fscache_wait_for_objects(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’– fscache_wait_for_objects(9) πŸ’–

okay so this is a page straight out of the Kernel API Manual, and honestly? it's a short one but it serves. let's get into it bestie 🫢


✨ NAME ✨

fscache_wait_for_objects β€” the "wait for literally all the objects to be withdrawn" function. no cap, that's the whole job. πŸ’…


🌸 SYNOPSIS 🌸

void fscache_wait_for_objects (struct fscache_cache *cache );

that's it. that's the whole signature. void in, void out, patience required. ✨


πŸŽ€ ARGUMENTS πŸŽ€

  • cache β€” the cache you're querying, bestie. this is the one you're asking "hey… are we done yet?" πŸ‘€ it's a struct fscache_cache *, so pass your cache pointer and let the function do its thing.

πŸ¦‹ DESCRIPTION πŸ¦‹

okay so picture this: there are objects still chilling in a cache, and they're all in the middle of getting withdrawn. this function waits for all extant objects in a cache to finish being withdrawn and go away. ✨

like, it will not return until they're gone gone. it's giving "i'm not leaving until the party's actually over" energy. main character patience fr fr. 🧚

ngl, it literally just waits. no fancy return value (void, remember?), no error codes, no drama β€” it waits and then it's done. 😭

πŸ‘‘ SEE ALSO πŸ‘‘

all of these are your little study buddies β€” go read them, iykyk πŸ’œ


and that's the whole page, bestie! πŸ“ this one lives in ./include/linux, dated October 2026, and it's fscache_wait_for_objects(9) β€” go wait on those objects, you've got this πŸ’–βœ¨πŸŽ€

πŸ“¦ where this page comes from