drm_crtc_load_palette_8(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’– drm_crtc_load_palette_8(9) πŸ’–

okay so this is a page from the Kernel API Manual, bestie, and it's about drm_crtc_load_palette_8 β€” literally the little function that pushes a palette into your hardware for C8-ish formats. it's short, it's sweet, it ate, no notes πŸŽ€


✨ SYNOPSIS ✨

void drm_crtc_load_palette_8 (struct drm_crtc *crtc , const struct
drm_color_lut *lut , drm_crtc_set_lut_func set_palette );

like, yes, that's the whole vibe. void return because it just does the thing and dips πŸ’…


🌸 ARGUMENTS 🌸

  • crtc β€” the CRTC that's doing the displaying, aka the main character of this whole situation πŸ‘‘
  • lut β€” the palette you want to program, your little color lineup 🎨
  • set_palette β€” the callback that actually programs the hardware palette, the backstage crew making it happen 🫢

πŸ¦‹ DESCRIPTION πŸ¦‹

so what it does is: it programs the palette you passed in lut into the hardware. that's it. that's the function. iconic behavior honestly ✨

⚠️ but listen β€” the input palette must have 256 entries per color component. not 255, not "eh somewhere around there". 256. per. component. the vibe check is strict on this one, fr fr 😭

🌈 SEE ALSO 🌈

the whole friend group, gathered for you πŸ’œ:


✨ that's the whole page, bestie ✨ this lil guy lives in ./drivers/gpu/drm, dated October 2026, and you just read the drm_crtc_load_palette_8(9) glow-up πŸ“πŸ’– mwah, go program some palettes, you got this πŸ§šβ€β™€οΈ

πŸ“¦ where this page comes from