debug_object_active_state(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’… debug_object_active_state β€” debug checks object usage state machine ✨

okay so bestie, quick vibe check: this page is straight out of the Kernel API Manual, and it's all about that debug-objects life. debug_object_active_state is the little function that debug-checks the state machine of an object's usage. like, it's literally the bouncer at the club checking your wristband before you move to the next room πŸŽ€


✨ SYNOPSIS ✨

void debug_object_active_state (void *addr , const struct
debug_obj_descr *descr , unsigned int expect , unsigned int next );

that's the whole signature, no cap. void return, four args, iconic behaviour 🫢


🌸 ARGUMENTS 🌸

  • addr β€” the address of the object. yes, the actual object. point at it. πŸ‘‰
  • descr β€” pointer to an object-specific debug description structure (const struct debug_obj_descr *). it's the object's little ID card, if you will πŸ’³
  • expect β€” the expected state. what you think this object's state is right now, bestie. the vibe you're expecting. 🌈
  • next β€” the state to move to if the expected state is found. so if expect checks out, we slide on over to next. it's giving level-up energy ⭐

πŸ¦‹ SEE ALSO πŸ¦‹

like, go read the source, it's all right there in the kernel file ./lib/debugobjects.c, plus the whole sibling squad of debug object functions:

all of them. every single one. iykyk πŸ’œ


so yeah, that's the page πŸ’– shoutout to the ./lib source and the October 2026 date it was stamped with β€” mwah, love that for us. now go forth and debug your objects, bestie, you're gonna slay πŸ”₯πŸ‘‘

πŸ“¦ where this page comes from