drm_sched_entity_destroy(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’… drm_sched_entity_destroy(9) πŸ’…

okay so bestie, welcome to the Kernel API Manual ✨ β€” this one's a lil function with a big job: it's the clean-up queen πŸ‘‘. Think of it as the "we're done here, pack it up" moment for a scheduler entity. Let's get into it 🫢


🌸 NAME 🌸

drm_sched_entity_destroy β€” destroy a context entity, no cap πŸ’€βœ¨


πŸ¦‹ SYNOPSIS πŸ¦‹

void drm_sched_entity_destroy (struct drm_sched_entity *entity );

literally one function, one pointer, zero drama. iconic πŸ’…


πŸŽ€ ARGUMENTS πŸŽ€

  • entity β€” the scheduler entity in question 🧚 the main character of this whole operation, the thing we're about to yeet into the void (respectfully πŸ’–)

⭐ DESCRIPTION ⭐

so here's the vibe: drm_sched_entity_destroy calls drm_sched_entity_flush and then drm_sched_entity_fini for you β€” it's a convenience wrapper 🎁✨ that's it, that's the whole function. it's giving "i did the two-step so you don't have to" energy πŸ™ˆπŸ’…

no extra bells, no secret third thing, just flush then fini, wrapped up cute and handed to you. slay 🫢


πŸ”₯ SEE ALSO πŸ”₯

the source lives right here, bestie β€” go read it, it's short, i believe in you:

  • Kernel file ./drivers/gpu/drm/scheduler/sched_entity.c πŸ“‚

and the whole friend group πŸ’–:


ok that's the whole page, go touch some grass (or a GPU driver) πŸŒˆπŸ“

and that's a wrap, babes πŸŽ¬πŸ’œ this iconic little page comes to you from ./drivers/gpu/drm/scheduler, dated October 2026 β€” mwah, see you in the next manpage 😘✨

πŸ“¦ where this page comes from