drm_vma_node_reset(9)
drm_vma_node_reset(9) π β¨
okay so bestie, welcome to the Kernel API Manual glow-up for drm_vma_node_reset(9). This is the reset-button energy for a node object, and the docs are very clear about the vibe check.
πΈ NAME πΈ
drm_vma_node_reset β Initialize or reset node object.
β¨ SYNOPSIS β¨
void drm_vma_node_reset (struct drm_vma_offset_node *node );
π ARGUMENTS π
nodeβ Node to initialize or reset.
π¦ DESCRIPTION π¦
Reset a node to its initial state. This must be called before using it with any VMA offset manager. Like, no cap, this is the pre-game ritual.
π¨ DANGER BESTIE π¨ This must not be called on an already allocated node, or you will leak memory. The memory leak is not cute β it's giving leak era ππ.
π₯ SEE ALSO π₯
- Kernel file
./include/drm/drm_vma_manager.h drm_vma_offset_exact_lookup_locked(9)drm_vma_offset_lock_lookup(9)drm_vma_offset_unlock_lookup(9)drm_vma_node_start(9)drm_vma_node_size(9)drm_vma_node_offset_addr(9)drm_vma_node_unmap(9)drm_vma_node_verify_access(9)
mwah π this page comes from source ./include/drm, dated October 2026 β that's the version/date vibe, and yes she ate. periodt π«Άπ
π¦ where this page comes from
- nixpkgs unstable: linux-manual 7.3.1
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms