dcss_scaler_filter_design(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ¦‹ dcss_scaler_filter_design(9) πŸ¦‹

okay bestie, welcome to this page from the Kernel API Manual β€” it’s giving kernel-doc but make it cute. This one is all about dcss_scaler_filter_design, and honestly it’s a little baddie that computes filter coefficients using a Gaussian filter. periodt ✨


πŸ’– NAME πŸ’–

dcss_scaler_filter_design β€” compute filter coefficients using Gaussian filter. no cap, that’s the whole name situation. πŸ’…


🌸 SYNOPSIS 🌸

void dcss_scaler_filter_design (int src_length , int dst_length , bool use_5_taps , bool phase0_identity , int coef[][PSC_NUM_TAPS] , bool nn_interpolation );

πŸŽ€ ARGUMENTS πŸŽ€

  • src_length β€” length of input. it’s the input’s little length situation. πŸ’–
  • dst_length β€” length of output. yep, the output length, iconic. ✨
  • use_5_taps β€” 0 for 7 taps per phase, 1 for 5 taps. pick your tap era wisely bestie. πŸŽ€
  • phase0_identity β€” whether to override phase 0 coefficients with identity filter. so it’s a yes/no vibe check for that override. πŸ¦‹
  • coef β€” output coefficients. this is where the coefficients come out to play. 🫢
  • nn_interpolation β€” whether to use nearest neighbor instead of gaussian filter. nearest-neighbor girlies vs gaussian girlies, choose your fighter. 😭

πŸ”₯ SEE ALSO πŸ”₯


mwah πŸ’‹ this page is sourced from ./drivers/gpu/drm/imx/dcss, dated October 2026, and it’s still serving dcss_scaler_filter_design(9) realness. byeee ✨

πŸ“¦ where this page comes from