drm_mm_remove_node(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’… drm_mm_remove_node(9) πŸ’…

Okay bestie, welcome to the drm_mm_remove_node(9) page from the Kernel API Manual. This is the whole vibe: we're removing a memory node from the allocator. No cap, that's literally it.


✨ NAME ✨

drm_mm_remove_node β€” remove a memory node from the allocator. It's giving "cleanup era" and we're here for it.


πŸ¦‹ SYNOPSIS πŸ¦‹

void drm_mm_remove_node (struct drm_mm_node *node );

πŸ’– ARGUMENTS πŸ’–

  • node β€” the drm_mm_node you wanna remove. That's the whole argument, bestie. One node, one job.

πŸ”₯ DESCRIPTION πŸ”₯

So like, this function just takes a node out of its drm_mm allocator. That's the tea. β˜•

And here's the slay part: the node does not need to be cleared again before you can re-insert it into this allocator or any other drm_mm allocator. It's reusable, iconic, sustainable queen behavior. πŸ’…βœ¨

🚨 BUT BESTIE, LISTEN: it is a bug to call this function on an unallocated node. Like, absolutely do not. That's a red flag, a no-no, a "not me doing undefined behavior" moment. Do not pass go, do not collect $200. πŸ™ˆπŸ’€

🌈 SEE ALSO 🌈


πŸŽ€ SIGN-OFF πŸŽ€

Peace out from the ./drivers/gpu/drm crew, dated October 2026. Stay allocated, stay iconic, and for the love of everything, don't call this on an unallocated node. Mwah! πŸ’‹πŸ«Ά

πŸ“¦ where this page comes from