drm_vma_node_reset(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

drm_vma_node_reset(9) πŸ’…βœ¨

okay so bestie, welcome to the Kernel API Manual glow-up for drm_vma_node_reset(9). This is the reset-button energy for a node object, and the docs are very clear about the vibe check.


🌸 NAME 🌸

drm_vma_node_reset β€” Initialize or reset node object.

✨ SYNOPSIS ✨

void drm_vma_node_reset (struct drm_vma_offset_node *node );

πŸŽ€ ARGUMENTS πŸŽ€

  • node β€” Node to initialize or reset.

πŸ¦‹ DESCRIPTION πŸ¦‹

Reset a node to its initial state. This must be called before using it with any VMA offset manager. Like, no cap, this is the pre-game ritual.

🚨 DANGER BESTIE 🚨 This must not be called on an already allocated node, or you will leak memory. The memory leak is not cute β€” it's giving leak era πŸ˜­πŸ’€.

πŸ”₯ SEE ALSO πŸ”₯


mwah πŸ’‹ this page comes from source ./include/drm, dated October 2026 β€” that's the version/date vibe, and yes she ate. periodt πŸ«ΆπŸ’–

πŸ“¦ where this page comes from