feedback_urb_complete(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’– feedback_urb_complete(9) β€” the kernel API manual, but make it make sense πŸ’–

okay bestie, so today we're doing the feedback_urb_complete(9) page from the Kernel API Manual and honestly? it's kind of a big deal. this is the master clock energy of the whole driver. no cap.


✨ NAME ✨

feedback_urb_complete β€” the completion handler for feedback isochronous URBs. literally what it says on the tin, and it slays.


🌸 SYNOPSIS 🌸

void feedback_urb_complete (struct urb *urb );

that's it. that's the whole signature. cute, right? πŸŽ€


πŸ¦‹ ARGUMENTS πŸ¦‹

  • urb β€” the completed URB. that's the one being handed to you. it's giving "here's the finished thing, do something with it" πŸ’…

πŸ”₯ DESCRIPTION πŸ”₯

okay so this function is the master clock for the driver. like, main character energy, everything else is on its schedule. lowkey iconic.

quick vibe check though: it runs in interrupt context. so be normal about it, okay? πŸ™ˆ

here's the whole situation:

  • it reads the feedback value from the device β€” that value is literally telling you how many samples the device has consumed, which is so useful of it honestly
  • that info gets used to adjust the playback rate
  • it also advances the capture stream pointer, so both streams stay in sync (the way they should, periodt)
  • then it calls snd_pcm_period_elapsed if necessary
  • and finally it resubmits itself β€” because of course it does, it's a completion handler, that's the whole loop πŸŒ€

so yeah. read feedback β†’ tune playback β†’ nudge capture β†’ maybe snd_pcm_period_elapsed β†’ resubmit. and it does all of that in interrupt context. she's booked and busy. πŸ‘‘


πŸ’œ SEE ALSO πŸ’œ

the whole friend group, gathered for you 🫢:

go read those too, bestie, they're all in their own little era. iykyk πŸ’«


and that's the page!! 🌈 this little masterpiece lives over in ./sound/usb/usx2y, dated October 2026 β€” so mark your calendar, screenshot it, send it to the group chat. mwah, bye πŸ’‹β­πŸ“

πŸ“¦ where this page comes from