gpu_buddy_print(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’… gpu_buddy_print(9) β€” from the Kernel API Manual, bestie πŸŽ€

okay so picture this: it's giving kernel API manual, it's giving GPU allocator lore, and honestly? we're obsessed. this page is about gpu_buddy_print, and yes it's exactly what it sounds like β€” it prints the allocator state. no cap, that's the whole vibe. let's get into it ✨


🌸 NAME 🌸

gpu_buddy_print β€” print allocator state

like literally, it prints the state of the allocator. main character energy for a debugging function tbh 🫢


✨ SYNOPSIS ✨

void gpu_buddy_print (struct gpu_buddy *mm );

that's it. that's the whole call. returns void, so nothing comes back to you β€” the output goes wherever print goes. lowkey iconic πŸ’…


πŸ¦‹ ARGUMENTS πŸ¦‹

  • mm β€” the GPU buddy manager πŸ’– (yes, that's the actual parameter name, and yes it stands for the manager struct, we love a good abbreviation)

🌈 SEE ALSO 🌈

the kernel file lives at ./drivers/gpu/buddy.c, and it's surrounded by a whole friend group of related calls β€” go say hi to all of them:

iykyk, the buddy allocator fam is thriving 🧚


ngl bestie, this page is short and sweet β€” no flags, no exit statuses, no environment variables, no warnings, no bug notes. just one function, one argument, and a whole lot of cross-references. sometimes less is more, periodt πŸ’€

and that's the tea πŸ“ this one came from the kernel source tree at ./drivers/gpu, dated October 2026, and it's the gpu_buddy_print(9) page β€” slay, go print some allocator state, bestie πŸ’œπŸ”₯

πŸ“¦ where this page comes from