it's about is i915_vma_unpin_fence. Say it with me. Iconic. Let's go πŸŽ€


✨ NAME ✨

i915_vma_unpin_fence β€” unpin fencing state πŸ’…

like, it un-pins the pin. that's the whole vibe.


🌸 SYNOPSIS 🌸

void i915_vma_unpin_fence (struct i915_vma *vma );

yes that's it, that's the whole signature, no cap. one argument, void return, done and dusted 🫢


πŸ¦‹ ARGUMENTS πŸ¦‹

  • vma β€” the vma you want to unpin the fencing for. that's it. that's the girl. she's the struct i915_vma * in question and she wants her fence pin reference released, okay? 😌

πŸ”₯ DESCRIPTION πŸ”₯

so here's what's actually going down, bestie: this function releases the fence pin reference that you (or someone, we don't judge) acquired earlier through i915_vma_pin_fence. it's the un-pin. the goodbye. the closing of the loop πŸ’«

and here's the cute part β€” the function handles it correctly for both objects with an attached fence and objects without one. so callers literally do not need to distinguish between the two cases. no vibe check required on your end, no if statement needed, just call it and go live your life. founder's rate behaviour, honestly πŸ‘‘


πŸ‘‘ SEE ALSO πŸ‘‘

kernel file ./drivers/gpu/drm/i915/i915_vma.h β€” and also these baddies, all linked, all slaying:

iykyk 🧚


remmeber bestie: if you never called i915_vma_pin_fence, there is no fence pin reference to release. don't be out here unpinning vibes that were never pinned πŸ™ˆ

and that's the page!! πŸ“ this came to you from source ./drivers/gpu/drm/i915, dated October 2026, and it's living its best life in the Kernel API Manual. mwah, go pin responsibly πŸ’œπŸŒ·πŸ¦‹

πŸ“¦ where this page comes from