drm_syncobj_..._null_handle(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

✨ NAME ✨

drm_syncobj_assign_null_handle β€” bestie, this one assigns a stub fence to the sync object πŸ’…

So real quick, this page lives in the Kernel API Manual, and the page itself is drm_syncobj_..._null_handle(9) β€” yes the name is long, she's an icon, we respect her πŸŽ€


🌸 SYNOPSIS 🌸

int drm_syncobj_assign_null_handle (struct drm_syncobj *syncobj );

That's it. That's the whole vibe check. One function, one argument, returns an int 🫢


πŸŽ€ ARGUMENTS πŸŽ€

  • syncobj β€” the sync object you're assigning the fence on. That's the one, that's the target, she's the main character here πŸ‘‘

πŸ’… DESCRIPTION πŸ’…

Okay so the whole entire plot: you take a stub fence that is already signaled and you assign it to the sync object. That's the function. No cap, that's genuinely all it does πŸ’–

No "wait for it", no "maybe later" β€” the fence is already signaled when it gets there, so it's giving done-before-it-started energy and honestly? Obsessed ✨


πŸ¦‹ SEE ALSO πŸ¦‹

Like, go read the whole friend group, they all hang out together πŸ§šβ€β™€οΈ


ngl bestie, if you needed a signaled stub fence on your sync object, this is THE girl. periodt πŸ’€πŸ”₯

mwah, that's a wrap on this one πŸ“ β€” brought to you by the ./drivers/gpu/drm source, dated October 2026, filed under the Kernel API Manual, page drm_syncobj_..._null_handle(9). iykyk πŸ’œ

πŸ“¦ where this page comes from