drm_gem_lru_remove(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’… drm_gem_lru_remove(9) πŸ’…

okay so bestie, welcome to the Kernel API Manual, section 9 β€” this is the page for drm_gem_lru_remove, and honestly? it's a short one but it slaps. πŸŽ€


✨ NAME ✨

drm_gem_lru_remove β€” remove object from whatever LRU it is in 🫢


🌸 SYNOPSIS 🌸

void drm_gem_lru_remove (struct drm_gem_object *obj );

that's it. that's the whole signature. no return value, no drama, just vibes (and a void). πŸ’…


πŸ¦‹ ARGUMENTS πŸ¦‹

  • obj β€” The GEM object to remove from current LRU. yes queen, this is the star of the show, the main character, the one we're yanking out of whatever LRU it happens to be chilling in. ✨

πŸ’– DESCRIPTION πŸ’–

If the object is currently in any LRU, remove it. πŸ’€

that's literally the whole thing. like β€” is it in an LRU? cool, take it out. is it not in one? then honestly there's nothing to do and nobody's mad about it. ngl the "if" is doing a lot of heavy lifting there, so like, don't stress, it's not gonna chase down every LRU in the universe, it's just handling the current situation. periodt. πŸ‘‘

lowkey the smoothest little helper function ever β€” no cap. it's giving "cleanup crew but make it calm." 🧚

πŸ”₯ SEE ALSO πŸ”₯

Kernel file ./drivers/gpu/drm/drm_gem.c β€” and the whole entire friend group, fr fr:

like, the whole squad showed up. iykyk. πŸŒˆπŸ’œ


okay that's the page!! this one came out of ./drivers/gpu/drm and it's dated October 2026 β€” so yeah, go forth and remove your objects from their LRUs, bestie, you're gonna eat πŸ’…β­πŸ“

πŸ“¦ where this page comes from