dm_ism_next_state(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

🌸 dm_ism_next_state β€” the manual page bestie πŸ’…

okay so this is dm_ism_next_state(9) from the Kernel API Manual, and honestly? it's giving tiny-but-important. it's the little FSM brain cell that decides where the idle state management machine goes next, and you're gonna understand it in like two minutes fr fr 🫢


✨ NAME ✨

dm_ism_next_state β€” Get next state based on current state and event 🌈

✨ SYNOPSIS ✨

bool dm_ism_next_state (enum amdgpu_dm_ism_state current_state , enum
amdgpu_dm_ism_event event , enum amdgpu_dm_ism_state *next_state );

like, look at her. three args, returns a bool. no cap, she's bool-coded πŸ’œ

✨ ARGUMENTS ✨

  • current_state β€” the current ISM state. where the FSM is right now, bestie πŸŽ€
  • event β€” the event being processed. this is the thing that showed up to the party and wants to move the state machine along πŸ”₯
  • next_state β€” a place to store the next state. you hand her a pointer, she writes the answer in there, that's the whole vibe πŸ’«

✨ DESCRIPTION ✨

so this function defines the idle state management FSM. that's Finite State Machine for anyone who was about to ask πŸ™ˆ β€” the whole map of "if you're here and this happens, you go there" energy.

the tea β˜•: invalid transitions are ignored and will not progress the FSM. so if you try to slide from a state into somewhere it's not allowed to go? nothing happens. the FSM just ✨ does not move ✨. she's unbothered, she's protected, she's not taking your nonsense transition. periodt πŸ’…

lowkey important: "ignored" means ignored β€” the state machine stays exactly where it is, no progress, no drama πŸ‘‘

✨ SEE ALSO ✨

go read the rest of the family, they're all iconic in their own way πŸ¦‹


and that's the whole page bestie, mwah πŸ“

cute little sign-off: this one came out of ./drivers/gpu/drm/amd/display/... and it's dated October 2026 β€” same page name, dm_ism_next_state(9), still slaying β­πŸ§šβ€β™€οΈ

πŸ“¦ where this page comes from